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cfs3 or PF (Read 26763 times)
Dec 16th, 2004 at 3:28pm

maxzepplin   Offline
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I have been playing Pacific Fighters for about a month now and love it but wanted to fly on the west front so I decided to give CFS3 a go (also I have recently purchased IR3 and now that CFS3 supports the device I was more inclined to try). Anyway, I was not impressed with the cockpit graphics...when I looked behind me I noticed the cockpit totally disappeared...made dog fighting easier but not very realistic). Also there is no cockpit glare (small but very effective in creating a real environment). Also, the flight characteristics were very docile compared to PF (stalls were very easy to recover).
Question: is there a setting I’m missing? I put it on 100% realism. Also is the 1% planes modeled better?
???
 
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Reply #1 - Dec 16th, 2004 at 3:41pm

Woodlouse2002   Offline
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When ever I look behind me i'm faced with a headrest.

CFS3 has more potential that PF will ever have. The Groundcrew and 1% aircraft transform it into easily the best sim out there and there are more and more 3rd party addons by the day. I would uninstall PF to make room for more CFS3 stuff. Wink
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #2 - Dec 16th, 2004 at 4:03pm

maxzepplin   Offline
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so, what do you think i'm missing from the whole cockpit from showing up? do you know or is this some weird bug i have?
thanks Shocked
 
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Reply #3 - Dec 16th, 2004 at 9:23pm

maxzepplin   Offline
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i'm sorry but i tried everything and CFS3 just looks cartoonish compared to PF! the flight characteristics just doesn’t do it either!
sorry but that’s the way it is...i wish i could get my 30 bucks back!
 
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Reply #4 - Dec 17th, 2004 at 11:31am

maxzepplin   Offline
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that’s a great picture but what i'm talking about is how the cockpit feels and looks. on a P51 the gun circle is the same as the P47? why? every plane has this star site...the p51 has a LCOS gun circle but not in CFS3...am i missing a setting or is this to much to ask? ???
i would love to fly CFS3 but a little more on the realism side (the planes are easy to fly too but i'm not sure if this was how they really flew or not… just easier than in PF)
 
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Reply #5 - Dec 17th, 2004 at 11:39am

Woodlouse2002   Offline
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Get the 1% planes and you'll be in for a shock. They're hellish to dogfight. While I can kill anything in the stock Tempest, I'm just cannon fodder in the 1% Spitfire MkXIV.

As for the gunsight, each country has it's own design. And thats the American one. It's more accurate than you'll think.
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #6 - Dec 17th, 2004 at 4:23pm

maxzepplin   Offline
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thanks for your reply...and information! i will give cfs3 more of a go...maybe a few more days of tweaking the thing will help.
question...is there a good place for more information like you posted about flight sims. although i know what i like and dislike, i would like to know how accurate and how each flight sim is modeled around the actual planes.
thanks.
maxzep Shocked
 
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Reply #7 - Dec 17th, 2004 at 4:30pm

maxzepplin   Offline
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one last thing about the stalls...i can recover from them its just not very easy. also if i keep up my airspeed and watch my angle of attack i don't stall. what i'm saying is the planes in PF don't fly bad you just have to be a little more careful on your flying than in CFS3 (maybe not as real though).
 
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Reply #8 - Dec 17th, 2004 at 5:29pm

AvHistory   Offline
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Reply #9 - Dec 25th, 2004 at 12:00am

beaky   Offline
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About a year ago, I got a $10 Atari version of CFS and installed it on the work laptop (only computer avail. to me at the time). Got a little Saitek wireless joystick, and had a blast. Loved it. Then I built my current PC (mostly to run FS9), and figured "golly, I just gotta get CFS3 now!"... and frankly, I hated it. For example: after changing to an external view, one loses one's carefully-setup forward cockpit view, etc., etc. I was amazed that the cheapo version on the laptop was more enjoyable and user-friendly than the full version on my new PC with the X45 controller! Then a friend who's a hopeless IL2 junky turned me on to the ubisoft combat sims. IMHO, IL2 and PF are WAY superior to CFS3. The textures are better, the graphics in general are better, the flight characteristics are more real (and fully adjustable), the aircraft and combat sounds, damage, etc. are better (it's insane with my Kinyo 5.1 headphones on- when someone gets on my 6 and puts a few rounds in the airplane, I still jump- after  many hours on this sim!). The "flyby" view is fantastic, too... I could go on and on. I've been meaning to go back to CFS3 to make a more in-depth comparison, but I've been having too much fun playing with PF.  My only beef with PF: not enough location options in the "Quick Mission Builder" mode. I haven't checked out the campaigns yet... anyway, it's all subjective, but the above is my two cents, submitted for your perusal and consideration.  Gotta go now- I think  I hear sleigh bells on the localizer for 04 Right at EWR!!
 

...
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Reply #10 - Dec 25th, 2004 at 6:00pm

Woodlouse2002   Offline
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Quote:
About a year ago, I got a $10 Atari version of CFS and installed it on the work laptop (only computer avail. to me at the time). Got a little Saitek wireless joystick, and had a blast. Loved it. Then I built my current PC (mostly to run FS9), and figured "golly, I just gotta get CFS3 now!"... and frankly, I hated it. For example: after changing to an external view, one loses one's carefully-setup forward cockpit view, etc., etc. I was amazed that the cheapo version on the laptop was more enjoyable and user-friendly than the full version on my new PC with the X45 controller! Then a friend who's a hopeless IL2 junky turned me on to the ubisoft combat sims. IMHO, IL2 and PF are WAY superior to CFS3. The textures are better, the graphics in general are better, the flight characteristics are more real (and fully adjustable), the aircraft and combat sounds, damage, etc. are better (it's insane with my Kinyo 5.1 headphones on- when someone gets on my 6 and puts a few rounds in the airplane, I still jump- after  many hours on this sim!). The "flyby" view is fantastic, too... I could go on and on. I've been meaning to go back to CFS3 to make a more in-depth comparison, but I've been having too much fun playing with PF.  My only beef with PF: not enough location options in the "Quick Mission Builder" mode. I haven't checked out the campaigns yet... anyway, it's all subjective, but the above is my two cents, submitted for your perusal and consideration.  Gotta go now- I think  I hear sleigh bells on the localizer for 04 Right at EWR!!


So tell me this, when was the last time you saw a real aircraft with symetrical damage?

As good as the IL2 sims are they are highly exaggerated in every way and therefore lack realism. You shouldn't stall a plane by going into a shallow climb, machineguns, no matter what time leave a smoke trail that could act as a smoke screen for a battleship, muzzleflashes have never looked like a flamethrower and the simple act of turning a plane should not put you into a flat spin.

Although the graphics and effects are very good they are wildly over done and before long the start to get boring.

Although the stock CFS3 airfiles are nothing special the IL2 ones are just stupid. If aircraft really did fly like that then there wouldn't be an aircraft industry. In IL2 a flat spin is achieved merely by making a sudden movement. You have to try damn hard in CFS3 to achieve the same effect.

All in all IL2 and all it's accessories are very pretty and for a while, fun. However CFS has so much more to offer, not just as a stock program but with 3rd party stuff too. I brought IL2. Played it, and enjoyed it. But within three weeks I was back to CFS2 and when CFS3 came out i've never looked back.
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #11 - Dec 26th, 2004 at 1:58am

beaky   Offline
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Hmmmm... I feel the opposite: most of those fighters were pretty squirrely (instability means better maneuverability), and some simply were not OK for some maneuvers (the P38, for example, was not placarded for snap rolls). As far as stalling and spinning, ANY aircraft can be stalled at ANY airspeed, and when banking, due to increased load factor and increased induced drag, the speed envelope where you're safe from a stall decreases considerably. You stall in aturn, and one wing will go first, causing a spin. Almost any WWII fighter was prone to flat- or tailspinning. And many of those birds had cannon and heavy-cal machine guns that would, in fact, jerk the nose around a bit.  Again, I've never flown a real WWII fighter, but from what I hear, PF is pretty accurate. And I've never seen symmetrical damage in IL2/PF- it's odd that you'd say that. And smoke.... if you're on fire, there's gonna be plenty of smoke.  Surely you've seen nose camera footage from that war. I'll grant you that an oil leak should produce white, not black smoke, but... whatever. To each his own. As I said, I want to do another A/B comparison, but right now I'm tweaking my FS9 sim.
 

...
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Reply #12 - Dec 26th, 2004 at 2:03am

beaky   Offline
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One more thing: you mentioned stalling in a shallow climb. I've found that to be the case often in PF, but it relates to what I said about stalling in a turn (after all, a turn is just a sideways climb). You can't just yank the nose up without consulting the airspeed indicator- you may easily exceed the critical angle of attack for that airspeed. It doesn't only happen when you're  in low-speed level flight! And if you dive with power on then try to pull up too abrubtly (even a tiny amount of pitch!) you'll not only stall, but she'll  most likely snap-roll on you and maybe spin, if you're not quick enough.
 

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Reply #13 - Dec 26th, 2004 at 4:22am

Mathias   Offline
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WOW rottydaddy, what a load of half-educated nonsense!
Did you base your knowledge of WWII piston engined aircraft and their performance on a quick google search or what? Cheesy:D
 

Mathias&&...
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Reply #14 - Dec 26th, 2004 at 9:22am

Woodlouse2002   Offline
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Quote:
Hmmmm... I feel the opposite: most of those fighters were pretty squirrely (instability means better maneuverability), and some simply were not OK for some maneuvers (the P38, for example, was not placarded for snap rolls). As far as stalling and spinning, ANY aircraft can be stalled at ANY airspeed, and when banking, due to increased load factor and increased induced drag, the speed envelope where you're safe from a stall decreases considerably. You stall in aturn, and one wing will go first, causing a spin. Almost any WWII fighter was prone to flat- or tailspinning. And many of those birds had cannon and heavy-cal machine guns that would, in fact, jerk the nose around a bit.  Again, I've never flown a real WWII fighter, but from what I hear, PF is pretty accurate. And I've never seen symmetrical damage in IL2/PF- it's odd that you'd say that. And smoke.... if you're on fire, there's gonna be plenty of smoke.  Surely you've seen nose camera footage from that war. I'll grant you that an oil leak should produce white, not black smoke, but... whatever. To each his own. As I said, I want to do another A/B comparison, but right now I'm tweaking my FS9 sim.


An oil leak should not produce any smoke. If you've got white smoke then you've been hit in the glycol and thats coolant you see streaming out behind you.

And I didn't say when YOU'RE on fire I said when YOU fire, i.e. the amount of smoke the bullets produce is stupid.

And as for stalling, yes what you say is correct, however you should, in a fighter, be able to make snap manoeuvres with out ending up in a flat spin a plummeting to a firey death. I know you can stall at any airspeed, but the IL2 games take it too far and they make you stall at every airspeed.

And if you've never seen symetrical damage, go and get a big bomber and shoot at it for a while with small calibre rounds, make sure you give it an even peppering and then take a look. Both sides will have holes in exactly the same places.

Quote:
Did you base your knowledge of WWII piston engined aircraft and their performance on a quick google search or what?

I think he bases his knowledge on the PF manual. Roll Eyes
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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