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Photoreal Scenery (Read 177 times)
Dec 2nd, 2004 at 9:56pm

nyco_nitro   Offline
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Say ello' to the Sergent!
Calgary AB, Canada

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I am kinda new to the whole scenery thing, all I have done before is the custom mesh. Well i recently got this idea to try create some custom Photoreal scenery (with no luck) I have read through any online tutorial I could get my hands on as well as all of the documentation with the programs being used. If anyone has any know-how or experience in the photoreal stuff please help me!

Bob
« Last Edit: Dec 4th, 2004 at 8:33pm by nyco_nitro »  
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Reply #1 - Dec 4th, 2004 at 7:36am

Glitch   Offline
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Birmingham, Alabama

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The simplest way I know is to create your object with a designer like FSDS. Then prepare your photograph as a texture to plot onto the object. Ronnie Pendercrafts Flying sub is a good example of this, the pilot figure has Richard Baseharts' photo plotted to the face. I am doing scenery for Ronnies Lost In Space aircraft and use this technique to texture all the objects I am creating for the scenerys

Glitch
 

Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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Reply #2 - Dec 4th, 2004 at 8:28pm

nyco_nitro   Offline
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Say ello' to the Sergent!
Calgary AB, Canada

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Thanks for the input. I am more concerned with the Photo Terrain. I have read through microsofts terrain sdk and have gotten almost to the end. I am just stucka t one point (like the last step).

The below is from the microsft Custom Terrain Textures SDK:



[b]Converting .tga Files to .mip Files[/b]
The resampler creates standard .tga files that you can correct and modify in most imaging software packages. Once you have adjusted the images to your satisfaction, they will need to be converted to the custom format used by Flight Simulator. Use Imagetool with the –terrainphoto flag for the conversion. This will tell Imagetool to create mipmaps, compress the texture using DXT1, and set terrain-related flags in the image header.
Run imagetool.exe with the following command line format:
imagetool -terrainphoto [inputfiles]
Imagetool will process the bitmaps and produce .mip files (one for each bitmap file you named as an input file on the command line). Before they can be used, you must copy the .mip files into the correct texture directory (as defined below) and rename them so that they have a .bmp extension.



If anyone can help me with the converting it would allow me to finish my project. I just can't figure out what I am suppossed to do and how. I have experimented alot and still can't figure it out.

Bob
 
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