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Problem (Read 190 times)
Apr 6
th
, 2005 at 4:32am
Alphajet_Enthusiast
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Let me break it down for you:
1) I use gmax
2) I have created my model which works in Flight simulator
3) I have Adobe Photoshop 7.0
4) I have no textures for my aircraft
5) Where do I go from here to texture my aircraft and get textures which you would normally find in c:/program files/Microsoft Games/FS9/Aircraft/c172/.... (you know, like texture.1, texture.2 etc.
Please help me on this one! I have been stuck on this for sooooooo long! (several months)
Also, if possible I would prefer to only use gmax and photoshop 7.0 to create the texture templates, without the need to spend another $150 like what I spent on photoshop...
Thanks,
Kobye
Macbook Pro | Nvidia Geforce 8600M GT | 2GB Ram | 2.6GHz Intel Core 2 Duo | Mac OSX 10.5 Leopard
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Apr 6
th
, 2005 at 5:53am
microlight
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It's a bird...
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Hi Kobye.
I hope that those more knowedgeable than me will chip in here, but I think that what I'd do would be to map a .bmp file to your model while still in GMAX, before you export it (sorry, I can't remember the command off the top of my head). Perhaps you could use one of the default .bmp files from one of the M$ aircraft as practice to get the feel of it.
Once you've got the .bmp in the right place on the model in GMAX, then export it. Make sure that you've got the appropriate .bmp file in your 'texture' folder. All things being equal, the texture shold then show up on your model in the location and orientation that you used in GMAX.
Hope this makes sense - comments anyone?
BAe ATP for FS9 now available!
www.enigmasim.com
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Apr 6
th
, 2005 at 7:03am
Alphajet_Enthusiast
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Uhh... Okay let me put it this way!
You are talking to someone who has NO experience whatsoever with "mapping" and stuff.
All I know what to do is design my aircraft, have it working i.e. retractable gear, flaps etc. That's where I am. But then to texture it....
But is texturing that amazingly hard? Because on the waikato carrier, but especially the freeware arrcab carriers there is a lot of texturing into little corners etc. I thought: If they can texture those static hornets, then I should well be able to texture my plane?
I hope I get even more help but thanks for the effort microlight! Come on guys, mor enthusiasm!
Macbook Pro | Nvidia Geforce 8600M GT | 2GB Ram | 2.6GHz Intel Core 2 Duo | Mac OSX 10.5 Leopard
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Apr 6
th
, 2005 at 7:14am
Felix/FFDS
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The gmax tutorials give you the basics of texture mapping (which, in a very oversimplified way) is taking a snapshot of the part that will let you paint it, and then properly assign it to the part).
There are a number of good tutorials at:
Freeflight Design Shop
(Click on the tutorials section)
and
FS Alphs Tutorials
Felix/
FFDS
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Apr 6
th
, 2005 at 11:53am
microlight
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Thanks Felix!
Don't give up, criticz64 - I only did some texturing in GMAX just the once when I went through the model process to learn the GMAX basics (which I then promptly forgot!). But it included mapping textures to parts, so it can't be that difficult. Go with the tutorials - I'm sure you'll be texturing in no time flat.
BAe ATP for FS9 now available!
www.enigmasim.com
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Apr 6
th
, 2005 at 12:45pm
Moach
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its really not THAT hard, well maybe at first, but you´ll get the hang of it
when i started texturing my plane, i had basically no idea what i was doing....
i found that the Gmax tutorials on texturing are pretty helpful
but for planes, an easy way to get an idea of how to get your textures right, is to take a look at other addon planes or even the default ones and see what they have inside their texture folders
you can use some "borrowed" texture a starting point to draw your own, you can even try mapping someone else´s texture to your plane to see how it looks
then, when you get the hang of it, try making and mapping your own
it worked for me
there are also some even more helpful tutorials that you can find at
www.freeflightdesign.com/tutorials.html
which are more focused on FS texturing, not as general as the Gmax ones
if you have any further trouble with texturing, just ask
c ya
Moach
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Apr 6
th
, 2005 at 1:19pm
Alphajet_Enthusiast
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Hey guys thanks for the help so far! Its late round these ends gotta get some sleep to try these things out tomorrow!
I dont get the mapping another persons texture on ur plane thing because theyre different planes right? How would that work?
Anyways am off thanks let u know the results tomorrow!
Cheers,
Kobye
Macbook Pro | Nvidia Geforce 8600M GT | 2GB Ram | 2.6GHz Intel Core 2 Duo | Mac OSX 10.5 Leopard
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Reply #7 -
Apr 6
th
, 2005 at 1:26pm
Felix/FFDS
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Quote:
I dont get the mapping another persons texture on ur plane thing because theyre different planes right? How would that work?
Kobye
99.9% of the time it doesn't work because the way YOU model the part, may not be the same as someone else..
Felix/
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Reply #8 -
Apr 6
th
, 2005 at 1:27pm
Moach
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well i wouldn´t also try to map c172 textures into a 747... that wouldn´t really look all that good
but you can use textures of small details and stuff you know you can wrap around your model...
i managed to map the fuselage on my plane (737) using borrowed textures from other 737s, then i edited them to make them fit perfectly and painted them into my own livery
i wouldn´t recommend you release a plane that has someone else´s textures on them unless the author approves it, or you have modified them enough to call your own
c ya
Moach
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #9 -
Apr 7
th
, 2005 at 4:58am
Alphajet_Enthusiast
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Cool I'm going to try these tutorials and options straight away! Hopefully I will post some results (If I get any
) soon!
Macbook Pro | Nvidia Geforce 8600M GT | 2GB Ram | 2.6GHz Intel Core 2 Duo | Mac OSX 10.5 Leopard
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