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Crimbo Repaint (Read 442 times)
Nov 25th, 2004 at 11:32am

eno   Offline
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I've done a repaint of the SGA MD87 using their paintkit. Nothing fancy as its a first attempt.

Ive saved the files and loaded them into FS9 .... edited the Aircraft CFG and the model is showing up along with the original SGA Iberia MD87 ........ the only problem is that  my paintjob is only showing as GREY....

Any help would be most appreciated...

cheers
eno
 

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Reply #1 - Nov 25th, 2004 at 1:31pm

Felix/FFDS   Offline
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Basic things to look out for:

1. Are your textures in DXT3 (or original format) or are they 24-bit color (usually the default for paint programs)

2. Are the textures in the correct folder?

3. Have the textures been renamed?
 

Felix/FFDS...
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Reply #2 - Nov 25th, 2004 at 2:13pm

igorski   Offline
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just to emphasise a point made above.... 24BIT will NOT work in fs, DXT3 will, as will 32BIT
 
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Reply #3 - Nov 25th, 2004 at 2:28pm

eno   Offline
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OK ......... I've saved them as DTX3 ........ with the original file names ......  In another folder... called the folder texture.1
Imported the files from the texture folder that wern't included in the paint kit.

Is there anything else I've missed?

cheers
eno
 

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Reply #4 - Nov 25th, 2004 at 2:32pm

Hagar   Offline
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It sounds too obvious but did you add the new Aircraft.cfg entry? If so, check it for errors. It's all too easy to make an elementary mistake.

PS. Oops. Silly me. I see you did add the CFG entry.
My other suggestion still stands. Wink
 

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Reply #5 - Nov 25th, 2004 at 2:37pm

eno   Offline
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Ive gone through the CFG several times ..... the model is showing up ........ its just bare  Shocked Shocked Shocked
 

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Reply #6 - Nov 25th, 2004 at 2:48pm

eno   Offline
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Heres the CFG entries

[fltsim.0]
title=McDonnell Douglas MD-87 Iberia
sim=SGA MD_87
model=
panel=
sound=
texture=
checklists=
ui_manufacturer=SGA McDonnell Douglas
ui_type=MD87
ui_variation=Iberia
description=McDonnell Douglas MD-87 featuring Iberia textures by Daniel Halpern. Brand new model from SGA. Model/Texturing by Erick Cantu and FDE/XML by Fraser Turner. Thank you for supporting SGA!
atc_airline=Iberia
atc_id=EC-EXM

[fltsim.1]
title=McDonnell Douglas MD-87 Christmas
sim=SGA MD_87
model=
panel=
sound=
texture=1
checklists=
ui_manufacturer=SGA McDonnell Douglas
ui_type=MD87
ui_variation=Crimbo
description=
atc_airline=Santa
atc_id=SA-NTA
 

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Reply #7 - Nov 25th, 2004 at 3:32pm

igorski   Offline
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The CFG looks to be spot on. Try the textures as 32BIT and see what happens.
 
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Reply #8 - Nov 25th, 2004 at 3:50pm

eno   Offline
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Thats fixed it .........

Thankyou all ........ especially igorski

Screen shots later

cheers
eno
 

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Reply #9 - Nov 25th, 2004 at 3:54pm

igorski   Offline
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No worries Smiley With any aircraft, if the textures go grey, try 32bit, firstly the image is better quality, and 2ndly its more likely to work. I've seen it b4 and each time making textures 32bit has worked.

Happy to have helped
 
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Reply #10 - Nov 25th, 2004 at 4:44pm

eno   Offline
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Piccies in the Freeware forum .......... but put the 8) on hehehe
 

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Reply #11 - Nov 25th, 2004 at 5:48pm

Stratobat   Offline
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Quote:
No worries Smiley With any aircraft, if the textures go grey, try 32bit, firstly the image is better quality, and 2ndly its more likely to work. I've seen it b4 and each time making textures 32bit has worked.


Only problem with 32 Bit is that they take longer to render Tongue

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #12 - Nov 26th, 2004 at 2:10am

igorski   Offline
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Quote:
Only problem with 32 Bit is that they take longer to render


True, true, but its the cost of higher quality (or textures that actually show up)  Wink So i usually work in 32bit and accept the short time it takes to render the textures.
 
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Reply #13 - Nov 26th, 2004 at 5:19am

Hagar   Offline
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I don't do much repainting but I've never had a problem with DXT3 textures in FS2002 or FS9. I'm wondering if it depends on your video card, FS display settings or maybe the material/texture properties of the specific model. There must be an explanation. If in doubt it stands to reason that, if the original textures display properly on your system, saving edited textures in their original format should work.

PS. As an experiment I downloaded the Iberia MD-87 & the repaint kit. The original Iberia textures are in DXT3 format without Mips. I tried a simple repaint saving out in the same format with & without Mips. It displays fine for me in both formats (better with Mips if anything) so I suspect this depends on the video card. I also added Mips to the original DXT3 textures with the same result. I haven't tried 32-bit yet.

The problem with giving any advice/suggestions these days is the increasing number of variables. Everyone's system is different in some way & the graphics quality is affected by the OS, type/make of video card & FS display settings among other variables. The FS9.1 update complicates things even further. I'm using an antiquated Voodoo5 5500 video card on WinMe without the FS9.1 update installed. What works for me will not necessarily work or be ideal for others & vice versa. Wink
« Last Edit: Nov 26th, 2004 at 8:43am by Hagar »  

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Reply #14 - Nov 26th, 2004 at 1:14pm

Stratobat   Offline
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Quote:
True, true, but its the cost of higher quality (or textures that actually show up)


To be practical, you should only use 32 Bit on the exterior textures like the wings and fuselage. Using 32 Bit on landing gears and the VC is a waste of resources as you don't have any complex logo's and detail that could become blurred.

Regards,
Stratobat
 

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