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New CFS2 Textures that replace the whole world (Read 1200 times)
Reply #15 - Jan 14th, 2005 at 8:34am

stiz   Offline
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Been working on a fix for the water and its almost done Cheesy

What do you guys/gals think??

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Stiz

 
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Reply #16 - Jan 14th, 2005 at 9:43am

james007   Offline
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I really appreciate your effort. It seems it will make a pretty good addition. This should make your Total World texure project complete.
Sitz you think you can improve the resolution of the Cities in CFS2. I really like what you have done so far. You have extended the life of CFS2. Now I connot give CFS2 up. Thank you

James007
 
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Reply #17 - Jan 14th, 2005 at 12:29pm

stiz   Offline
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I'll try but i'm not promising anything  Smiley

Stiz
 
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Reply #18 - Jan 14th, 2005 at 3:59pm

stiz   Offline
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Trying to find the bugs know.

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Stiz

 
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Reply #19 - Jan 23rd, 2005 at 9:24pm
Straferr   Ex Member

 
One more dumb question---are these textures better than FS2002 and would they replace the original in FS2002??

2nd question----about a year ago, someone posted his method of adding the cities in FS2002 to CFS2. I lost that info. Now, I am wondering if FS2004 cities would drop in just as easily--or not??  Sometimes, it is nice to fly between buildings during low level combat. [Yes, we did that in Korea].
 
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Reply #20 - Jan 23rd, 2005 at 9:26pm
Straferr   Ex Member

 
Your work is excellent!!!
 
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Reply #21 - Jan 26th, 2005 at 4:49pm

stiz   Offline
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Quote:
are these textures better than FS2002 and would they replace the original in FS2002??


Yes they are better than the FS2002 textures and no they wont replace the original FS2002 textures because they are for CFS2  Wink

Quote:
about a year ago, someone posted his method of adding the cities in FS2002 to CFS2. I lost that info. Now, I am wondering if FS2004 cities would drop in just as easily--or not?? 


If you mean having the autogen from FS2004 into CFS2 then it is not possible Sad

Quote:
Your work is excellent!!!


Thanks  Smiley
 
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