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Crimbo Repaint (Read 442 times)
Nov 25
th
, 2004 at 11:32am
eno
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Why you shouldn't light
your farts!!
Derbyshire UK
Posts: 7802
I've done a repaint of the SGA MD87 using their paintkit. Nothing fancy as its a first attempt.
Ive saved the files and loaded them into FS9 .... edited the Aircraft CFG and the model is showing up along with the original SGA Iberia MD87 ........ the only problem is that my paintjob is only showing as GREY....
Any help would be most appreciated...
cheers
eno
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Reply #1 -
Nov 25
th
, 2004 at 1:31pm
Felix/FFDS
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Basic things to look out for:
1. Are your textures in DXT3 (or original format) or are they 24-bit color (usually the default for paint programs)
2. Are the textures in the correct folder?
3. Have the textures been renamed?
Felix/
FFDS
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Reply #2 -
Nov 25
th
, 2004 at 2:13pm
igorski
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just to emphasise a point made above.... 24BIT will NOT work in fs, DXT3 will, as will 32BIT
&&&&
http://www.agntextures.co.uk
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Reply #3 -
Nov 25
th
, 2004 at 2:28pm
eno
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Colonel
Why you shouldn't light
your farts!!
Derbyshire UK
Posts: 7802
OK ......... I've saved them as DTX3 ........ with the original file names ...... In another folder... called the folder texture.1
Imported the files from the texture folder that wern't included in the paint kit.
Is there anything else I've missed?
cheers
eno
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Reply #4 -
Nov 25
th
, 2004 at 2:32pm
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
It sounds too obvious but did you add the new Aircraft.cfg entry? If so, check it for errors. It's all too easy to make an elementary mistake.
PS. Oops. Silly me. I see you did add the CFG entry.
My other suggestion still stands.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
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Reply #5 -
Nov 25
th
, 2004 at 2:37pm
eno
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Colonel
Why you shouldn't light
your farts!!
Derbyshire UK
Posts: 7802
Ive gone through the CFG several times ..... the model is showing up ........ its just bare
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Reply #6 -
Nov 25
th
, 2004 at 2:48pm
eno
Offline
Colonel
Why you shouldn't light
your farts!!
Derbyshire UK
Posts: 7802
Heres the CFG entries
[fltsim.0]
title=McDonnell Douglas MD-87 Iberia
sim=SGA MD_87
model=
panel=
sound=
texture=
checklists=
ui_manufacturer=SGA McDonnell Douglas
ui_type=MD87
ui_variation=Iberia
description=McDonnell Douglas MD-87 featuring Iberia textures by Daniel Halpern. Brand new model from SGA. Model/Texturing by Erick Cantu and FDE/XML by Fraser Turner. Thank you for supporting SGA!
atc_airline=Iberia
atc_id=EC-EXM
[fltsim.1]
title=McDonnell Douglas MD-87 Christmas
sim=SGA MD_87
model=
panel=
sound=
texture=1
checklists=
ui_manufacturer=SGA McDonnell Douglas
ui_type=MD87
ui_variation=Crimbo
description=
atc_airline=Santa
atc_id=SA-NTA
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Reply #7 -
Nov 25
th
, 2004 at 3:32pm
igorski
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The CFG looks to be spot on. Try the textures as 32BIT and see what happens.
&&&&
http://www.agntextures.co.uk
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Reply #8 -
Nov 25
th
, 2004 at 3:50pm
eno
Offline
Colonel
Why you shouldn't light
your farts!!
Derbyshire UK
Posts: 7802
Thats fixed it .........
Thankyou all ........ especially igorski
Screen shots later
cheers
eno
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Reply #9 -
Nov 25
th
, 2004 at 3:54pm
igorski
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AGN Texures
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No worries
With any aircraft, if the textures go grey, try 32bit, firstly the image is better quality, and 2ndly its more likely to work. I've seen it b4 and each time making textures 32bit has worked.
Happy to have helped
&&&&
http://www.agntextures.co.uk
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Reply #10 -
Nov 25
th
, 2004 at 4:44pm
eno
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Colonel
Why you shouldn't light
your farts!!
Derbyshire UK
Posts: 7802
Piccies in the Freeware forum .......... but put the 8) on hehehe
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Reply #11 -
Nov 25
th
, 2004 at 5:48pm
Stratobat
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To fly... Or not to fly?
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Quote:
No worries
With any aircraft, if the textures go grey, try 32bit, firstly the image is better quality, and 2ndly its more likely to work. I've seen it b4 and each time making textures 32bit has worked.
Only problem with 32 Bit is that they take longer to render
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #12 -
Nov 26
th
, 2004 at 2:10am
igorski
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AGN Texures
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Quote:
Only problem with 32 Bit is that they take longer to render
True, true, but its the cost of higher quality (or textures that actually show up)
So i usually work in 32bit and accept the short time it takes to render the textures.
&&&&
http://www.agntextures.co.uk
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Reply #13 -
Nov 26
th
, 2004 at 5:19am
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
I don't do much repainting but I've never had a problem with DXT3 textures in FS2002 or FS9. I'm wondering if it depends on your video card, FS display settings or maybe the material/texture properties of the specific model. There must be an explanation. If in doubt it stands to reason that, if the original textures display properly on your system, saving edited textures in their original format should work.
PS. As an experiment I downloaded the Iberia MD-87 & the repaint kit. The original Iberia textures are in DXT3 format without Mips. I tried a simple repaint saving out in the same format with & without Mips. It displays fine for me in both formats (better with Mips if anything) so I suspect this depends on the video card. I also added Mips to the original DXT3 textures with the same result. I haven't tried 32-bit yet.
The problem with giving any advice/suggestions these days is the increasing number of variables. Everyone's system is different in some way & the graphics quality is affected by the OS, type/make of video card & FS display settings among other variables. The FS9.1 update complicates things even further. I'm using an antiquated Voodoo5 5500 video card on WinMe without the FS9.1 update installed. What works for me will not necessarily work or be ideal for others & vice versa.
«
Last Edit: Nov 26
th
, 2004 at 8:43am by Hagar
»
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Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
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Reply #14 -
Nov 26
th
, 2004 at 1:14pm
Stratobat
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To fly... Or not to fly?
Posts: 1165
Quote:
True, true, but its the cost of higher quality (or textures that actually show up)
To be practical, you should only use 32 Bit on the exterior textures like the wings and fuselage. Using 32 Bit on landing gears and the VC is a waste of resources as you don't have any complex logo's and detail that could become blurred.
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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