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Versailles (Read 425 times)
Feb 19th, 2005 at 8:33pm

ramsa329   Offline
Colonel
FS-GS

Posts: 1928
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The plane is an early WWI Caudron which is shareware from Sim-outhouse,

The scenery is from France-VFR.

Very nice in my opinion.

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Reply #1 - Feb 19th, 2005 at 9:47pm
BenMK   Ex Member

 
The scenery is incredible!!! Shocked Shocked Shocked Shocked Shocked
 
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Reply #2 - Feb 20th, 2005 at 3:18am

Sky_Eagle   Offline
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Eagle's Forever!!!

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Indead.
That scenery is awesome.
Does the VFR have a site ???

Awesome pics man!
 

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Reply #3 - Feb 20th, 2005 at 6:49am

Fitter   Offline
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Earth

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I agree with the rest of the guys.... Shocked Shocked Shocked
 
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Reply #4 - Feb 20th, 2005 at 9:36am

|| Andy ||   Offline
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Shropshire, United Kingdom

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Quite good,
What height were u flying at??
 
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Reply #5 - Feb 20th, 2005 at 9:51am

Falcon_ctba   Offline
Colonel
A Falcon pursue your own
prey!
Curitiba, PR, Brazil

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Posts: 75
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I concord( i dont know the correct expresion) with all guys. Incredible scenery, where did you get it?
Wink
 
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Reply #6 - Feb 20th, 2005 at 12:46pm

ramsa329   Offline
Colonel
FS-GS

Posts: 1928
*****
 
Thanks for taking the time to reply.

These shots are taken from 500-1500 ft on an average. In some instances I may have gone as high as 3500.

Here is a link to France VFR. http://www.francevfr.com/
 
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Reply #7 - Feb 20th, 2005 at 11:08pm

Rocket_Bird   Offline
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Canada

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Very nice shots!! Looks almost real  Shocked  Hows the frame rates with france vfr?
 

Cheers,
RB

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Reply #8 - Feb 21st, 2005 at 12:54am

ramsa329   Offline
Colonel
FS-GS

Posts: 1928
*****
 
When I first got their scenery it was problematic.

Then they released a series of patches which really improved the situation.

So now if you get it it will be very smooth.

Scenery does not in general affect FPS as much as it can cause momentary pauses even in high FPS.

Many users interpret this as a frame rate problem when in fact it is a texture layering problem.

Often it 's necessary to make adjustments in increments of 60 to texture_bandwidth_mult in fs9.cfg.

Also remember that scenery load times are directly linked to pan rates.

But in the end poorly designed scenery can cause pauses which are really bad.

 
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