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› cowl flap tag trouble ?
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cowl flap tag trouble ? (Read 190 times)
Nov 11
th
, 2004 at 5:41pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Hi
i have animated a cowl flap in gmax and have taged
it whit tagtool 1.02 as cowl-flap1 or something like that
and whene i try to animat it in C.O.F nothing move
what im doing wrong ???
what are the good tag for cowl flap
pls help !
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Reply #1 -
Nov 12
th
, 2004 at 9:39am
FSEdge
Offline
Colonel
Texas
Posts: 203
What is C.O.F?
Also, you have the name wrong in your post. It should be Cowl_Flaps1. TagTool just names the parts, nothing more. If FS happens to use a stock animation then all thats needed is the correct name, which Tag Tool will do with 100% accuracy per the MakeMDL SDK the same goes for Part Names, Endcap Names and Damaged Texture Part Name etc. Cowl flaps require keyframes to work. Keyframe 0 is fully closed and keyframe 100 is fully open. The keyframes also need to be Rotational and not Position keys.
FSEdge
FSAlpha
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Reply #2 -
Nov 12
th
, 2004 at 9:55am
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
if i have 2 cowl flap to animate i name one cowl_flap1 and the other cowl_flap2 right ?
it is possible that if the rotational pivot is not aligned whit world coordinate system was the trouble ?
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #3 -
Nov 12
th
, 2004 at 11:18am
FSEdge
Offline
Colonel
Texas
Posts: 203
Quote:
it is possible that if the rotational pivot is not aligned whit world coordinate system was the trouble ?
No. The animation will work for whichever coordinate system you are in. That said the animation could move in an unexpected way if you don't animate while in Local though.
I have an F4u with 13 cowl flaps. The way I set a cowl flap to be animated is by creating a Rotation key at 0 and then move the time slider over to frame 100. Turn on Animation and rotate the object for desired position. This will automatically add the keyframe at 100. Turn off the Animation and it's done.
FSEdge
FSAlpha
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Reply #4 -
Nov 13
th
, 2004 at 9:43am
Lionel_Goh
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 67
C.O.F is Century of Flight or FS2004... me thinks
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Reply #5 -
Nov 13
th
, 2004 at 11:04am
Milton
Offline
Colonel
Props forever!
Gender:
Posts: 301
Woody,
For multiple cowl flaps, use:
Cowl_Flaps0_00
Cowl_Flaps0_01
Cowl_Flaps0_02
etc.
for engine 0, and
Cowl_Flaps1_00
Cowl_Flaps1_01
Cowl_Flaps1_02
etc.
for engine 1
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #6 -
Nov 13
th
, 2004 at 1:08pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Thank Milt !
i thing you have put the finger on it !
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