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Multiple excluse switches? (Read 202 times)
Jan 8th, 2005 at 2:46pm

svenpurple7   Offline
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Hi all.
I was wondering if there was a way to use multiple exclude switches in one area in the scenery.cfg file.
I have tried the following:

[Area.038]
Title=Addon Scenery
Local=Addon Scenery
Layer=38
Active=TRUE
Required=FALSE
Remote=
Exclude=N35 3.01,W106 37.14,N35 2.90,W106 36.92,objects
Exclude=N35 2.37,W106 37.26,N35 2.33,W106 37.11,objects

I have also tried:
[Area.038]
Title=Addon Scenery
Local=Addon Scenery
Layer=38
Active=TRUE
Required=FALSE
Remote=
Exclude=N35 3.01,W106 37.14,N35 2.90,W106 36.92,objects;N35 2.37,W106 37.26,N35 2.33,W106 37.11,objects

but neither one works Angry ???  Only the area in the first exclude switch is excluded and the second set of coordinates is ignored.
What I am trying to do is remove certain default buildings (not all default buildings) from an airport.
I would also love to hear alternative ideas.

Thanks in advance.
 
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Reply #1 - Jan 8th, 2005 at 9:11pm

garymbuska   Offline
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You can only use one exclude switch per scenery. I have heard what some people do is to make a blank scenery per say then use that to remove unwanted scenery.
Or you can use the word all I think it will remove every thing in that area. 8)
 
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Reply #2 - Jan 10th, 2005 at 2:53pm

svenpurple7   Offline
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Quote:
You can only use one exclude switch per scenery. I have heard what some people do is to make a blank scenery per say then use that to remove unwanted scenery.


Thanks garymbuska.  I thought about that after I posted my question and tried it.  The problem was that FS9 would not let me add a scenery area that has an empty scenery folder.  Lucky for me, I had another folder for the mesh and I put the exclude switch in that area.  It worked! Cheesy
Now my stupid novice question is, how do I make a "blank" area?

I am begining to think that this thread should have gone in the scenery design forum.
 
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Reply #3 - Jan 13th, 2005 at 3:34pm

mgh   Offline
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I've created excludes by creating a .xml file, compiling it with BGLCOMP.EXE to a .bgl file, and then putting the .bgl file in Addon Scenery/Scenery folder. An example of a .xml file with a single exclude follows:

<?xml version="1.0"?>
<FSData
version="9.0"
xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance'
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<ExclusionRectangle
latitudeMinimum="N51 06.8900"
latitudeMaximum="N51 06.9400"
longitudeMinimum="W0 32.3500"
longitudeMaximum="W0 32.2100"
excludeAllObjects="TRUE"/>
</FSData>

As far as I am aware there is no limit on the number of such exclude files. Also, I believe that you can have multiple excludes in a single .xml file, though I've never tried it.

 
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