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Flying Boats (Read 264 times)
Mar 12
th
, 2005 at 8:18am
RAFAIR100
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Colonel
I love YaBB 1G - SP1!
Posts: 217
Can anyone suggest why some of my flying boats float on water (like Walrus) while others sink (like Do18) ?
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Reply #1 -
Mar 12
th
, 2005 at 12:14pm
Drumlineramos
Ex Member
it's possible the author didn't or forgot to write the float command on the .air or aircraft.cfg file.
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Reply #2 -
Mar 12
th
, 2005 at 12:47pm
daz1
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Come on Great Britain
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fs2000 or earlier aircraft arnt designed for water landings, if its one of trhose then thats why
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Reply #3 -
Mar 12
th
, 2005 at 6:26pm
Boeing 777-200LR
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Forza Lazio!!
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try the Hama cruise ship available over at Avsim
&&
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Reply #4 -
Mar 13
th
, 2005 at 8:48am
Degsy
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Lieutenant Colonel
I love YaBB 1G - SP1!
Posts: 9
Hi,
The floatability is controled within the [Contact points] section of the "aircraft.cfg" file. Go to this section which looks like this
point.0 = 1.000, -25.200, 0.000, -3.300, 3500.000, 0.000, 0.800, 25.000, 0.200, 1.5, 0.800, 5.000, 5.000, 0.000, 0.000, 0.000
The first number after the = sign designates the undercarriage type. 1.000 = a wheel and 4.000 = a float.
Change all the 1.000 to 4.000 , save the file and reload the plane.
If the plane does not float right, you'll need to change the next 3 numbers in the sequence as these determine the position of the wheel/ float in the model.
In the above case "-25.200" is a tailwheel 25 feet back from the central datum, "0.000" means this wheel is aligned laterally with the fuselage and "-3.300" means it's 3 feet below the datum point.
You can change the numbers and add other points, e.g. 4 points to create a "box" like a hull or external float.
I hope this helps.
Degsy
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Reply #5 -
Mar 14
th
, 2005 at 1:12pm
RAFAIR100
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 217
Degsy. Thank you for your very helpful comments. My flying boats now all float and all land on water correctly. Two problems remain. First is that, as soon as they touch the water, all engines stop and cannot be restarted –except in the case of the Walrus. Second is how to get into the water in the first place. With no UK water runways in the FS 2002 directory, I have been starting on an airfield and then using ‘map view’ to move the aircraft over to a water site. When the aircraft is ‘released’, it releases at the same height as the airfield it was moved from. Dropping a Sunderland from 136 feet doesn’t half jar your teeth – and it doesn’t do the Sunderland a lot of good either. Any comments would be much appreciated
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Reply #6 -
Mar 14
th
, 2005 at 1:47pm
Hagar
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Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
Quote:
I have been starting on an airfield and then using 'map view'to move the aircraft over to a water site. When the aircraft is 'released' it releases at the same height as the airfield it was moved from. Dropping a Sunderland from 136 feet doesn't half jar your teeth - and it doesn't do the Sunderland a lot of good either. Any comments would be much appreciated
Use Slew mode (Y key) to position the aircraft. If it's in the air hit F1 to put you on the water. Then hit Y again & save the flight for next time.
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Reply #7 -
Mar 16
th
, 2005 at 1:46pm
RAFAIR100
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 217
Thanks for all the help. My 'boats' now float, and I can get them into the water. If I could just figure out how to keep the engines running after touchdown on water, and how to get them started again, I'd have it made.
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Reply #8 -
Mar 16
th
, 2005 at 2:00pm
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
This is most likely a problem with the scrape points or maybe the floats are too low causing a prop strike. You won't be able to restart the engine if the prop's damaged. Converting an FS2000 floatplane to work properly in FS2002 can take a lot of time & patience. It would be much better if you can find a proper FS2002 floatplane. That should work without all these problems.
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