Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
Gerrish Grey's Trees and Airport 2.60 (Read 493 times)
Apr 22nd, 2005 at 9:56am

bahbee   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 10
*****
 
I'm having a hard time getting Gerrish Grey's trees from showing up in FS2004 in a scenery that I'm building. I have Grey's Trees V3 properly installed in the flight sim, and I'm using Airport 2.60 build 163 to make the scenery. I've used an earlier build of Airport to emplace Grey's trees in an FS2002 scenery that I did and had no problems. Now, however, the trees don't show in FS2004 in this new scenery that I'm building. The scenery compiles okay and everything other than the trees shows perfectly, but the trees don't display.

What am I doing wrong?
TIA,
Perplexed in VT
 
IP Logged
 
Reply #1 - Apr 22nd, 2005 at 10:05am

brittair   Offline
Colonel
why oh why did I start
doing this !!!
North Yorks, England

Gender: male
Posts: 132
*****
 
Try this way of doing it using Treeplanter.  Birdman has done a great tutorial here:

http://www.ukscenerydesign.co.uk/forum/viewtopic.php?t=13

Brittair
 

...
IP Logged
 
Reply #2 - Apr 22nd, 2005 at 8:30pm

bahbee   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 10
*****
 
Thank you Thank you Thank you!!! Cheesy
I did what you said, and it works beautifully!!  Look for scenery for 6B0 in Middlebury, Vermont in the next week or so. I've got trees to plant  8)  and buildings to paint. I'll post it here on Simviation and on Flightsim.com

Happy in Vermont
 
IP Logged
 
Reply #3 - Apr 23rd, 2005 at 9:25am
RollerBall   Ex Member

 
What tosh and what an incredibly convuluted process. I can't believe that people are expected to slew around and 'plant' trees individually.

I also had problems with Gerrish's tree library, so I created a whole set of tree APIs and modifed Gerrish's textures with his permission.

If you download my package from the link below you will get a complete set of trees with full seasonal textures that you can place individually in Airport or FSSC. You can also vary their sizes by changing the API scale (from memory I think I made 100% = 20 metres, but it's in the ReadMe).

http://www.simviation.com/cgi-bin/syb.cgi?section=misc&file=Tree_API.zip

'Planting' trees by slewing (this is an April Fools joke isn't it?) might be OK if you want to add stuff to an existing 3rd party or default scenery but I think if you are creating the scenery in Airport or FSSC you will find that placing tree APIs as you would any other is not only more efficient it's also a lot more professional.
 
IP Logged
 
Reply #4 - Apr 23rd, 2005 at 11:37am

bm   Offline
Colonel
UK

Gender: male
Posts: 1177
*****
 
I thought you were an advocate of the new XML techniques Roller Wink Hehe!

Quote:
What tosh and what an incredibly convuluted process. I can't believe that people are expected to slew around and 'plant' trees individually.

Treeplanter works for me! Many users are using it to plant whole swathes of countryside (eg. for use with the VFR scenery). There certainly is no point firing up FSSC when you're using all of the new xml tools to plant a few trees in the old api format  - that’s not efficient or professional imho! In this case he is using airport so this doesn't apply so much, but it should be made clear that treeplanter would be a better option for planting future trees when using an AFCAD2/Gmax/obplacerXML/G2k4 combination as this leaves the old methods behind completely. Surely using the XML library system for this sort of mass of objects is its ideal implementation.
 
IP Logged
 
Reply #5 - Apr 23rd, 2005 at 1:13pm
RollerBall   Ex Member

 
Birdy, this recommendation was aimed at someone creating a scenery in Airport and my reply was with that in kind.

Now if it had been a different question my reply would have been different.

It makes no sense mixing up the two approaches. If you're creating a whole scenery in Airport or FSSC it doesn't make sense to create a separate bgl using a tortuous process to 'plant' a few trees.

Sorry mate, but that's my opinion and I'm sticking to it.
 
IP Logged
 
Reply #6 - Apr 24th, 2005 at 2:31pm

bm   Offline
Colonel
UK

Gender: male
Posts: 1177
*****
 
That’s fine Roller & I completely agree. I just felt that it needed to be made clear that this is only the case if you are using the older methods. In terms of tosh, planting trees with FSSC when designing with the new XML stuff is oppositely the same! This doesn’t apply in this case yet another person reading this may have got the impression that planting api trees with FSSC is the better solution.
 
IP Logged
 
Reply #7 - Apr 25th, 2005 at 10:10am

brittair   Offline
Colonel
why oh why did I start
doing this !!!
North Yorks, England

Gender: male
Posts: 132
*****
 
People do not half get fired up around here.  Just tyrying to help but good point mixing to approaches maybe not the best idea, anyway

Quote:
Thank you Thank you Thank you!!! 
I did what you said, and it works beautifully


thats all that matters

brittair
 

...
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print