Quote:Sorry, I had meant moving from GMax to Max... which I don't think can be done.
... but, what's this about exporting straight from Max to makemdl? Are they compatible? Holding thumbs...
Thanks,
Bernard
Technically, it's a pain in the butt to do it.
What makemdl.exe does is take a direct x file passed on by Microsoft's gmax converter (the dle plugin) and converts that to the mdl file.
If you can export directly to a direct X file from MAX, you can run makemedl and open the x file saved from MAX.
You can export as an MD3 (Quake) model using one of the available plugins, and then, using a program like Deep Exploration (payware) change it to a 3DS or dxf file that MAX can use... etc.
OR use middleman.exe to capture and save the direct x file, and *I BELIEVE* (although I'm not sure) that a direct x to max importer may exist.