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Weapons (Read 2636 times)
Mar 16
th
, 2005 at 2:14pm
GWSimulations
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How do I make weapons, using either FSDS2 or GMAX?
EDIT: I'm looking to make them for CFS2.
EDIT: I don't want any shareware/payware programs.
EDIT: I don't want any complex code editing.
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Reply #1 -
Apr 1
st
, 2005 at 3:49am
Hagar
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I've only done this with FSDS1. It involves exporting the weapon as a MDL file then decompiling it for manual editing before recompiling in BGL format. You can do this individually or add several weapons together to create a library BGL. Not as complicated as it sounds. Check out Bonzie's tute here.
http://simviation.com/bonzonie/down_misc.htm
The procedure for FSDS2 is apparently slightly different & I've never tried it. There might be a tute posted somewhere but I have no idea where to look. It must be possible in Gmax but, again, I have no idea how.
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Reply #2 -
Apr 2
nd
, 2005 at 9:26am
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Where can I get this "MdlDisAs" that is mentioned in the tutorial.
It gives a link, but this just causes a "Page not found" error.
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Reply #3 -
Apr 2
nd
, 2005 at 9:45am
Hagar
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Quote:
Where can I get this "MdlDisAs" that is mentioned in the tutorial.
It gives a link, but this just causes a "Page not found" error.
Not difficult to find on Google.
http://homepages.paradise.net.nz/tdestig/id17.htm
It might even be posted here at SimV. Think that's where I first found it.
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Reply #4 -
Apr 2
nd
, 2005 at 10:27am
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Quote:
Not difficult to find on Google.
http://homepages.paradise.net.nz/tdestig/id17.htm
It might even be posted here at SimV. Think that's where I first found it.
I Quote from my earlier post:
Quote:
EDIT: I don't want any shareware/payware programs.
Are there any alternatives?
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Reply #5 -
Apr 2
nd
, 2005 at 10:34am
Hagar
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Quote:
I Quote from my earlier post: I don't want any shareware/payware programs.
Are there any alternatives?
Either you want to do this or you don't. There might well be other similar utilities available but I've not tried them & can't suggest any. I think it's perfectly possible to use any of Trevor Stigter's utilities quite free of charge. Why not try it & see?
I would remind you that Bonzie's tute is for use with objects created with FSDS1. I'm not sure it will work with FSDS2.
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Reply #6 -
Apr 2
nd
, 2005 at 10:36am
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Quote:
Either you want to do this or you don't. There might well be other similar utilities available but I've not tried them & can't suggest any. I think it's perfectly possible to use any of Trevor Stigter's utilities quite free of charge. Why not try it & see?
I would remind you that Bonzie's tute is for use with objects created with FSDS1. I'm not sure it will work with FSDS2.
It said it couldn't be used to compile.
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Reply #7 -
Apr 2
nd
, 2005 at 10:43am
Hagar
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Quote:
It said it couldn't be used to compile.
If you read Bonzie's tute carefully MdlDisAs is only used to decompile the MDL. You don't need the compile feature. That's done with SCASM.
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Reply #8 -
Apr 2
nd
, 2005 at 10:44am
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Quote:
If you read Bonzie's tute carefully MdlDisAs is only used to decompile the MDL. You don't need the compile feature. That's done with SCASM.
OK, Thanks.
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Reply #9 -
Apr 2
nd
, 2005 at 11:45am
Hagar
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One other point. I'm not sure that too many people realise that anything installed to CFS2\Aircraft as a flyable aircraft can be added to the DP file of another aircraft as an "external weapon".
One example is Mauro Giacomazzi's RAF pilot. I never understood why he didn't compile it into a conventional weapons library.
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Reply #10 -
Apr 4
th
, 2005 at 1:51pm
GWSimulations
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Quote:
One other point. I'm not sure that too many people realise that anything installed to CFS2\Aircraft as a flyable aircraft can be added to the DP file of another aircraft as an "external weapon".
One example is Mauro Giacomazzi's RAF pilot. I never understood why he didn't compile it into a conventional weapons library.
I know.
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Reply #11 -
Apr 5
th
, 2005 at 5:43am
Mathias
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Gmax is entirely free (if you have the FS2002 export plugin) and so is fsregen which is used to turn your creation into a CFS2 readable library bgl.
http://www.nhreas.com/fsregen.html
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Reply #12 -
Apr 5
th
, 2005 at 2:02pm
GWSimulations
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Quote:
Gmax is entirely free (if you have the FS2002 export plugin) and so is fsregen which is used to turn your creation into a CFS2 readable library bgl.
http://www.nhreas.com/fsregen.html
I've got the 2k4 export plugin, is that any good?
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Reply #13 -
Apr 7
th
, 2005 at 7:11am
Mathias
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Never tried it with that one, chance is yes though
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