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File converter. (Read 227 times)
Mar 15th, 2005 at 4:03pm

GWSimulations   Offline
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This may sound odd, but the only program that can make normal aircraft into statics is only compatible with FS98 or CFS1 files.

Also, if anyone knows of a better utility to make normal aircraft into statics, please can they tell me.

The aircraft I am trying to convert can be in FS2K, FS2K2, FS2K4, or CFS2 format, and was designed in FSDS2.
 

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Reply #1 - Mar 29th, 2005 at 2:28am

HH   Offline
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Sorry I can't presently advise on your request, but what program converts the CFS1 planes to static. When I was making/editing WWI  missions, I found it simplest to omit any parked planes on the sidelines; I'm presently retexturing the flyable CFS1 biplanes that are used in these missions (also need a decent German LVG for future use), which is taking me much more time than forming the missions. If I'm provided the basic model with just the simple texture, I should be able to make it  more realistic  (the small bit-size of standard static object textures - 256color format - rather limits this, however: I made some limited changes).
 
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Reply #2 - Mar 29th, 2005 at 2:24pm

GWSimulations   Offline
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Quote:
Sorry I can't presently advise on your request, but what program converts the CFS1 planes to static. When I was making/editing WWI  missions, I found it simplest to omit any parked planes on the sidelines; I'm presently retexturing the flyable CFS1 biplanes that are used in these missions (also need a decent German LVG for future use), which is taking me much more time than forming the missions. If I'm provided the basic model with just the simple texture, I should be able to make it  more realistic  (the small bit-size of standard static object textures - 256color format - rather limits this, however: I made some limited changes).

M98toBGL. I don't know if it works with all cfs aircraft (it was designed for fs98) but it seems too work with most.
 

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Reply #3 - Mar 30th, 2005 at 3:19am

Hagar   Offline
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What did you wish to convert these aircraft for? If it's for use as static scenery objects the simpler FS98/CFS1 aircraft are perfect. In fact, the simpler they are the better. I don't think there's any practical use for converting the far more complex & graphics intensive FSDS2/Gmax aircraft.
 

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Reply #4 - Mar 31st, 2005 at 1:53pm

GWSimulations   Offline
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Quote:
What did you wish to convert these aircraft for? If it's for use as static scenery objects the simpler FS98/CFS1 aircraft are perfect. In fact, the simpler they are the better. I don't think there's any practical use for converting the far more complex & graphics intensive FSDS2/Gmax aircraft.


The problem is that I am trying to convert aircraft I have already made myself.

Doesn't matter, I've worked out how to do it with GMAX now.
 

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Reply #5 - Mar 31st, 2005 at 3:01pm

Hagar   Offline
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Quote:
The problem is that I am trying to convert aircraft I have already made myself.

Doesn't matter, I've worked out how to do it with GMAX now.

Ah OK. I thought you were working in FSDS2. I've never tried it but it should be possible to export an object from FSDS2 in BGL or API format. It should be possible to import the API into FSSC or Airport providing it's not too complex.
 

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Reply #6 - Mar 31st, 2005 at 3:20pm

GWSimulations   Offline
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Quote:
Ah OK. I thought you were working in FSDS2. I've never tried it but it should be possible to export an object from FSDS2 in BGL or API format. It should be possible to import the API into FSSC or Airport providing it's not too complex.

I'm using both.

I found a file converter from FSDS2 to GMAX in aircraft design.
 

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