Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
How to add sections? (Read 132 times)
Mar 11th, 2005 at 7:17pm

KDSM   Offline
Colonel
SimV Forum Flyer

Gender: male
Posts: 1340
*****
 
How do i add more sections? (along the y axis)
I used splines then extruded
I want to add more sections so ill have enough vertices to shpae it to the wing template (LT.Green shape top veiw)
I did it earlier today but i dont know how i did it



...
 

...
IP Logged
 
Reply #1 - Mar 11th, 2005 at 11:27pm

Felix/FFDS   Offline
Admin
FINALLY an official Granddad!
Orlando, FL

Gender: male
Posts: 1000000627
*****
 
Under the modifier tab. use slice ....
 

Felix/FFDS...
IP Logged
 
Reply #2 - Mar 12th, 2005 at 6:24pm

KDSM   Offline
Colonel
SimV Forum Flyer

Gender: male
Posts: 1340
*****
 
Ok another question

I've now got the shape of the fuselage and am happy with the way it looks but now there is a problem.
the wing span in gmax is almost 400 meters!!!:eek:

I need to get it down to about 88 meters

the question

is there a way to rescale an object after it is made?
if you can point me to a link with a tutorial that would be great.
 

...
IP Logged
 
Reply #3 - Mar 12th, 2005 at 8:13pm

Felix/FFDS   Offline
Admin
FINALLY an official Granddad!
Orlando, FL

Gender: male
Posts: 1000000627
*****
 
Quote:
Ok another question

I've now got the shape of the fuselage and am happy with the way it looks but now there is a problem.
the wing span in gmax is almost 400 meters!!!:eek:

I need to get it down to about 88 meters

the question

is there a way to rescale an object after it is made?
if you can point me to a link with a tutorial that would be great.


1. Make a calibration box the size of, say, wingspan x length x (token) height.  It should be a "lines only" box.

2. Select the parts you want to scale (I presume it's everything except the calibration box)

3. Click on "uniform scale"  (the icon that looks like a cube) and drag until the wingspan fits within the box.


 

Felix/FFDS...
IP Logged
 
Reply #4 - Mar 15th, 2005 at 12:01am

Moach   Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
*****
 
Quote:
Under the modifier tab. use slice ....


here's another way, i find it simpler

instead of using the slicer, you can simply extrude only as far as the first section and then extrude again... and again and again for as many section as you need...

you don't even have to use the extrude function itself... just select the cap edge(s), hold shift and drag it away from the fuselage...

this results in a much 'cleaner' model, since you don't get all those loose vertices that appear when you use slice...

hope this helps

c ya

Moach
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print