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› Adjusting eyepoint in virtual cockpit
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Adjusting eyepoint in virtual cockpit (Read 131 times)
Jan 5
th
, 2005 at 10:12am
Pyrat
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Colonel
I love YaBB 1G - SP1!
Posts: 10
I know about the 'eyepoint' parameter, but it does not move the runway view. I know how to futz with the panel file for 2D.
How can this be done to affect the virtual cockpit only?
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Reply #1 -
Jan 5
th
, 2005 at 11:03am
aceronzo
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Colonel
I love YaBB 1G - SP1!
Posts: 232
Adjust the view points in the aircraft.cfg file
0.0, 0.0, 0.0 is usally the center of the model.Trial and error,in and out of the Game.There may be someone else who knows a better way.I just don't remember if it is in feet or meters.
[Views] 1st - 2nd - 3rd
eyepoint=0.0, 0.0, 0.0
example:
1st numbers moves view :forward (0.00 to 10.00 ) or backward ( -0.00 to -10.00)besure to add minus sign for backward.
2nd numbers move view: right (0.00 to 10.00) or left (-0.00 to -10.00)besure to add minus sign for left.
3rd numbers move view: up (0.00 to 10.00)or down (-0.00 to -10.00)besure to add minus sign for down.
you can add what ever numbers you need (0.00 to 10.00 is just an example),I start with 1.00 and adjust in ones till I get close, then adjust with .10 and so on, .01 is very precise.
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Reply #2 -
Jan 6
th
, 2005 at 2:43pm
Moach
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Jet-Powered PropellerHead
São Paulo, Brazil
Gender:
Posts: 991
Quote:
I just don't remember if it is in feet or meters.
it's in feet
something that helps with the trial and error process is to set a keyboard assignment to reload the selected aircraft, look in the assignments screen for a "reload aircraft" command and give it a key.
it makes it much faster to set eyepoints and lights in the .CFG
c ya
Moach
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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