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› please help make mdl problem
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please help make mdl problem (Read 340 times)
Apr 21
st
, 2005 at 10:00am
BUZZMAN
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I love YaBB 1G - SP1!
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gmax/FSMODELEXP.DLE/ Middleman/MdlCommander/Makemdl
will not work for me when i try to use these as well
gmax-FSMODELEXP.DLE-Makemdl runs and exports ok.
but i still get an msxml4.dll could not be loaded config file won't be read. message
have got the msxml4.dll in the plug in folder and system 32 as well
version 9.0.0.30612 of make mdl
version MDLCommander v1.03
version Middle Man 1.2
version Middle Man 1.3 beta 3
theses are all used on gmax 4.4.0.126 or 1.2 from the fs9 disk
main problem is i can not do any light maps or reflective maps to get a chrome effect
can any one please send me a file which has working versions of these so i could get on
with some of my projects
eddie
dooohhhhh!!!
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Reply #1 -
Apr 21
st
, 2005 at 10:23am
BUZZMAN
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http://www.simviation.com/yabbuploads/usnavyhelo66sh3.jpg
i need to add landing lights search light etc to this and some chrome parts as well so it can be released asap
dooohhhhh!!!
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Reply #2 -
Apr 21
st
, 2005 at 11:02am
BUZZMAN
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I love YaBB 1G - SP1!
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by the way this is the error message i get with middleman
ERROR!! Opening MakeMdl (path/file not found)
have checked that all dll's are in right place in the plug in folder
dooohhhhh!!!
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Apr 21
st
, 2005 at 12:01pm
Firestriker
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Gearhart, Oregon
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You really don't need mdlcomander or middleman for the FS9 gamepack. But it sounds like you do need to read the docmentation "gmaxAircraftCreation.doc", "MakeMDL.doc" and "GMax Materials.doc" that come in the SDKs.
Materials are all set in gMax now and there is seldom any reason to have to check anything off in makemdl unless you need to keep and modify the source files which, unless you understand MASM language, is not something you'd likely be doing.
As for your "Can't Find Makemdl" error message, this is usually a generic error and means you need to look at the "model_name.log" file in the directory you are exporting to and it is usually something about your model that makemdl doesn't like.
Lou
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Reply #4 -
Apr 21
st
, 2005 at 5:42pm
BUZZMAN
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thanks for the info Firestriker but as i ma running window me and can not open the doc from the games pack bit hard really
i did have the plug's sent to me last year and found that they work really well i know how to do the spec on the materials editor in gmax but every time i try to do a chrome tex it shows up as see through depending on how dark i adjust the alpha if its a very light grey i get some relfection but it's not really good so adjust it to a darker setting and i lose the tex just turn's up see through
buzzman
dooohhhhh!!!
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Reply #5 -
Apr 21
st
, 2005 at 8:12pm
Firestriker
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Gearhart, Oregon
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You can still get a version of the standalone Word viewer for older operating systems at:
http://volusia.org/word.htm
As for your reflective texture, be sure it is assigned to the specular color map slot in the material editor as the image above shows. Althought it is not necessarly required anymore, I also think it is a good idea for any texture that has an alpha channel for reflective use to have the _t.bmp extension and is in DXT3 format. So use files like fuselage1_t.tga in gMax and fuselage1_t.bmp in your aircrafts texture directory. Also remember you'll need an fuselage1_l.bmp for dusk/night/dawn blending or things do become transparant.
Lou
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