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› 3ds Max 7 Exporting
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3ds Max 7 Exporting (Read 940 times)
Jan 21
st
, 2005 at 12:22am
crawl55
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I love YaBB 1G - SP1!
Posts: 30
Ok....I have a problem. I have 3ds Max 7, aand I think it would be a shame if I could not use it for my modeling in FS. Well, I finally ran across a Direct X exporter "Pandas" so that I can use the file directly from max to make mdl. Well there are a few problems that I am having. The first one is that when I run the file in makemdl, I get this error message......
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Running model
Start! (C:\3dsmax7\meshes\x files go here\exec.X)
Loading X C:\3dsmax7\meshes\x files go here\exec.X...
Processing...
ERROR: Scaling null has a translation, ignoring it
(Part ) Found colocated vertices within triangle
(23.204967,-13.848958,111.317413)
(23.204845,-13.849546,111.317619)
(22.961761,-13.890744,112.527237).
(Part ) Found colocated vertices within triangle
(23.204967,-13.848958,111.317413)
(23.487907,-13.800344,109.909920)
(23.204845,-13.849546,111.317619).
Model units are 1024.00 units/meter
Error!
Error!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now, i havent been doing this all that long so I have no idea what that means. I went through and scaled all the parts , I clicked in the reset transform and scale buttons under the hiarchy tab. Now other than that, i dont know what else to do so any help would be appriciated. Thanks
Alan
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Reply #1 -
Jan 21
st
, 2005 at 8:50am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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your co-located vertices means just that. Apparently you have two vertices (or more) that are barely touching, and need to be welded.
Select the part, note that the message gives you in each case the coordinate of two very close together points. Select, if possible those two points and weld them together.
Alternativelty, select the part, select all vertices and click weld. If you get the same export co-located vertices message for the same points, work with the weld threshold.
Felix/
FFDS
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Reply #2 -
Jan 21
st
, 2005 at 9:39am
crawl55
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I love YaBB 1G - SP1!
Posts: 30
Thankyou for your help...Ill try that!
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Reply #3 -
Jan 21
st
, 2005 at 4:11pm
crawl55
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I love YaBB 1G - SP1!
Posts: 30
I did what you said and makemdl worked just fine, but in the sim, the model was huge, part of the engine cowling was missing and there was no texture? what could the problem be?
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Reply #4 -
Jan 21
st
, 2005 at 4:18pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Did you scale your model correctly?
Did you set your system units in preferences to 1 unit = 1 meter (you can model separately in feet, etc, but your system units should be 1 unit = 1m)
Felix/
FFDS
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Reply #5 -
Jan 21
st
, 2005 at 6:14pm
crawl55
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I love YaBB 1G - SP1!
Posts: 30
Let me check on that...but what should I do about the no texture in FS???
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Reply #6 -
Jan 21
st
, 2005 at 6:51pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
No texture could be something as simple as your texture is in 24-bit color (16M colors) which is about the only format FS doesn't support.
As a test, convert your texture to simple 8-bit (256color) bitmaps.
Also, make sure they're in the \texture subfolder of your aircraft folder.
Felix/
FFDS
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Reply #7 -
Jan 21
st
, 2005 at 9:49pm
crawl55
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Colonel
I love YaBB 1G - SP1!
Posts: 30
I swear that I forget about the simpleist things sometimes. That is exactly what the problem is!
Thanks again!
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Reply #8 -
Jan 21
st
, 2005 at 10:02pm
crawl55
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I love YaBB 1G - SP1!
Posts: 30
What do you think might cause my model to look like it is missing faces? can it be too complex? can there be to small faces or to many of them?
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