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Project Ferrari (Read 659 times)
Jan 4
th
, 2005 at 8:21pm
Katahu
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I have been spending time trying to figure out how to model the complex [and no doubt confusing] interior of this car. But now, I have finally figured out most of the pieces for this puzzle.
This is the Interior model.
This gives a good view of the console, dashboard, and pedals.
The steering wheel was made in a separate scene with a plane object textured with a photo of the steering wheel. This is the best steering wheel I have made yet. I am thinking of implimenting this method so that I can improve the steering wheel of the Porsche model.
The top parts of the seats are made out of a box object with extruded lower and mid sections. The holes were extruded inward [no boleen was used through the course of the project]. The meshsmooth modifier was then added. For FPS-friendliness, I set the itterations to "2" for the interior model and "1" for the exterior model.
Just like the Porsche model, the Ferrari model will also represent its real-world counterpart.
3-view diagrams were only used to create just the basic body of the model. From that point on, photos were only used as a reference.
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Reply #1 -
Jan 5
th
, 2005 at 12:57pm
pete
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Cloud Cuckoo Land
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Lookin good!
Makes me wonder where the best places for a good drive are in FS9 .....
Think Global. It's the world we live in.
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Reply #2 -
Jan 5
th
, 2005 at 8:52pm
BMan1113VR
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Los Angeles, California
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looks good, shout if you need any more pics
Sincerely,&&Me&&
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Reply #3 -
Jan 6
th
, 2005 at 2:47pm
Moach
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Jet-Powered PropellerHead
São Paulo, Brazil
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really nice!
i always loved that car
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #4 -
Jan 7
th
, 2005 at 1:23am
Bell206freak
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Resident Bell 206 B JetRanger
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Nice!
While we're designing vehicles for FS9, can anyone design a photoreal late-'70s Ford F150 truck for FS? I can provide tons of photos of my own truck
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Reply #5 -
Jan 9
th
, 2005 at 12:38pm
Katahu
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Here are some more screenies.
These pics show the Exterior model.
Doors and rear hood are animated
The engine is going to be the most teadious of all. So many parts and all. I got some good pics with really good angles on the engine.
There's a good chance I might create a new driver for this car. I still need to refine my skills for character modeling.
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Reply #6 -
Jan 11
th
, 2005 at 2:17pm
d0mokun
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looking good there mate, been following this for a while.
a good idea, that i've always wanted to do- is create things like AI trains and cars. some group did it for fs2000 im sure. be worth looking into that
dano
Regards,&& Dano&&&&Daniel Dunn&&
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TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Reply #7 -
Jan 11
th
, 2005 at 9:37pm
BMan1113VR
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Los Angeles, California
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Quote:
looking good there mate, been following this for a while.
a good idea, that i've always wanted to do- is create things like AI trains and cars. some group did it for fs2000 im sure. be worth looking into that
dano
thing is these are not ai, even better. . .you can drive them
Sincerely,&&Me&&
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Reply #8 -
Jan 12
th
, 2005 at 7:08pm
d0mokun
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What's cooler than cool?
Ice cold!
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8) bit misunderstood, sorry bout that.
what i meant was, a low poly version of them could be used for ai, then we could have traffic driving around etc. its something i'm currently looking into, so anybody with any info or who might want to help, please do email me. Be an interesting one.
anyway, still looking great, and i cant wait to.. drive.. her lol
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Jan 13
th
, 2005 at 12:22pm
bkircher
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Geez you are one talented a$$ gmax designer. I bet the paddel shifters where hard to model!?
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Reply #10 -
Jan 13
th
, 2005 at 10:12pm
Katahu
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Modeling cars is one thing. Getting some pretty-good textures is a different story.
List of textures that I am looking for:
1. Vinyl - for dashboard and such
2. Leather - for seats
3. Floor
Not a big list, but these textures seam to be hard to get. I can copy and paste them from the pics, but it will be a mission to maintain the uniformity of the texture. I ran into that problem once when I made the vinyl for the Mercedes.
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Reply #11 -
Jan 13
th
, 2005 at 11:39pm
bkircher
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here is a kinda good picture of the dash board
http://www.midland-ferrari.co.uk/images/gallery-pics/ferrari_enzo_interior.jpg
here is another
http://www.ultimatecarpage.com/images/large/1321-22.jpg
here is one of the leather and kind the floor
http://www.theautoappraiser.com/03FerrariEnzoLFInt.JPG
hopes this works
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Reply #12 -
Jan 14
th
, 2005 at 4:40pm
ahturkey
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AHTURKEY!!!
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I want to know when will it be done
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Reply #13 -
Jan 14
th
, 2005 at 7:34pm
citationX
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Home airport KSEA, Citation
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Nice I can't wait to see it in flight sim. Now I will be able to beat and race my friends.
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Reply #14 -
Jan 14
th
, 2005 at 7:35pm
citationX
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Nice I can't wait to see it in flight sim. Now I will be able to beat and race my friends.
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