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› Making a shiny airplane
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Making a shiny airplane (Read 215 times)
Mar 2
nd
, 2005 at 1:30pm
CaptainCub
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Colonel
Come Josephine in my Flying
Machine....
Schaumburg, Illinois
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Posts: 440
??? I'm doing repaints of aircraft and need a tutorial on how to give my paint jobs a "shine." What I'm looking for is the greyscale value to use in an alpha channel to give the colors a "waxed" appearence, without making the plane see thru.
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Mar 2
nd
, 2005 at 1:53pm
Merlin66
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"YAS Spitfires...... merlin
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Derrinal, Australia
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I'm assuming you are using FS2004; any mid grey from 20 -30% should give you that effect as an alpha mask.
CFS2 can't handle alpha, the base material in the .MDL file has to be "tweeked" to be made shining to get any effect.
Merlin66&&
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Mar 3
rd
, 2005 at 2:03am
igorski
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AGN Texures
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As far as I know.. if alpha turns an aircraft see-through, it will always do this, and you cant use it for reflective or shiny textures, try what your doing on a few other aircraft and see what results you get.
&&&&
http://www.agntextures.co.uk
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Reply #3 -
Mar 4
th
, 2005 at 4:21pm
CaptainCub
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Colonel
Come Josephine in my Flying
Machine....
Schaumburg, Illinois
Gender:
Posts: 440
Quote:
I'm assuming you are using FS2004; any mid grey from 20 -30% should give you that effect as an alpha mask.
CFS2 can't handle alpha, the base material in the .MDL file has to be "tweeked" to be made shining to get any effect.
Thanks, I'll try that and let you know.
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