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Direct Painting on modelled mesh (Read 81 times)
Apr 7th, 2005 at 2:56pm

Felix/FFDS   Offline
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Tatto v.1.8

The posting, by Lou "Firestriker"  Volland, is self explanatory, and could prove an intersting approach to painting.

The way I see it, one would capture the MAPPED x file in mdlcommander, and using Tatoo, be able to "paint" directly on the resulting mesh.

I guess that once the colors and texture are made, then you can go back in with dxtbmp or some such and deal with the alpha channels and such.

 

Felix/FFDS...
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