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Make MDL Export Problem.... (Read 145 times)
Mar 22nd, 2005 at 7:39pm

crawl55   Offline
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Ok.....the problem is that when I go to export my flie useing MakeMDL, i keep getting this weird error....it reads as follows:

Sorting by Material...
Generate BGL...
Done!
Assembling: C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\TiltFan\model\TFH5VC.azm
C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\TiltFan\model\XV-15_0.asm(13194) : error A2005: symbol redefinition : XV_15_anim_196612_end
C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\TiltFan\model\XV-15_0.asm(13224) : error A2005: symbol redefinition : XV_15_anim_0_end
Error!

I tried some fooling around with the model and I kept getting the same error....so i started checking and unchecking boxes in the MakeMDL options menu.....well to make a long story short, when I check the "No Animations" box...the file will export properly.

It is just an educated guess...but I would say that the error is comeing from some sort of animation conflict....but the thing is there is no animation on the parts that I am trying to export. I don't really expect that any of this makes a whole lot of sense to you...cause it dosent to me but any help would be appriciated!

I wouldnt mind so muc if the whole model didn't have animation...but there is a lot....so this is a huge problem....if you need more information...just let me know!

Thanks in Advance!

Alan
 
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Reply #1 - Mar 23rd, 2005 at 12:26pm

Moach   Offline
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São Paulo, Brazil

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see if your animations are using linear transitions...

gmax is set by default to use bezier transitions, so you have to change them to linear...

select an animated part and go to the ´motion´ tab...
under it, there is a box where you can select transition modes for all three types of animation (scale, move, rotate) set them all to linear...

you may have to reset their scale also, just be careful doing that with linked parts, it may disrupt the animation...

always work from child to parent and check the animation every time you reset scale... (remember, gmax is evil and it´s out to get you... so as long as you fear it, things should be ok Grin;D )

if all this doesn´t work, try fiddling with the settings in makemdl... i had these problems also when i made my 737... there´s a fragile balance of settings that keep the exporting rig working...

hope this helps

c ya

Moach

 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #2 - Mar 23rd, 2005 at 1:55pm

Firestriker   Offline
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Gearhart, Oregon

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Alan,

I have seen this problem arise when parts have names for key framed animations and there are none. Like naming a part l_spoiler (l_spoiler is a symbol to makemdl.exe) and then it is not keyframe animated. Also, if you have a part that has keyframes and is not named properly, l-spoiler. So what I am saying here is to double check your part names and besure they all conform to the SDK. A simple thing like a typo can cause some frustrations.

Lou
 
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Reply #3 - Mar 23rd, 2005 at 3:20pm

crawl55   Offline
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Thanks alot guys...I will try those suggestions as soon as possible....

Alan
 
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Reply #4 - Mar 23rd, 2005 at 10:52pm

crawl55   Offline
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Well Guys....I tried everything that you all said...nothing seemed to help.  Mabey you can tell me what settings you are useing for make Mdl and I can try those?  It might help also if i told you that I was useing 3ds max.   I am useing Pandasoft .x file exporter.  I have never had this problem with any other model that I have made?? I am stummped
 
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Reply #5 - Mar 24th, 2005 at 12:33am

FSEdge   Offline
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Texas

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Quote:
(remember, gmax is evil and it´s out to get you... so as long as you fear it, things should be ok Grin;D )


Ignorance and Stupidity is what you should fear. Not Gmax!

crawl55,

Which version of Max and Pandasoft exporter are you using?

FSEdge


 
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Reply #6 - Mar 24th, 2005 at 2:00pm

crawl55   Offline
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im useing max 7 and the pandasoft version that is compatible with max 7
 
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