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Project Ferrari (Read 659 times)
Jan 4th, 2005 at 8:21pm

Katahu   Offline
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I have been spending time trying to figure out how to model the complex [and no doubt confusing] interior of this car. But now, I have finally figured out most of the pieces for this puzzle.

This is the Interior model.
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This gives a good view of the console, dashboard, and pedals.
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The steering wheel was made in a separate scene with a plane object textured with a photo of the steering wheel. This is the best steering wheel I have made yet. I am thinking of implimenting this method so that I can improve the steering wheel of the Porsche model.
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The top parts of the seats are made out of a box object with extruded lower and mid sections. The holes were extruded inward [no boleen was used through the course of the project]. The meshsmooth modifier was then added. For FPS-friendliness, I set the itterations to "2" for the interior model and "1" for the exterior model.
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Just like the Porsche model, the Ferrari model will also represent its real-world counterpart.

3-view diagrams were only used to create just the basic body of the model. From that point on, photos were only used as a reference.
 
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Reply #1 - Jan 5th, 2005 at 12:57pm

pete   Offline
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Lookin good!  Grin

Makes me wonder where the best places for a good drive are in FS9 .....  Smiley
 

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Reply #2 - Jan 5th, 2005 at 8:52pm

BMan1113VR   Offline
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looks good, shout if you need any more pics Wink
 

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Reply #3 - Jan 6th, 2005 at 2:47pm

Moach   Offline
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really nice!

i always loved that car Grin
 

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Reply #4 - Jan 7th, 2005 at 1:23am

Bell206freak   Offline
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Nice!  Grin

While we're designing vehicles for FS9, can anyone design a photoreal late-'70s Ford F150 truck for FS? I can provide tons of photos of my own truck  Wink
 
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Reply #5 - Jan 9th, 2005 at 12:38pm

Katahu   Offline
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Here are some more screenies.

These pics show the Exterior model.
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Doors and rear hood are animated
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The engine is going to be the most teadious of all. So many parts and all. I got some good pics with really good angles on the engine.
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There's a good chance I might create a new driver for this car. I still need to refine my skills for character modeling.
 
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Reply #6 - Jan 11th, 2005 at 2:17pm

d0mokun   Offline
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looking good there mate, been following this for a while.

a good idea, that i've always wanted to do- is create things like AI trains and cars. some group did it for fs2000 im sure. be worth looking into that Wink

dano
 

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Reply #7 - Jan 11th, 2005 at 9:37pm

BMan1113VR   Offline
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Quote:
looking good there mate, been following this for a while.

a good idea, that i've always wanted to do- is create things like AI trains and cars. some group did it for fs2000 im sure. be worth looking into that Wink

dano
thing is these are not ai, even better. . .you can drive them
 

Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
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Reply #8 - Jan 12th, 2005 at 7:08pm

d0mokun   Offline
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8) bit misunderstood, sorry bout that.

what i meant was, a low poly version of them could be used for ai, then we could have traffic driving around etc. its something i'm currently looking into, so anybody with any info or who might want to help, please do email me. Be an interesting one.

anyway, still looking great, and i cant wait to.. drive.. her lol Grin
 

Regards,&& Dano&&&&Daniel Dunn&&StudioTwentyOne design team&&&&Formerly known as Moomin_dan ...
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Reply #9 - Jan 13th, 2005 at 12:22pm

bkircher   Offline
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Geez you are one talented a$$ gmax designer. I bet the paddel shifters where hard to model!?
 
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Reply #10 - Jan 13th, 2005 at 10:12pm

Katahu   Offline
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Modeling cars is one thing. Getting some pretty-good textures is a different story.

List of textures that I am looking for:
1. Vinyl - for dashboard and such
2. Leather - for seats
3. Floor

Not a big list, but these textures seam to be hard to get. I can copy and paste them from the pics, but it will be a mission to maintain the uniformity of the texture. I ran into that problem once when I made the vinyl for the Mercedes.
 
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Reply #11 - Jan 13th, 2005 at 11:39pm

bkircher   Offline
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Reply #12 - Jan 14th, 2005 at 4:40pm

ahturkey   Offline
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I want to know when will it be done
 

...
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Reply #13 - Jan 14th, 2005 at 7:34pm

citationX   Offline
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Nice I can't wait to see it in flight sim. Now I will be able to beat and race my friends.
 
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Reply #14 - Jan 14th, 2005 at 7:35pm

citationX   Offline
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Nice I can't wait to see it in flight sim. Now I will be able to beat and race my friends.
 
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