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Breaking Ground (Read 162 times)
Feb 15
th
, 2005 at 3:06am
CAFedm
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I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta
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I have created a scenery object (West Edmonton Mall) to use in FS2002, have the coordinates set and everything else ready to go...except...the default terrain features some trees and buildings in the area. These items don't look too smart in the parking lot of the mall. Would like to know if there is something available that can be used to remove detail from default terrain in selected areas, even if it is payware. Thanks -
Brian
Brian
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Feb 15
th
, 2005 at 5:19am
JBaymore
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hombuilt cockpit!
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Brian,
You need to put in an "exclude" area that covers where the new scenery will sit. Many scenery design programs have this feature. It gets rid of the autogen stuff within it's boundaries.
Don't forget to put the "Golden Shovel" in a display case somewhere.
best,
................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Feb 15
th
, 2005 at 3:41pm
Saratoga
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Dallas-Ft. Worth Intl. (KDFW)
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Best thing to do would be to go ahead and put the object in the sim, then slew from the corners (assuming you made it a square) and get the lat, lon readings then make the exclude object the exact size. The other option would be to make scenery for the whole area that was correct and exclude it all.
Pilot for a major US airline certified in the: EMB-120, CRJ, 727, 737, 757, 767, and A-320 and military, T-38, C-130, C-141, and C-5 along with misc. other small airplanes. Any questions, I'm here for you.
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