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For the lights,
As you mentioned, there is no need to actually add the lights to your model in FS, you can sidestep this by including the appropriate entries within your aircraft.cfg file.
Open up your aircraft.cfg with notepad, you should see a section like this:
[LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0 = 3, -7.75, -22.90, 1.60, fx_navred , light.1 = 3, -7.75, 22.90, 1.60, fx_navgre , light.2 = 3, -8.85, -22.55, 1.60, fx_strobe , light.3 = 3, -8.85, 22.55, 1.60, fx_strobe , light.4 = 1, 0.25, 0.00, 2.30, fx_beaconb , light.5 = 1, 7.60, 0.00, 6.49, fx_beaconb , light.6 = 1, -16.55, -9.85, 9.93, fx_beacon , light.7 = 1, -16.55, 9.70, 9.93, fx_navwhi , light.8 = 4, 25.00, 0.00, 6.50, fx_vclight ,
If not, copy & add the above to your aircraft.cfg (make a back-up copy first).
This is the lighting arrangement used for my own design, which is about the size of an F-15. These lighting effects are contained within your FS EFFECTS folder - the entries listed above simply tell the sim where to place them on the model. Note that these effects are valid for FS2002, best to double-check to ensure they are similarly named if running FS2004. You will also find several variations of: fx_strobe, fx_beacon and fx_nav_(red)(gre)(whi), give each one a try to see what suits best. All that needs to be done to reposition the lights is to change the measurements, which are I believe in feet from the centreline of the aircraft.
This technique is not appropriate for moving parts where lights are attached, however, but does the trick for the bulk of your aircraft lighting.
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