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› EOD & a background image.
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EOD & a background image. (Read 298 times)
Apr 8
th
, 2005 at 5:57pm
Batman93210
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Hi yall.
Can anyone explains to me how to ues a background image in EOD?
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Last Edit: Apr 9
th
, 2005 at 10:10pm by Batman93210
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Reply #1 -
Apr 10
th
, 2005 at 6:53am
bm
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I'm not sure you can
Can't remember though as I havent used it for a while. You can in Gmax if that helps
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Reply #2 -
Apr 10
th
, 2005 at 3:59pm
Batman93210
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Is there a better scenrey object designer then EOD?
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Apr 10
th
, 2005 at 7:28pm
Stratobat
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Quote:
Is there a better scenrey object designer then EOD?
Yip, Gmax
http://www.turbosquid.com/gmax
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #4 -
Apr 12
th
, 2005 at 12:14pm
brittair
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why oh why did I start
doing this !!!
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Once you have learnt Gmax you will not go back. Can look a bit duanting but it is amazing how easy it is to get to grips with. I have jst changed from FSDSv2 and fined it far better.
Brittair
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Apr 12
th
, 2005 at 6:08pm
Batman93210
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I just got it downloaded. Is there anything on craeting macros in gmax?
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Reply #6 -
Apr 14
th
, 2005 at 4:32am
bm
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Hi Batman, (Hopefully your using FS9 with the FS9 Gmax gamepack!).
'Fraid I haven’t got time to answer this fully today - basically you export from gmax as a FS9 scenery mdl and then you can place this directly using obplacerXML. This is best while you are learning Gmax but when you come to distribute the scenery it is best to compile your mdls into an object library from which you can call objects from. Anyway if you need more help I’ll be back later - until then you can find the programs to place your mdls in the "- Add 3D objects (placement)" section.
http://ukscenerydesign.co.uk/forum/viewtopic.php?t=3
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Reply #7 -
Apr 14
th
, 2005 at 3:00pm
Stratobat
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Posts: 1165
Hey Batman,
Have a look at the Scenery Design section on
http://www.windowlight.co.nz/
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #8 -
Apr 14
th
, 2005 at 7:53pm
Batman93210
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Hi Yall
I whent to the website
http://www.turbosquid.com/gmax
I downloaded version 2.1. I dont know if thats the right one, or not. I have been reading the tutorials.
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Reply #9 -
Apr 15
th
, 2005 at 4:07am
bm
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Sorry - I had thought that Windolight went through the install procedure. Once you have installed Gmax and activated, you need to download & install the FS2004 Gmax Gamepack SDK from here:
http://www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp#gmax
Once youve done that, (you may as well get set up from the start) you can download MDLcommander which will give you an options screen on export which imho is essential!
http://hometown.aol.de/_ht_a/docmoriarty3/fs2002/en/mdlcommander_dl.html
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Reply #10 -
Apr 15
th
, 2005 at 4:52pm
Batman93210
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Hy Birdman
I whent over to the website that you posted. I read through the the material there. So I downloaded Rwy12 Object Placer. Prtty kool. I also got FS2004 Gmax Gamepack SDK , and MDLcommander. This is going to take some time to learn, but I have stated the reading the tutorials on it.
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Reply #11 -
Apr 16
th
, 2005 at 2:08pm
bm
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Hi Batman - How are you getting on? Just to make everything clear
Install Gmax => Install FS2004 Gmax SDK => Install MDL commander
Create your first object using
http://www.windowlight.co.nz/simplebuilding.html
tutorial, however rather than exporting as a BGL, export your object as an FS9 scenery MDL & place this mdl directly with Arno's ObplacerXML
http://www.scenerydesign.org/forum/forumdisplay.php?f=43
You may have done the above already, wasn't sure! If you need any more help just shout!
Birdy
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