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Photoshop 7 Bmp's (Read 737 times)
Nov 21
st
, 2004 at 10:19pm
Foxtrot Sport
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Colonel
That's right, a Yagoogalizer
Sacramento, California
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Posts: 1070
Hey,
I own Photohop 7 and decided to finally start repainting my own aircraft. I have been reading some tutorials and all of them say that you should just click open the "B737-400T" file. I tried to do this with Photoshop 7 and got an error message stating the following...
"Could not open "C:\Documents and Settings\Mike\Desktop\fs9\aircraft\b737_400\Texture\b737_400_T.bmp" because of a disk error."
I have looked around and 'googled' it and can't find a thing. But consulting the pros here at simviation seemed to be the best thing to do. I'm sure there must be some other people with this problem.
I also acquired DXTbmp becuase everyone has said it is a must-need. And I was able to open the file in that. So I know that the file isn't messed up... or so I think.
Thanx in advance!
-HF
&&Formerly HighFlyer24
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Reply #1 -
Nov 22
nd
, 2004 at 1:59pm
igorski
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AGN Texures
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Your half way there! once opened in DXTbmp (or imagetool) you then need to save it as a regular bitmap (save 24bit image) to be edited (in psp, photoshop etc..)then... once finished you need to open your bmp in dxtbmp, and save it as an extended image (as dxt3 or 32bit)
&&&&
http://www.agntextures.co.uk
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Reply #2 -
Nov 22
nd
, 2004 at 6:13pm
Foxtrot Sport
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Colonel
That's right, a Yagoogalizer
Sacramento, California
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Posts: 1070
THANK YOU! That is a great help and I am sure ready to make some quality repaints being that I have a large amount of experience doing them...
One more question though... Is it a difference if I were to save it as a DDS texture? I know Photoshop can handle that type of file...
Just a thought
Thanx in advance!
-HF
&&Formerly HighFlyer24
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Reply #3 -
Nov 23
rd
, 2004 at 2:20am
igorski
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AGN Texures
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Posts: 1454
Sorry i dont know about dds, I use PSP, but save as PSD, and load the psd files strait into Imagetool. I havnt figured out alpha layers in imagetool yet, so i still use dxtbmp for that.
You'll have to let us see a few screenies of your re-paints
&&&&
http://www.agntextures.co.uk
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Reply #4 -
Nov 23
rd
, 2004 at 8:55am
stiz
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Yorkshire-England
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dds files are used by CFS3 for plane textures. The other sims CFS2 FS200* cant read that type of file. Save your work as a PSD file like igorski said.
Happy painting
Stiz
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Reply #5 -
Nov 23
rd
, 2004 at 2:49pm
Stratobat
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To fly... Or not to fly?
Posts: 1165
Quote:
I havnt figured out alpha layers in imagetool yet, so i still use dxtbmp for that.
I don't think you can add alpha's to textures using Imagetool, but I could be wrong ???
Stick with DXTBmp
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #6 -
Nov 23
rd
, 2004 at 3:33pm
igorski
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ah ok, no alpha in imagetool. not a prob really i guess.
thanks
&&&&
http://www.agntextures.co.uk
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Reply #7 -
Nov 23
rd
, 2004 at 7:40pm
Foxtrot Sport
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Colonel
That's right, a Yagoogalizer
Sacramento, California
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Posts: 1070
Hi,
This has really helped, but, I have another question, I am trying to make a US airways repaint, and the writing I have seen, moves past the first part of the fuselage, or past the blue line in the following picture, what should I do as there is no mirrored image of the second part of the fuselage (the pink part). Have a look.
Okay, again, I am trying to add writing that flows along the length of the fuselage past the blue line. I know the front part of the fuselage has a mirrored image for the other side, but there is no image where the pink part of the fuselage is. What should I do to put writing along there. Thanx in advance
-HF
&&Formerly HighFlyer24
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Reply #8 -
Nov 23
rd
, 2004 at 7:41pm
Foxtrot Sport
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Colonel
That's right, a Yagoogalizer
Sacramento, California
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Posts: 1070
Darn
...mods?...What did I do wrong? I am really sorry, i don't know how to do this.
-HF
&&Formerly HighFlyer24
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Reply #9 -
Nov 23
rd
, 2004 at 8:09pm
Stratobat
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Colonel
To fly... Or not to fly?
Posts: 1165
Are you sure you followed the guidelines when posting pics?
They need to be 800x600 or less and under 80Kb
Try posting it again
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #10 -
Nov 23
rd
, 2004 at 8:11pm
igorski
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AGN Texures
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is it not 100kb? because otherwise all my pics are 0 -20kb over
&&&&
http://www.agntextures.co.uk
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Reply #11 -
Nov 23
rd
, 2004 at 8:20pm
Stratobat
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Colonel
To fly... Or not to fly?
Posts: 1165
Just checked... It's 100Kb
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #12 -
Nov 23
rd
, 2004 at 11:27pm
Foxtrot Sport
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Colonel
That's right, a Yagoogalizer
Sacramento, California
Gender:
Posts: 1070
Hey,
Okay, let's try this again. I think maybe the problem was that I named it a .jpeg not a .jpg. If this works, it is that. I checked the file size and it said 60.1 KB. But i made it smaller just incase.
Okay, again, I am trying to add writing that flows along the length of the fuselage past the blue line. I know the front part of the fuselage has a mirrored image for the other side, but there is no image where the pink part of the fuselage is. What should I do to put writing along there. Thanx in advance
-HF
&&Formerly HighFlyer24
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Reply #13 -
Nov 24
th
, 2004 at 4:34am
igorski
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Colonel
AGN Texures
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Posts: 1454
In short... i dont think you can im afraid. Any text that you put on the purple outlined bit will appear on both sides, most likely written backwards on one side.
I suggest you get a different freeware aircraft to work on. A swift search on simv, or any other fs site will bring up many results.
&&&&
http://www.agntextures.co.uk
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Reply #14 -
Nov 24
th
, 2004 at 11:20am
Foxtrot Sport
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Colonel
That's right, a Yagoogalizer
Sacramento, California
Gender:
Posts: 1070
Hey,
That's okay with the repaint. I was trying to make a U.S airways repaint...and the writing goes unfortunately far down the fuselage. Oh well.
Anyways, My painting skills are pretty good and I am hoping to make more repaints. Here is my first completed repaint...
Thanx
-HF
&&Formerly HighFlyer24
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Reply #15 -
Nov 24
th
, 2004 at 11:26am
igorski
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not lookin too bad
Is that text blurred or is it the compression in the pic?
&&&&
http://www.agntextures.co.uk
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Reply #16 -
Nov 24
th
, 2004 at 3:24pm
Stratobat
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Colonel
To fly... Or not to fly?
Posts: 1165
Looks pretty good... Keep 'em coming 8)
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #17 -
Nov 24
th
, 2004 at 4:28pm
Foxtrot Sport
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Colonel
That's right, a Yagoogalizer
Sacramento, California
Gender:
Posts: 1070
Hey,
Regards to my repaint. Yes, it does appear blurred in the simulator. Possibly it is my resolution that I run the simulator on. I run a 800x600x16 in the simulator, but the scenery doesn't appear that bad. Is that the problem???
Thanx in advance
-HF
&&Formerly HighFlyer24
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Reply #18 -
Nov 24
th
, 2004 at 4:32pm
igorski
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Colonel
AGN Texures
Gender:
Posts: 1454
No, not a problem, I run mine at 800x600x32. The blurry textures effect has been noted time and again before. Im assuming the texture files themselves are not blurred.... Try going to spot view, zooming in to max, then back out to normal level (or press backspace) this should give nice clear textures for your screenies.
&&&&
http://www.agntextures.co.uk
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