Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Real World
›
Real Aviation
› What really happens?
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
What really happens? (Read 253 times)
Apr 24
th
, 2005 at 2:31am
Weekend_Flyer
Offline
Colonel
Gainsville GA
Gender:
Posts: 56
Ok, this may sound dumb, but its bugging me! I have FS9, CFS2 and CFS3. Ive noticed on both CFSs that when I pull high G turns my airspeed drops really fast and im constantly stalling. On FS9, I dont have that problem. I can turn all day long and my airspeed never drops. Id like to know what really happens. Which sim is right? Could someone explain? Thanks!
Back to top
IP Logged
Reply #1 -
Apr 24
th
, 2005 at 10:38am
beefhole
Offline
Colonel
common' yigs!
Philadelphia
Gender:
Posts: 4466
In a prop, if you pull a high-G turn, you can sure as hell expect your airspeed to drop. A lot. In a jet, the airspeed will fall, but not as much.
If you're refering to props in FS, it may have something to do with your realism settings-if they're really low, you can pull an immelman in a 172 at 500 ft.
Back to top
IP Logged
Reply #2 -
Apr 24
th
, 2005 at 11:34am
TacitBlue
Offline
Colonel
That's right, I have my
own logo.
Saint Joseph, Missouri, USA
Gender:
Posts: 5391
Ive noticed that too, but I only have CFS and FS9. I thought it had something to do with CFS be old, and maybe they didnt know as much about simulating flight dynamics back then. BTW I fly FS9 with realism on max except for torq (seems a little unrealistic with it on max) and I can turn without stalling immediatly like in CFS.
A&P Mechanic, Rankin Aircraft 78Y
Aircraft are naturally beautiful because form follows function. -TB
Back to top
IP Logged
Reply #3 -
Apr 24
th
, 2005 at 11:44am
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
It might depend on which type of aircraft you're using & also your joystick sensitivity settings. The default aircraft in CFS1/CFS2 always seemed to stall a little too easily to me & I'm not convinced this is realistic. Some were obviously better than others in this respect but I've read that the Spitfire was a pussycat & warned you with a little judder when it was about to stall. Simply ease the back pressure on the stick a little to keep the tightest turn possible for as long as you wished. The CFS flight dynamics are basically the same as used in FS, except maybe FS9 where the flight model was slightly improved. I can't speak for CFS3 as I don't use it.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
Back to top
IP Logged
Reply #4 -
Apr 24
th
, 2005 at 12:29pm
OTTOL
Offline
Colonel
Fintas, Kuwait (OKBK)
Gender:
Posts: 918
Quote:
.......when I pull high G turns my airspeed drops really fast and im constantly stalling....... On FS9, I dont have that problem. I can turn all day long and my airspeed never drops. Id like to know what really happens. Could someone explain? Thanks!
Quote:
Which sim is right?
choice "A".....
Quote:
when I pull high G turns my airspeed drops really fast and im constantly stalling
Quote:
"
Adverse Yaw
Adverse Yaw ... an operating defect
A fundamental knowledge of aerodynamics is basic to becoming a masterful pilot. A masterful pilot is a safe pilot.
Adverse yaw, like density altitude, is a term tossed about by pilots. Pilots have been trained to know what it is ... at least during their primary training. These terms often become forgotten or ignored with the passage of time.
Flight controls–to be effective–are balanced and responsive. The ailerons, however, have an operating defect.
For an airplane to turn, it must be banked so the total lift is divided into a vertical component that supports the weight of the airplane, and a horizontal component that causes the turn.
To make a left turn, the aileron control is moved left. The right aileron moves down, increasing the camber and lift of the right wing, thus causing it to rise. The left aileron moves up, decreasing the camber and lift of the left wing.
The adverse yaw problem arises (no pun intended) because lift and drag are directly proportional. With the increased lift of the right wing comes increased drag, and the decreased left on the left wing causes a decrease in drag.
These combine to cause the nose to yaw to the right. This momentary yaw (to the right in a left turn, to the left in a right turn) is adverse yaw, sometimes called adverse aileron drag."
If you've read about the "wing warping" F-18 that NASA is working on, you'll see that they are trying to eliminate or at least minimize this effect.
When an airplane turns, let's say a turn to the left for our example, the outboard wing(right, in our case)lifts due to the downward deflected aileron. This aileron increases the wing camber which means more lift and in turn more induced drag(that's drag increase No.1). Because the left aileron deflects in the opposite direction, less induced drag occurs. .....left wing-less drag.....right wing-more drag.... What happens now is that the right wing wants to lag behind, creating a crooked flying(slipping)airplane. To counter this, left rudder pressure must be applied to return the nose of the aircraft to the left. The rudder is now hanging out in the slipstream(drag increase No.2). At this point the aircraft is banked. The wings, whose normal function is to keep the aircraft airborne in the vertical plane are now assisting movement in the horizontal direction(horizontal component of lift)obviously, the wings only produce a certain amount of total lift so if you "rob" some of your vertical lift to use in the horizontal plane the aircraft will want to descend. To counter this, elevator pressure must be increased creating more induced drag(increase number three). Finally, and I'll trim the fat on this one, centrifugal force increases=higher G-load which in turn acts in the same fashion as additional weight(more drag).
.....so I loaded up the plane and moved to Middle-EEEE..........OIL..that is......
Back to top
IP Logged
Reply #5 -
Apr 24
th
, 2005 at 1:04pm
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
I don't know if it's the case with modern jets but the rudder is very rarely used during normal flight on jet fighters like the Hawker Hunter. I discovered this myself when allowed a few precious minutes stick time on a Hunter T.7 many years ago. I made the natural mistake of trying to apply rudder in a normal turn only to find the instructor's boot on the opposite pedal preventing it. I asked him when the rudder is used. He said; when taxying & for advanced aerobatics. Charlie will no doubt be able to enlighten me if it's the same on modern jet fighters.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
Back to top
IP Logged
Reply #6 -
Apr 24
th
, 2005 at 2:41pm
Weekend_Flyer
Offline
Colonel
Gainsville GA
Gender:
Posts: 56
Thanks for the replys. I have the realisim settings on max on all 3 sims. It seems to happen with any prop in either CFS. After reading all the replys ive kinda come to the conclusion that CFS over does it on the stalls and FS under does it.
Back to top
IP Logged
Reply #7 -
Apr 24
th
, 2005 at 9:12pm
OTTOL
Offline
Colonel
Fintas, Kuwait (OKBK)
Gender:
Posts: 918
Quote:
I don't know if it's the case with modern jets but the rudder is very rarely used during normal flight on jet fighters
The rudder
is
used, the person who normally operates it is the only component that
isn't
. Due to Dutch Roll tendencies, most jets use a Yaw Damper.
The same physics of adverse yaw apply to a jet. The only major difference would be the mild camber associated with a high speed sub-sonic or super-sonic airfoil(much less induced drag).
The Lear for example uses a coupled system with a torque tube interconnect. Essentially, when you roll the airplane, the torque tube on the roll cable transfers energy to the corresponding rudder cable and aids in coordinating the airplane.
On the Lear, while taxiing, the aircraft can be turned with the yoke as well as the rudder pedals. This isn't intentional and the "control yoke" method of steering is much less precise than the correct, intended method of using the pedals but it demonstrates the system very well(especially to new F/O's).
The Lear also has a primary and secondary Yaw Damper. BUT, deligent use of rudder is absolutey mandatory on this same airplane to prevent dutch roll and maintain coordination during landing. (Later models can actually be landed with the yaw damper on.)
.....so I loaded up the plane and moved to Middle-EEEE..........OIL..that is......
Back to top
IP Logged
Reply #8 -
Apr 24
th
, 2005 at 10:18pm
beefhole
Offline
Colonel
common' yigs!
Philadelphia
Gender:
Posts: 4466
Just like autorudder, except it makes things easier, not harder
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation ««
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.