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Tick18 (Read 305 times)
Jan 1
st
, 2005 at 7:10pm
Gnome
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 244
Is there any way to start and stop Tick18 animations or will they simply loop regardless?
Thanks.
Kev
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Reply #1 -
Jan 1
st
, 2005 at 11:19pm
FSEdge
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Colonel
Texas
Posts: 203
Tick18 is an endless looping call in FS.
FSEdge
FSAlpha
&&&&
Gmax Forum
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Gmax Videos
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Building a Nosecone video
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Extrude Animation Video
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Reply #2 -
Jan 2
nd
, 2005 at 4:26am
Gnome
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Colonel
I love YaBB 1G - SP1!
Posts: 244
Ah. OK, thanks Edge.
Kev
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Reply #3 -
Jan 11
th
, 2005 at 2:11pm
d0mokun
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Colonel
What's cooler than cool?
Ice cold!
Staffs, UK
Gender:
Posts: 1165
actually, being an xml driven command for fs9, it can be controlled via xml.
I'm not sure how to do it myself, although I am playing with it- but there was a heated debate on another payware forum regarding the use. The payware group (i wont say who) claimed that <this animated part> would <move> indefinately- but a gentleman proved differently by giving a gauge that actually could start/ stop the anim.
I shall look into it- but take a read of the XML/ gauges sdk, it's quite interesting what you can do.
Sorry I wasnt more help,
dano
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Reply #4 -
Jan 11
th
, 2005 at 7:00pm
Gnome
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 244
I understand that there are extra animation posibilities with FS9 but I don't have that sim.
I managed to achieve what I wanted but have decided that the animation just isn't smooth enough.
Kev
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Reply #5 -
Jan 11
th
, 2005 at 7:01pm
d0mokun
Offline
Colonel
What's cooler than cool?
Ice cold!
Staffs, UK
Gender:
Posts: 1165
did you manage to control the tick18 anim then? if so, can you email me, i'd like to talk about this lol please.
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Reply #6 -
Jan 11
th
, 2005 at 8:49pm
Firestriker
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Colonel
Gearhart, Oregon
Gender:
Posts: 274
Many animations can be controlled by editing the ASM file and inserting conditions based on variables, then recompiling the model. No switch is needed. It basically is determined by what you want to/ can have the animation controlled by and if that variable is accessible. This does require an understanding of assembly language and its commands and may require two copies of the same part. One having the actual animation and the other one static. Then an "if" logic statement is inserted so that if one condition is met the part that is animated is displayed and if the condition is not met the non-animated part is displayed. Some scenery and aircraft folks have been doing a lot of this.
Lou
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Reply #7 -
Jan 12
th
, 2005 at 6:47pm
Gnome
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 244
Dano,
Ah, no sorry m8, I never managed to start and stop the animation. I just meant that the animation did what I wanted with no noticeable framerate hit but it wasn't smooth enough.
Firestriker,
Fascinating. I'd like to know more. When are you doing a tutorial?
Kev
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