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cfs3 or PF (Read 26767 times)
Reply #255 - Mar 18th, 2005 at 6:19pm

IndioBlack   Offline
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Now, you want a REAL nerve shattering simulation?  ACES HIGH (or Warbirds, I'll concede).  Okay so you're limited to a specific set of airplanes (I still hold hope that some online simulation will decide to do a Gloster Gladiator and/or Fiat Cr.32), but when you can have 700+ online in the same arena at the same time, set up in three different "countries", that has more appeal to me than flying against the AI of (grudgingly admitted good) box simulations.



I flew Lancasters and B-17s in the online FIGHTER ACE for awhile. I even flew a Japanese Bomber. But I never saw more than about sixty people online at the same time.
What I didn't like about it, and what eventually decided me on going back to AI boxed Sims, was that there was no sense of a concerted battle plan going on. Everybody seemed to be doing their own thing. I kept sending messages out asking for fighter support,or Bombers to join me, or Bomber flights I could join, but I got little response. So I'd just take-off on my own, maybe run into an enemy fighter and let my AI gunners get him , or maybe get shot down. If I got to the target I could usually do enough damage in one pass to make it capturable. But since I had no back-up, it would rebuild before I could get back with a C-47 full of paratroops. Most people just seemed to want to fly to the middleand dogfight each other without any sense of a strategic plan. Effectively I was flying on my own, just like I am in CFS3 - apart from the fact that when I take my B-17 up in CFS3, I have five other AI B-17s flying with me, and if it's the right mission, some P-51s flying escort too.
FIGHTER ACE is just a game, with little realism, whereas CFS3, and IL-2 for that matter, are very good simulations of their own theatres of War. I haven't flown ACE HIGH, so maybe you meet a better class of online pilot over there, and maybe they do work together. But from my experience of FIGHTER ACE, I'll take CFS3 AI or IL-2 AI over SOME of the dipsticks flying online any day.
 
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Reply #256 - Mar 18th, 2005 at 6:54pm

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Damn,  the info from UBISoft states there are "BATTLESHIPS" in Pacific Fighters, but I can't actually pilot a battleship!  What a rip-off  Roll Eyes

And there are flyable bombers in Pacific Fighters!  So why can't I fly every bomber that ever flew in the WWII PTO?!?!  Roll Eyes

I hope "y'all" find a good remedial reading course.  Until then, have fun trying to reenact all the air/land/sea battles.  Meanwhile, I'll be having fun flying for the U.S., Japan, Great Britain, and Australia in famous fighters such as the F6F Hellcat, the deadly Japanese Zero, and the UK’s Supermarine Seafire.

OK, get your *ss back in here and do your dancing bear act for your loyal fans!  Grin


Urm...Incase you haven't noticed, we are already re-enacting historic air/land/sea battles in CFS3. With the release of the player-driveable vehicals, pilotable ships, and aircraft carriers, we can do just about everything in CFS3 8)

One major advantage that CFS3 has over PF is the ability to create addons. I'm happily flying a tie figher that I created, now lets see if it would work in PF....oh shuggs!...it doesnt Angry...

And when the says its action packed and recreats historic battles, thats exactly what I expect, otherwise, I consider it false advertising. So far what I have seen in PF is small skirmishes...the pearl harbor mission involed less than 16 aircrafts, and Midway, even less.
Angry
 

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Reply #257 - Mar 20th, 2005 at 3:26am

IndioBlack   Offline
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The "Fly Bombers" promise in PF is a bit of a rip-off too, because for the allies, you only get the B-25J - the one with the heavy nose armament and no Bombardier Compartment.  So allied level-bombing doesn't happen.

In CFS3, of course, you get the Mitchell C model, along with B-24s, B-26s and the Mosquito, plus third-party B-17s.  This means that for aficionados of multi-engine aircraft performing medium and high-altitude bombing, then CFS3 is the Simulation of choice. 8)

 
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Reply #258 - Mar 20th, 2005 at 11:34am

WhiskeyBravo   Offline
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The "Fly Bombers" promise in PF is a bit of a rip-off too, because for the allies, you only get the B-25J - the one with the heavy nose armament and no Bombardier Compartment.  So allied level-bombing doesn't happen.




Another incorrect and illinformed post.  People really should check the facts before posting.   Roll Eyes

WB.
 
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Reply #259 - Mar 20th, 2005 at 12:30pm

Woodlouse2002   Offline
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Another incorrect and illinformed post.  People really should check the facts before posting.   Roll Eyes

WB.

We will if you will. Grin Kiss
 

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Reply #260 - Mar 20th, 2005 at 1:53pm

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We will if you will. Grin Kiss



No, no, I said it first. So it should be I will if you will.

And besides, my mouse is bigger than your mouse!  Grin

WB.
 
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Reply #261 - Mar 20th, 2005 at 5:31pm

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No, no, I said it first. So it should be I will if you will.

And besides, my mouse is bigger than your mouse!  Grin

WB.
I use a trackball so you're both wrong! nyaah nyaah!

 

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Reply #262 - Mar 20th, 2005 at 6:25pm

Woodlouse2002   Offline
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Well get you. Shocked Smiley
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #263 - Mar 21st, 2005 at 4:00am

IndioBlack   Offline
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My apologies, I was wrong about the B-25J Mitchell. In PF, it is a Bomb-nose version. In reality, a lot of them were converted to gun-nose, beacuse Medium-level Bombing wasn't too much use in the Pacific, so they were converted for low-level attack, where the Bomb-sight became redundant.
So yes, you can level-bomb for the allies in PF. Which I think is fantastic.

A few more questions:

Why are there key assignments available for magnetos, in PF when the magneto switches in the cockpit don't move, and the only way to tell is by a pop-up message on the HUD. In CFS3, Magneto switches move.

Why does the PF Corsair Flaps lever not move when you operate the flaps? It moves in CFS3.

Why are their keys available to select 8 separate engines, when there are no 8 engine aircraft to fly?

Why can you fly all night in CFS3 and get consistent frame rates, but in PF you start to get slowdown and stutter?

Just wondering.
 
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Reply #264 - Mar 21st, 2005 at 12:54pm

Microsoft Corporation   Offline
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Quote:
My apologies, I was wrong about the B-25J Mitchell. In PF, it is a Bomb-nose version. In reality, a lot of them were converted to gun-nose, beacuse Medium-level Bombing wasn't too much use in the Pacific, so they were converted for low-level attack, where the Bomb-sight became redundant.
So yes, you can level-bomb for the allies in PF. Which I think is fantastic.


Admitting you were wrong  ???  I didn't think it was allowed in this forum  Tongue


Quote:
Why are there key assignments available for magnetos, in PF when the magneto switches in the cockpit don't move, and the only way to tell is by a pop-up message on the HUD. In CFS3, Magneto switches move.


Some planes have the moving magneto switch modelled, but not all.  I recall it moves in the IL-2.  Maybe Oleg realized that there is rarely a reason to turn off magnetos? 

Quote:
Why does the PF Corsair Flaps lever not move when you operate the flaps? It moves in CFS3.


prob. not modelled, need to check.

Quote:
Why are their keys available to select 8 separate engines, when there are no 8 engine aircraft to fly?


Same reason men have nipples.

Quote:
Why can you fly all night in CFS3 and get consistent frame rates, but in PF you start to get slowdown and stutter?


Some maps have a memory leak, but not all.  The big Gulf of Finland map is famous for this.  I've played for 4  - 5 hours on dog-fight servers many times without any slow-downs, however occasional "spawn lag" is unavoidable when you have 30+ people ramdomly connecting/disconnecting.  Also Flak is a huge frame-rate killer.  There are settings for servers that allow reduction of firing rate of flak.

PF is quite memory hungry in general.  1GB min. is recommended.
Just wondering. [/quote]


 

...&&&&AvHistory&&Gold Member Plus&&***&&Posts: 118&& Re: cfs3 or PF&&« Reply #26 on: Dec 27th, 2004, 4:34pm »  &&>>>PF is still very much a work in progress<<<&& &&Stick a fork in it its done. UBI has pulled the plug on PF just like they did to Eagle & LOMAC. &&
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Reply #265 - Mar 21st, 2005 at 1:30pm

Felix/FFDS   Offline
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Admitting you were wrong  ???  I didn't think it was allowed in this forum  Tongue


Under special dispensations, only.  Proper requests were made in this case.  Tongue




Quote:
Some planes have the moving magneto switch modelled, but not all.  I recall it moves in the IL-2.  Maybe Oleg realized that there is rarely a reason to turn off magnetos?  

prob. not modelled, need to check.

Same reason men have nipples.


I prefer to think that "maybe" the PF engine will be used for other "what ifs" and situations.  Just because it's there doesn't mean it has to be used.  Maybe "looking ahead to an 8-engined bomber scenario"


Quote:
Some maps have a memory leak, but not all.  The big Gulf of Finland map is famous for this.  I've played for 4  - 5 hours on dog-fight servers many times without any slow-downs, however occasional "spawn lag" is unavoidable when you have 30+ people ramdomly connecting/disconnecting.  Also Flak is a huge frame-rate killer.  There are settings for servers that allow reduction of firing rate of flak
PF is quite memory hungry in general.  1GB min. is recommended.
Just wondering.


This is where the CFSx/IL/PF series doesn't hold my attraction.  FOr an online sim, I prefer less eye candy (I don't need a superbly modelled aircraft when a simpler 8 sided fuselage will do) but give me better frame rates.  Again, to with, Aces High (which is my regular poison) will have anywhere from 200 to 500 people on at the same time, and I still get reasonable frame rates (typcially 25-29, although other setups get 50+), and that's with people spawning in and out.

It's been interesting reading some of these posts, and to be honest, there are times when I prefer to read the "why" something was done as it was (I really would like to know why 8-engines are modelled when none use it ... Smiley ) rather than "the modelled gun opening in PF14 is more accurate than the one in CFS17 "

 

Felix/FFDS...
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Reply #266 - Mar 21st, 2005 at 3:59pm

Microsoft Corporation   Offline
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This is where the CFSx/IL/PF series doesn't hold my attraction.  FOr an online sim, I prefer less eye candy (I don't need a superbly modelled aircraft when a simpler 8 sided fuselage will do) but give me better frame rates.  Again, to with, Aces High (which is my regular poison) will have anywhere from 200 to 500 people on at the same time, and I still get reasonable frame rates (typcially 25-29, although other setups get 50+), and that's with people spawning in and out.


hmmm...
I wonder if the "eye candy" is what really causes the FR problem.   The FR problem in PF, in a decent PC, is mainly a result of CPU bogging down on all the ballistics tracking.  My understanding is that, since FB, every single bullet and projectile is tracked and each individual hit is registered and damage is calculated based on a detailed damage model (for example, you can target and shoot off an individual aileron, or put a hole in a specific part of a fuel tank, i.e. the hole higher up won't drain all the fuel out, etc, etc.).   This obviously makes for a very convincing gunnery experience, but doesn't scale well with larger numbers of A/C.  (In IL-2, only about 1 out of 4 projectiles' hits were tracked)  There are only 2 solutions for this:

1.  Increase CPU power.
2.  Simplify ballistics calculations and DM (hit boxes or ???), 2a. make a "low" ballistics setting, comparable to "low" graphic detail settings.

I would be interested to know how Aces High models gunnery and damage.
 

...&&&&AvHistory&&Gold Member Plus&&***&&Posts: 118&& Re: cfs3 or PF&&« Reply #26 on: Dec 27th, 2004, 4:34pm »  &&>>>PF is still very much a work in progress<<<&& &&Stick a fork in it its done. UBI has pulled the plug on PF just like they did to Eagle & LOMAC. &&
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Reply #267 - Mar 21st, 2005 at 4:17pm

Felix/FFDS   Offline
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I would be interested to know how Aces High models gunnery and damage.


You have a point, there.

I remember that in Air Warrior (1987-1999), there were "hit bubbles"  Hit calculations in Aces High  appear to be closer to averaging the projectile 'stream' and where on the target it hits.  One can lose parts of the plane - ailerons, flaps, elevators, etc. - so I would venture that target-specific calculations are done.

Even in Aces High there are people that "swear" by PF, as well as those that "swear at" PF (more evidence that the "best" sim is whatever the user likes more -hehe)

I like the compromises taken in Aces High for the sake of accuracy v playability.  You are, however, forcing me to reach out and buy PF, if only to "find out what it's all about".  Then I'll be able to give an better subjective opinion of my likes and dislikes.

(Note:  Any "box" sim that the AI can easily shoot me down is not a "good" sim in my opinoin!  Smiley   which at this time is my main gripe against IL2)
 

Felix/FFDS...
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Reply #268 - Mar 21st, 2005 at 5:26pm

IndioBlack   Offline
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Admitting you were wrong  ???  I didn't think it was allowed in this forum  Tongue



We're very adult here. We can admit the rare occasions when we're wrong. No point in trying to pretend you're right, when you're not. Is there Oleg?

The eight engine thing is typical of Oleg. He designs something of no use whatsoever, in case it will be useful later, despite the fact that PF is the end-of-the-line before BOB takes over with a completely new engine. But he fails to implement something that would be really useful like multiple axes for multi-engine aircraft.

The magneto situation is also bizarre. For full realism, which is supposed to be available, your aircraft should be on the runway with magnetos off, like in CFS3. You then turn the magneto on, and with prop throttle and mixture set, you then hit the starter. Since the magneto is ON in PF, and as you say, there's no reason to switch it off, then why is there a key modelled for it?

Il2/PF disappoint me in many ways that CFS2/3 do not. One would expect PF to do everything that the M$ Sims do, and then do it better.  Well, the IL2/PF Map Builder is much better, I'll grant that. And no-one can deny that the IL2/PF graphics are much prettier,along with being more prone to stutter, jerkiness and lower frame rates.
But when it comes to realism and aircraft control, IL2/PF just doesn't make the grade.
 
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Reply #269 - Mar 22nd, 2005 at 11:08am

Microsoft Corporation   Offline
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You have a point, there.

I remember that in Air Warrior (1987-1999), there were "hit bubbles"  Hit calculations in Aces High  appear to be closer to averaging the projectile 'stream' and where on the target it hits.  One can lose parts of the plane - ailerons, flaps, elevators, etc. - so I would venture that target-specific calculations are done.

Even in Aces High there are people that "swear" by PF, as well as those that "swear at" PF (more evidence that the "best" sim is whatever the user likes more -hehe)

I like the compromises taken in Aces High for the sake of accuracy v playability.  You are, however, forcing me to reach out and buy PF, if only to "find out what it's all about".  Then I'll be able to give an better subjective opinion of my likes and dislikes.

(Note:  Any "box" sim that the AI can easily shoot me down is not a "good" sim in my opinoin!  Smiley   which at this time is my main gripe against IL2)


"averaging the projectile 'stream' and where on the target it hits" is a very smart compromise to conserve CPU cycles, and made IL-2 playable on a lot of machines that can't run PF.  It works great too, with AC that have high ROF weapons (MGs).  In fact, with all the peashooters on the early Hurricanes, it would be overkill to track every hit. 

The problem ppl had in IL-2 was with the  slow firing cannon like the P-39's 37mm. 
You could get 50m behind a FW-190, pop off a single round right into its wing, and it would fly on as if nothing happened, because there weren't enough projectiles to average out what the results would be (I guess).

The AI has certainly "evolved" in PF, but it is still to be avoided.  Here's an experience I had just a couple of days ago:

I was practicing off-line in the F6F-3, 8 v 8 against A6M5a's.  After all the Zekes were down, I went back to my carrier and went into the pattern.  The hole in my right wing threw off my first attempt, so I gave her full power and passed the boat on the left, slightly below the level of the deck.  My AI wing man stayed in tight formation with me the whole time, and smacked right into stern of the boat.  The explosion blew off my rudder and right aileron, but luckily no fire on the carrier.   I did manage a decent trap on the next attempt, so all's well that ends well  Smiley
 

...&&&&AvHistory&&Gold Member Plus&&***&&Posts: 118&& Re: cfs3 or PF&&« Reply #26 on: Dec 27th, 2004, 4:34pm »  &&>>>PF is still very much a work in progress<<<&& &&Stick a fork in it its done. UBI has pulled the plug on PF just like they did to Eagle & LOMAC. &&
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