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Help with a new plane (Read 946 times)
Apr 11th, 2005 at 4:18pm

Falcon500   Offline
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i recently down loaded the P-40N-1 off this site and CFS2 isnt recognizing the aircraft at all i was wondering if i need an "original" copy of it? I looke at the files it looks okay but there are more than usual "well one more" A .DBK file i dont know what it does lol. help me........ help me............ HELP ME!!!!!!.... please
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #1 - Apr 11th, 2005 at 6:18pm

Hagar   Offline
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Quote:
i recently down loaded the P-40N-1 off this site and CFS2 isnt recognizing the aircraft at all i was wondering if i need an "original" copy of it? I looke at the files it looks okay but there are more than usual "well one more" A .DBK file i dont know what it does lol. help me........ help me............ HELP ME!!!!!!.... please

Tell me the page it's posted on & I might be able to check it out for you. The panel and/or sound CFG files are possibly aliased to an aircraft you don't have installed. Check out my Aliasing article to see if that helps. http://www.simviation.com/lair/aliasing1.htm

I suspect that DBK file is a backup included by mistake. It shouldn't affect anything.
 

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Reply #2 - Apr 11th, 2005 at 7:50pm

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cfs2 aircraft page 56 the 2nd one down. So what your page is trying to say is i need to find a panel, and sound file for my P-40. Im sure i can Grin.. I opened the .DBK and it is a different .DP file lol the boxes and strings dont match up. so it could be panel or sound
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #3 - Apr 12th, 2005 at 3:40am

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I'll check it out later if I have time. You don't need a new panel or sound. If it uses either aliased panel or sound CFG files simply make sure it's done correctly & pointed to an aircraft with its own panel/sound files that you have installed, usually one of the defaults.
 

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Reply #4 - Apr 12th, 2005 at 4:14am

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OK. I see the problem. It's defined incorrectly in Aircraft.cfg. Open it in Notepad & change the [fltsim.2] header at the top to [fltsim.0]

That DBK is a backup file as I suggested. You can either leave it where it is or delete it.
 

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Reply #5 - Apr 12th, 2005 at 4:57pm

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thanks a plenty hagar also another plane i have has nine of those [fltsim.x] things do i really need all of them none of them have info filled out on them
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #6 - Apr 12th, 2005 at 5:09pm

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Quote:
thanks a plenty hagar also another plane i have has nine of those [fltsim.x] things do i really need all of them none of them have info filled out on them

You're welcome. Those will be spare entries in the CFG. If the aircraft works I would leave well alone.
 

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Reply #7 - Apr 12th, 2005 at 10:35pm

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Hangar I have learn some thing new as well. Thank you as well . Maybe now I can figure out what was wrong with a few of my own planes.
 
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Reply #8 - Apr 13th, 2005 at 4:03am

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Hangar I have learn some thing new as well. Thank you as well . Maybe now I can figure out what was wrong with a few of my own planes.

I'm always happy to help when I can. Most of these problems are easily fixed if you know where to look. If you have any you can't figure out tell me the file name & exactly where I can download them.
 

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Reply #9 - Apr 13th, 2005 at 4:41pm

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lol a couple more things to ask. Do ground and ships fight with each other? and i down loaded Sergio Dolcemascolo's  wep_db_xxxxx and some of the models aren't loading like the torpedos and 100lb bomb and the 30lb frag. I have version 2 but do i need v.1.. I checked the Dp's for the weapons and those were compressed, i uncompressed them but they still are not working. lol i tried looking for a CFG but i think it is something in the BGL file.
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #10 - Apr 13th, 2005 at 5:37pm

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Quote:
lol a couple more things to ask. Do ground and ships fight with each other?

Not quite sure what you mean. I'm no expert on missions but I don't think ground units will attack each other. They're used as targets. I imagine the same goes for ships.

Quote:
and i down loaded Sergio Dolcemascolo's �wep_db_xxxxx and some of the models aren't loading like the torpedos and 100lb bomb and the 30lb frag. I have version 2 but do i need v.1.. I checked the Dp's for the weapons and those were compressed, i uncompressed them but they still are not working. lol i tried looking for a CFG but i think it is something in the BGL file.

I'm not familiar with this weapons package. I imagine version 2 is the latest version but you will have to check the Readme included with the aircraft to know which one you need. Make sure you installed the weapons correctly. Also not sure what you mean about the weapons being compressed. If they're in a zipfile, extract the file in the usual way & paste any BGL files into the CFS2\SCENEDB\weapons\scenery folder.
BMP textures go to CFS2\SCENEDB\weapons\texture & DP files into CFS2\\OBJECTS_DP. There is no CFG file associated with weapons. These are defined in the DP file of the aircraft using them.
 

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Reply #11 - Apr 13th, 2005 at 9:43pm

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u answered the first and what i meant by the second is that the files were compressed. (dont ask while compressed they were 1Kb and uncompressed they were 1kb ???) I did that but i still get a "Model not found" Grin I dont know what it is either only those three classes dont work out of the eight {total 30lb frag, 100lb Bmb, 250 Bmb, 500Bmb, 1000Bmb, 2000bmb, torpedoes, rockets.} lol there's a bunch of different types of each a,b,c,d,fb for the bombs and they all work. ooohhhh life is good ??? ??? ???
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #12 - Apr 14th, 2005 at 6:40pm

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If you tell me exactly where to get this file I'll download it & check it out. I'll need the aircraft that uses the weapons too.
 

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Reply #13 - Apr 14th, 2005 at 7:38pm

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i like causing headaches Wink.. here is a hyperlink http://www.simviation.com/cfs2misc9.htm
it is the sixth one down not the first Wink
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #14 - Apr 14th, 2005 at 7:50pm

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Right. I have the file. I'll see if I can check it out tomorrow.

You still haven't told me which aircraft you're using the weapons you have problems with on. If it's an early 3rd party aircraft you might need to patch the MDL file with the MDL Converter tool for external weapons to show up.
 

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Reply #15 - Apr 14th, 2005 at 8:04pm

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it doesnt come with an aircraft you are going to need to open it and use the dp entries which are snipits from the dp. just copy and paste them to the appropriate areas and you should get the same messages. i would just change the wildcat since it uses the problematic 100lb bomb. the weapons are pretty nice and the bombs actually look like bombs and not green teardrops Grin i manually changed all my default and addon aircraft to carry them. my other favorite download is the midway shore bombardment project i have modded the fx for them even more so now i have sparks that blow out from it and look like they're buring on the ground. Grin Grin
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #16 - Apr 14th, 2005 at 8:09pm

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OK. If these are the default aircraft they should work. I'll try that Wildcat & see what happens.

You don't have to stick to the included examples. With a little knowledge of DP editing you can add these weapons to any aircraft you wish.
 

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Reply #17 - Apr 14th, 2005 at 8:23pm

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Quote:
OK. If these are the default aircraft they should work. I'll try that Wildcat & see what happens.

You don't have to stick to the included examples. With a little knowledge of DP editing you can add these weapons to any aircraft you wish.


yeah i know that. Grin you should see my P-47 it carries a 2000lb on the center hardpoint and with my other planes like the Beaufighter i put weapons from the spitpack because i love the triplex rockets. Smiley i also have figured out why you cant program salvoes. i seen some people can't figure it out. i havent changed my aircraft because i do not know where to go. but i might be able to simplify...some A/C have programmed bombbays that wont except the 1,2,3,4,5,6,7,8,9 weapon release code because u are using more than one bombbay. If you could change the mounts and maybe the boxes ??? you could change the way the bombs drop. i have noticed with my flyable B-24 the bombbays can contain
4-=- 500lb bombs, i have tried the 1,2,3,4,5,6 type code for weapon release but it only drops 4 bombs at a time.
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #18 - Apr 14th, 2005 at 8:29pm

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Works fine for me as you can see.

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I also tried the torpedo on the B-25 with the same result. If you're certain you installed the weapons package & also edited the DP file correctly make sure to delete the corresponding CDP file. Get into the habit of doing this each time you modify a DP file. That's the only thing I can think of that would cause a problem.

PS. I still don't know what you mean about compressed files. They all look fine to me. It might be an idea to download the file again.
 

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Reply #19 - Apr 14th, 2005 at 8:38pm

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well mister big shot. Wink lol just kidding! i did re-download it and i didnt know to delete the .CDP i thought it was something crucial. as for compression u know how when u use winzip or GCS u can change the compression its the same thing but with a different file type. it just makes the files smaller for moving them. if any of the names are blue and not black (default) ight click,,,properties,,, advanced,,,, compress or uncheck to decompress
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #20 - Apr 14th, 2005 at 8:43pm

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I unzipped the file in the usual way with no problems at all. I use the right-click Extract to folder ........ option.

If you delete the CDP a new one will be created when you use the weapons on that aircraft.

It should be possible to drop all your bombs at the same time. Read the instructions with that Spitpack or MW's other weapons pack carefully.
 

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Reply #21 - Apr 14th, 2005 at 10:15pm

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??? i tried it again i went in and deleted CDP's and checked DP's and checked scenedb. i cant figure it out i did it the same way as you and i place all the files where they should be. i guess the textures aren't showing up for them. in scenedb the only files i have for th 30lb bomb is db_us_bombs_30lb.. here is a snipit of db from the wildcat see if u find anything.. Smiley
[PAYLOAD.1]
mount.2=wep_us_wildcat_drop_gp, 1, -1
mount.4=wep_us_wildcat_drop_gp, 1, -1

[PAYLOAD.2]
mount.1=wep_pylon_ja_wing, 1, -1
mount.5=wep_DB_us_100lb_GP_d, 1, 6
mount.3=wep_pylon_ja_wing, 1, -1
mount.6=wep_DB_us_100lb_GP_d, 1, -1

[PAYLOAD.3]
mount.1=wep_pylon_ja_wing, 1, -1
mount.5=wep_DB_us_250lb_GP_b, 1, 6
mount.3=wep_pylon_ja_wing, 1, -1
mount.6=wep_DB_us_250lb_GP_b, 1, -1
the 250lber and fuel tanks show and work right
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #22 - Apr 15th, 2005 at 3:50am

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The payload entries can be copied direct from the sample DP entry included with the weapons pack. [PAYLOAD.0]�[PAYLOAD.1] & [PAYLOAD.2] are basically the same as the default DP with [PAYLOAD.2] using the new 250 lb bombs. [PAYLOAD.3] has been added & includes the 100 lb bombs you're having trouble with. This is copied direct from my own modified Wildcat DP.

[HARDPOINTS]
mount.0=0,0.054,-0.311
mount.1=-1.412985,-0.3,-0.309969
mount.2=-1.412985,-0.195,-0.309969
mount.3=1.41299,-0.3,-0.309969
mount.4=1.41299,-0.195,-0.309969
mount.5=-1.412985,-0.3,-0.309969
mount.6=1.41299,-0.3,-0.309969

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%

[PAYLOAD.0]

[PAYLOAD.1]
mount.2=wep_us_wildcat_drop_gp, 1, -1
mount.4=wep_us_wildcat_drop_gp, 1, -1

[PAYLOAD.2]
mount.1=wep_pylon_ja_wing, 1, -1
mount.5=WEP_DB_US_250lb_GP_a, 1, 6
mount.3=wep_pylon_ja_wing, 1, -1
mount.6=WEP_DB_US_250lb_GP_a, 1, -1

[PAYLOAD.3]
mount.1=wep_pylon_ja_wing, 1, -1
mount.5=WEP_DB_US_100lb_GP_a, 1, 6
mount.3=wep_pylon_ja_wing, 1, -1
mount.6=WEP_DB_US_100lb_GP_a, 1, -1

Make sure you pasted the new payload names at the bottom of the DP replacing the existing ones like this.

"payload_name.0"=Guns Only
"payload_name.1"=Guns Only Long Range
"payload_name.2"=Bombs Light
"payload_name.3"=Bombs 100lb

If you edit the DP file correctly it should work perfectly using the sample entries. I see no reason to change them.

PS. I tried changing WEP_DB_US_100lb_GP_a to WEP_DB_US_100lb_GP_d & it works fine.
« Last Edit: Apr 15th, 2005 at 5:29am by Hagar »  

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Reply #23 - Apr 15th, 2005 at 4:12pm

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yes i did that but i still dont have the model not loading message. i dont kmow mybe my computer decided that those file were pure evil and wont accept them  ???
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #24 - Apr 15th, 2005 at 4:21pm

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I doubt very much that it's anything to do with your computer. If the other weapons in the library work you must have installed it properly. This only leaves one possibility. You didn't update the DP correctly.

It's very easy to make a simple mistake. The best way over it would be to start all over again. It's always a good idea to take a backup copy of files before modifying them so I hope you did that.

Just to make sure you installed it correctly here's a list of files you should have in their various locations.

db_us_weapons.bgl in CFS2\SCENEDB\weapons\scenery

13 x BMP textures in CFS2\SCENEDB\weapons\texture

37 x DP files in CFS2\OBJECTS_DP
 

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Reply #25 - Apr 15th, 2005 at 4:28pm

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[different subject[do you like those weapons Smiley]] rgr i will go through all of them.. i just think it is weird that it is just a small group of weapons on all my different aircraft. Roll Eyes lol its gunna be awhile til i right back Grin
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #26 - Apr 15th, 2005 at 4:34pm

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I really see nothing wrong with the default weapons. As these are replacements for the defaults I wouldn't bother with them myself. It's just possible there might be some sort of conflict if you have other 3rd party weapons libraries installed. Otherwise I'm out of suggestions.

I still can't figure out what you're saying about compressed files. The zipfile extracted perfectly normally for me. I checked all the files & found nothing unusual about any of them.
 

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Reply #27 - Apr 15th, 2005 at 4:39pm

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lol some programs compress files to make them smaller for moving. sometimes other programs cant recall them when compressed. u can also manually compress files, why would you i dont know.

as for Wep_db it was the first addon i downloaded and it didnt work then and doesn't work now.
>havent tried to fix yet, still not aware of myself after todays session of high school<

EDITED>>> hey if u want check my mission here.. it's brand spankin new i think it is not that bad and the carrier landing mission is quite difficult 8)
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #28 - Apr 15th, 2005 at 5:32pm

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Hagar i feel like a complete MORON!!!!! Cry i re-replaced the BGL file into scenedb and i noticed something the old file was 806Kb and the new one is 1.74Mb... Embarrassed Don't ask, because i dont either!!!!

now i am going to start another topic for FX files since i dont think u are much of a .FX modifier
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #29 - Apr 15th, 2005 at 6:05pm

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Quote:
Hagar i feel like a complete MORON!!!!! Cry i re-replaced the BGL file into scenedb and i noticed something the old file was 806Kb and the new one is 1.74Mb... Embarrassed Don't ask, because i dont either!!!!

I take it this fixed it. I did suggest downloading the file again some time ago. Wink

Quote:
now i am going to start another topic for FX files since i dont think u are much of a .FX modifier

You're quite correct so I can't help there.

Quote:
lol some programs compress files to make them smaller for moving. sometimes other programs cant recall them when compressed. u can also manually compress files, why would you i dont know.

I don't see the need to use different utilities for extracting files. If you have WinZip I suggest you stick to it. The Right-click Extract to folder ...... option is all I've used for over 6 years wthout a single problem.
 

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Reply #30 - Apr 21st, 2005 at 5:28am

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Quote:
Quote:now i am going to start another topic for FX files since i dont think u are much of a .FX modifier 


You're quite correct so I can't help there.


Look at Nibbio's, Ghostpony's or Nanni's site. You be able to mail either one of them, they specialize in fx! Smiley
 

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