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Drag chute and Lights (Read 203 times)
Apr 7th, 2005 at 7:21pm

Aguila   Offline
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Here again with my F-5B  Smiley
I would like to add a drag chute, as the real one, but cant find info about doing it.
Chute should work only below a certain speed, and act as a brake for several seconds, before disappearing.
I also need help with nav lights... I have tried to use tags beacon and strobe in FSDS, but lights appears always on, and no flashing... maybe lights should be defined in aircraft.cfg and no in the 3D model?
Any help will be welcome  Wink

Thanks

FAE_Aguila

Pd You could see my model in http://www.ala23.com/virtual.htm
 
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Reply #1 - Apr 7th, 2005 at 9:17pm

CAFedm   Offline
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For the lights,

As you mentioned, there is no need to actually add the lights to your model in FS, you can sidestep this by including the appropriate entries within your aircraft.cfg file.  

Open up your aircraft.cfg with notepad, you should see a section like this:

[LIGHTS]        
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -7.75, -22.90, 1.60, fx_navred ,
light.1 = 3, -7.75,  22.90, 1.60, fx_navgre ,
light.2 = 3, -8.85, -22.55, 1.60, fx_strobe ,
light.3 = 3, -8.85,  22.55, 1.60, fx_strobe ,
light.4 = 1, 0.25, 0.00, 2.30, fx_beaconb ,
light.5 = 1, 7.60,  0.00,  6.49, fx_beaconb ,
light.6 = 1, -16.55,  -9.85,  9.93, fx_beacon ,
light.7 = 1, -16.55,  9.70,  9.93, fx_navwhi ,
light.8 = 4, 25.00,  0.00,  6.50, fx_vclight ,

If not, copy & add the above to your aircraft.cfg (make a back-up copy first).

This is the lighting arrangement used for my own design, which is about the size of an F-15.  These lighting effects are contained within your FS EFFECTS folder - the entries listed above simply tell the sim where to place them on the model.  Note that these effects are valid for FS2002, best to double-check to ensure they are similarly named if running FS2004.  You will also find several variations of:  fx_strobe, fx_beacon and fx_nav_(red)(gre)(whi), give each one a try to see what suits best.  All that needs to be done to reposition the lights is to change the measurements, which are I believe in feet from the centreline of the aircraft.  

This technique is not appropriate for moving parts where lights are attached, however, but does the trick for the bulk of your aircraft lighting.
 

Brian
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Reply #2 - Apr 8th, 2005 at 1:52am

AuMaV   Offline
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Reply #3 - Apr 8th, 2005 at 4:08pm

Aguila   Offline
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Thank you very much !!!  Smiley Smiley
Your posts are very helpful for my work.

Thanks again...

Next question will be more difficult  Wink

Luis Soriano
 
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Reply #4 - Apr 10th, 2005 at 2:47pm

Katahu   Offline
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Did you know that you can also use those same light effects to visualize where exactly the wheel contacts are at?

It's simple. Just copy (ctrl+c) the x,y,z coordinates of the wheel contacts and paste (ctrl+v) them over a set of light coordinates.

Basically what you are doing is simply moving those lights to the same place as the wheel contacts. You can also do the same for scrape points.

I use this same method for visualizing where the wheels contacts are at for my Porsche and Ferrari.
 
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Reply #5 - Apr 10th, 2005 at 4:22pm

Aguila   Offline
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Yes, the lights method is great for positioning the contact points... I found it in here:

http://www.sim-outhouse.com/index.php?loc=articles&page=cp

very very well explained... great work!

Now I have a nice drag chute... just had to download and paste in my model... just a few issues to solve, like that the chute doesnt work as brake  ???

I have been seen how the chute is done, and have found some conditions in the parts... Anyone knows where can I learn about the use of conditions???
ABACUS forgot to make a good manual for FSDS  Cry

Thanks again for your help

Luis Soriano
 
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Reply #6 - Apr 11th, 2005 at 1:12am

AuMaV   Offline
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Hi
Im assuming your using Luka's Chute Smiley
The conditions you talk about are hand coded.
there is as far as I know no 1stop explanation or tut on the coding (you could try here http://www.cfgse.calebflerk.com/
and the scasm docs)
As for braking you will need to tie in a drag function via an xml gauge ie flaps,wheel breaks,spoilers to the tail hoook
Cheers
Wozza
 
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