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cfs3 or PF (Read 26802 times)
Reply #225 - Mar 6th, 2005 at 4:26pm

Plumps   Offline
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Quote:
If you "Select right engines", you'll be selecting 3 and 4, not just 3 as I did in my example. And if you select left engines, you'll be getting both 1 and 2, not just 2 as I did.

Sure, why should I select a single engine when both engines are just as easy to select and give me more thrust?

Quote:
Plus, you always have to remember to deselect all engines after a throttle manouevre so that you don't accidentally move the wrong throttle next time you try to do something.

I hadn't even assigned a key to that function until I did some tests recently. I never needed to deselect an engine. All you need is "select all engines" as selecting one engine automatically deselects all others. All that deselecting in your example is useless.

Quote:
And even if we take your simplified example, you're still doing 4 manouvres to my one.

Come on, 4 manoeuvres... I hit one key and move the throttle simultaneously, then hit another key and move the throttle simultaneously. That's two actions if your moving two throttles simultaneously is one action. Takes me two seconds to do. Not worth all the talking.

Quote:
but at least I know not to waste £9.99 on PACIFIC FIGHTERS because Oleg has basically abandoned it and won't be patching it for multi-throttles.

Lol, "basically abandoned it", just because your pet feature won't be implemented... It's obvious that there will be no such basic changes to the IL-2 engine as it's better to start with a new engine (BOB) from scratch. If you can't live with it then be it so.
 
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Reply #226 - Mar 6th, 2005 at 4:35pm

Plumps   Offline
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Quote:
could someone tell me why multi-throttles are so important.

Because IL-2 doesn't have them and this is a CFS forum.  Grin
 
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Reply #227 - Mar 6th, 2005 at 5:27pm

AvHistory   Offline
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Quote:
I guess you've been reading your B-17 Pilot's Manual, then?

I've always paid attention to the note that says: "Use brakes only to slow down or stop the aeroplane, or to aid in making turns when necessary"


90 degree turns on narrow taxi-ways & pivot turns are considered "a when necessary" condition.

BEAR
 
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Reply #228 - Mar 6th, 2005 at 5:36pm

AvHistory   Offline
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Quote:
Sure, why should I select a single engine when both engines are just as easy to select and give me more thrust?


If you don't understand why,  best read any 4 engine bombers pilots notes or just go back to the 'water' issue .  Roll Eyes

BEAR
 
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Reply #229 - Mar 6th, 2005 at 6:05pm

Plumps   Offline
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Roll Eyes
 
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Reply #230 - Mar 7th, 2005 at 6:42am

IndioBlack   Offline
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Quote:
90 degree turns on narrow taxi-ways & pivot turns are considered "a when necessary" condition.

BEAR


In the B-17 manual, there's a diagram emblazoned with the words "never pivot".
Being a relatively new Sim-pilot in Bombers, I tend to stick to the manual. When I get more cocky, I'll probably do it the way that I think feels right.
 
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Reply #231 - Mar 7th, 2005 at 9:11am

AvHistory   Offline
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Quote:
In the B-17 manual, there's a diagram emblazoned with the words "never pivot".


Yeah, but you see it in the combat films all the time  Wink   I think an earlier post said the pilots notes are a suggestion & you may or may not agree that maybe they are a strong one.  

Their main purpose was to provide a perfectly safe transition for a new pilot into the plane.  If you follow everything as you should,  most likely you will never hurt yourself or the plane.....as pilots gained experience they tend to move away from the notes toward greater efficiency.

BEAR
« Last Edit: Mar 7th, 2005 at 12:44pm by AvHistory »  
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Reply #232 - Mar 7th, 2005 at 2:01pm

IndioBlack   Offline
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Bear, I agree with your assessment completely.
I'm just saying that I'm not so experienced in the B-17 yet that I deviate too far from the manual. It'll come.
 
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Reply #233 - Mar 7th, 2005 at 2:39pm

AvHistory   Offline
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Check your email - new stuff Smiley

BEAR
 
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Reply #234 - Mar 7th, 2005 at 3:54pm

IndioBlack   Offline
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Thanks Bear, I noticed, but I'm away from the cockpit at the moment. I'll confirm receipt when I get back to the airfield  8)
 
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Reply #235 - Mar 8th, 2005 at 1:46pm

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I have CFS 3 and have tried it on and off for a while but the biggest hazzle I ´ve  got is that when you get hit it seems to always render you controls useless (mostly ailerons) regardless where I´m hit.This is stock CFS 3 with patch. I have read somewhere that there was a fix by 1% or by someone else,do not remeber but  anyway,it fixed that or at least made it better.Do anyone know what I talking about or is it just mumbo jumbo in your ears?(or vision??) Wink
 
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Reply #236 - Mar 8th, 2005 at 2:07pm

AvHistory   Offline
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That was a very real issue in CFS2..which was fixed by the AvHistory 1% damage models for our planes & other planes that used our tool set.

Never really saw it as an issue in CFS3....but if it was,  we use our own damage models so the 1% planes are not affected by it.

BEAR
 
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Reply #237 - Mar 12th, 2005 at 5:16pm

Microsoft Corporation   Offline
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I find your lack of faith...
disturbing
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Quote:
Its also fantasy to think you can historically re-create the major Pacific battles in the carrier wars & island hopping campaigns without the 20 or so major items, like carriers, that I listed along with additional/larger maps.


who told you that Pacific Fighters was designed to "historically re-create the major Pacific battles in the carrier wars & island hopping campaigns"? 

I'm looking at my package right now -- no where does it say that.

What part of "PACIFIC
FIGHTERS
don't you understand?

Here's a clue since you seem to have difficulty with this concept: a fighter is an aircraft.  Typically they do not carry torpedoes nor are they ocean-going vessels sporting heavy caliber cannons.

I suggest you take your copy of PF to where-ever you bought it and try to get your money back, since the sales-clerk has taken advantage of your poor reading comprehension and tricked you into buying something that doesn't meet your high standards.
 

...&&&&AvHistory&&Gold Member Plus&&***&&Posts: 118&& Re: cfs3 or PF&&« Reply #26 on: Dec 27th, 2004, 4:34pm »  &&>>>PF is still very much a work in progress<<<&& &&Stick a fork in it its done. UBI has pulled the plug on PF just like they did to Eagle & LOMAC. &&
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Reply #238 - Mar 12th, 2005 at 9:49pm

Stormtropper   Offline
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Quote:
who told you that Pacific Fighters was designed to "historically re-create the major Pacific battles in the carrier wars & island hopping campaigns"?


Urm...how about here "From the creators of the critically acclaimed IL-2 series comes an accurate and action-packed re-creation of the epic battles of the Pacific"

Its on the back of the packaging....its in bold, can't miss it Wink

I personally perfer CFS2 over PF, sure its got some amazing graphics, but PF is the buggiest and most unrealistic piece of crap ever...

...I hit a bug even before the game started...damn CD check won't pick up on the disk... Angry
 

Arizona State University&&Viva la party!
&&&&...
&&&&
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Reply #239 - Mar 14th, 2005 at 8:07pm

Microsoft Corporation   Offline
Colonel
I find your lack of faith...
disturbing
Alameda County, Germany

Gender: male
Posts: 189
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...&&&&AvHistory&&Gold Member Plus&&***&&Posts: 118&& Re: cfs3 or PF&&« Reply #26 on: Dec 27th, 2004, 4:34pm »  &&>>>PF is still very much a work in progress<<<&& &&Stick a fork in it its done. UBI has pulled the plug on PF just like they did to Eagle & LOMAC. &&
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