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Taxi Signs (Read 413 times)
Jan 23rd, 2005 at 11:34pm

dyfly   Offline
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???Can anyone tell me if ACAFD can insert taxi signs yet.

dy
 

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Reply #1 - Jan 23rd, 2005 at 11:39pm

dyfly   Offline
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I have the new AFCAd 2.21,with fs9 ???

dy
 

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Reply #2 - Jan 24th, 2005 at 11:01am

wji   Offline
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No

Use RWY12 It's FREE.
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Reply #3 - Jan 24th, 2005 at 7:22pm
RollerBall   Ex Member

 
Personally I don't have much time for Rwy12 - but can you make taxiway signs with it anyway? I don't think so, not with the version I have anyway, but I could be wrong.
 
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Reply #4 - Jan 28th, 2005 at 5:56am

stevewilson   Offline
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Rollerball,

RWY12 doesn't make anything, it just places already made items. Of course you knew that already  Wink, and there are no taxiway signs made, mainly because of the amount that it would take.
 

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Reply #5 - Jan 28th, 2005 at 6:52am
RollerBall   Ex Member

 
Quote:
Rollerball,

RWY12 doesn't make anything, it just places already made items.


Smiley

Ah Steve. Thanks for that. Yet another reason for going for SceneGenX then, that contains a fantastic and easy to use taxiway sign maker (using the XML SDK of course)

Wink

But seriously, otherwise if you only want a few taxiway signs in an existing scenery, best just to spend an evening learning how to create them directly in XML code using the scenery SDK and BGLComp. Not too difficult really.
 
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