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Weapons (Read 2636 times)
Mar 16th, 2005 at 2:14pm

GWSimulations   Offline
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How do I make weapons, using either FSDS2 or GMAX?

EDIT: I'm looking to make them for CFS2.

EDIT: I don't want any shareware/payware programs.

EDIT: I don't want any complex code editing.
 

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Reply #1 - Apr 1st, 2005 at 3:49am

Hagar   Offline
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I've only done this with FSDS1. It involves exporting the weapon as a MDL file then decompiling it for manual editing before recompiling in BGL format. You can do this individually or add several weapons together to create a library BGL. Not as complicated as it sounds. Check out Bonzie's tute here. http://simviation.com/bonzonie/down_misc.htm

The procedure for FSDS2 is apparently slightly different & I've never tried it. There might be a tute posted somewhere but I have no idea where to look. It must be possible in Gmax but, again, I have no idea how.
 

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Reply #2 - Apr 2nd, 2005 at 9:26am

GWSimulations   Offline
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Where can I get this "MdlDisAs" that is mentioned in the tutorial.

It gives a link, but this just causes a "Page not found" error.
 

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Reply #3 - Apr 2nd, 2005 at 9:45am

Hagar   Offline
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Quote:
Where can I get this "MdlDisAs" that is mentioned in the tutorial.

It gives a link, but this just causes a "Page not found" error.

Not difficult to find on Google. http://homepages.paradise.net.nz/tdestig/id17.htm

It might even be posted here at SimV. Think that's where I first found it.
 

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Reply #4 - Apr 2nd, 2005 at 10:27am

GWSimulations   Offline
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Quote:
Not difficult to find on Google. http://homepages.paradise.net.nz/tdestig/id17.htm

It might even be posted here at SimV. Think that's where I first found it.


I Quote from my earlier post:
Quote:
EDIT: I don't want any shareware/payware programs.


Are there any alternatives?
 

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Reply #5 - Apr 2nd, 2005 at 10:34am

Hagar   Offline
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Quote:
I Quote from my earlier post: I don't want any shareware/payware programs.

Are there any alternatives?

Either you want to do this or you don't. There might well be other similar utilities available but I've not tried them & can't suggest any. I think it's perfectly possible to use any of Trevor Stigter's utilities quite free of charge. Why not try it & see?

I would remind you that Bonzie's tute is for use with objects created with FSDS1. I'm not sure it will work with FSDS2.
 

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Reply #6 - Apr 2nd, 2005 at 10:36am

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Quote:
Either you want to do this or you don't. There might well be other similar utilities available but I've not tried them & can't suggest any. I think it's perfectly possible to use any of Trevor Stigter's utilities quite free of charge. Why not try it & see?

I would remind you that Bonzie's tute is for use with objects created with FSDS1. I'm not sure it will work with FSDS2.

It said it couldn't be used to compile.
 

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Reply #7 - Apr 2nd, 2005 at 10:43am

Hagar   Offline
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Quote:
It said it couldn't be used to compile.

If you read Bonzie's tute carefully MdlDisAs is only used to decompile the MDL. You don't need the compile feature. That's done with SCASM.
 

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Reply #8 - Apr 2nd, 2005 at 10:44am

GWSimulations   Offline
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Quote:
If you read Bonzie's tute carefully MdlDisAs is only used to decompile the MDL. You don't need the compile feature. That's done with SCASM.

OK, Thanks.
 

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Reply #9 - Apr 2nd, 2005 at 11:45am

Hagar   Offline
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One other point. I'm not sure that too many people realise that anything installed to CFS2\Aircraft as a flyable aircraft can be added to the DP file of another aircraft as an "external weapon".

One example is Mauro Giacomazzi's RAF pilot. I never understood why he didn't compile it into a conventional weapons library.
 

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Reply #10 - Apr 4th, 2005 at 1:51pm

GWSimulations   Offline
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Quote:
One other point. I'm not sure that too many people realise that anything installed to CFS2\Aircraft as a flyable aircraft can be added to the DP file of another aircraft as an "external weapon".

One example is Mauro Giacomazzi's RAF pilot. I never understood why he didn't compile it into a conventional weapons library.

I know.
 

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Reply #11 - Apr 5th, 2005 at 5:43am

Mathias   Offline
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Gmax is entirely free (if you have the FS2002 export plugin) and so is fsregen which is used to turn your creation into a CFS2 readable library bgl.
http://www.nhreas.com/fsregen.html
 

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Reply #12 - Apr 5th, 2005 at 2:02pm

GWSimulations   Offline
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Quote:
Gmax is entirely free (if you have the FS2002 export plugin) and so is fsregen which is used to turn your creation into a CFS2 readable library bgl.
http://www.nhreas.com/fsregen.html

I've got the 2k4 export plugin, is that any good?
 

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Reply #13 - Apr 7th, 2005 at 7:11am

Mathias   Offline
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Never tried it with that one, chance is yes though
 

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