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FS Scenery Programs (Read 2735 times)
Nov 6th, 2004 at 3:33pm

xumepoc   Offline
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Hi. Can you tell me which are the best (freeware or payware) software/programs for creating FS Scenery for FS2004
 
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Reply #1 - Nov 8th, 2004 at 7:02pm

Ijineda   Offline
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yah please mention some!!I would love to create my own scenery!
 

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Reply #2 - Nov 9th, 2004 at 4:52am

bm   Offline
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This is a very difficult question. There are many answers, and I don't even know myself. However I'm going to answer it Wink

The simplest way is to create the taxiways & aprons is with AFCAD2. Then you can add 3d objects etc with FSSC &/or XML code. You can add loads of objects from the FS2004 object bank using Rollerballs User friendly design package which may help some to understand what this XML code stuff is about Roll Eyes

To make macros for use with FSSC you can use Easy object Designer or FSDS(2). To create macros in XML format you need to use GMAX and do all sorts of fiddly stuff, which I can't help you with!

Anyway I believe that’s the best I can do!
Birdman.
« Last Edit: Jan 26th, 2005 at 12:03pm by bm »  
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Reply #3 - Nov 9th, 2004 at 4:59am

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Flight Simulator Scenery Creator: http://www.fssc.avsim.net/

Easy Object Design: http://www.echos.ch/eod/

Rollerballs User friendly design package: http://www.simviation.com/fsdesign_scenery8.htm

AFCAD2: http://www.simviation.com/fs2004utilities1.htm
 
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Reply #4 - Nov 9th, 2004 at 8:36am

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great, thanx a lot! I will try my best...
 

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Reply #5 - Nov 9th, 2004 at 11:31am
RollerBall   Ex Member

 
Quote:
You can add loads of objects from the FS2004 object bank using Rollerballs User friendly design package which may help some to understand what this XML code stuff is about Roll Eyes


Hiya Bird

Thanks for the mention but things have come on some since.

Forget AFCAD2.

YES forget AFCAD. It now has major limitations. I'm sorry Lee, but Tom Hiscox has now done it while we've been waiting.

Use SceneGenX by Tom of Airport fame. It does the lot with a user-friendly GUI interface, FSUIPC connection, the works.

You can do all the same stuff as AFCAD (OK, it's a bit more tricky to do things like taxiways, but stuff like navaids is a snip) but you can also add objects from the default FS9 library including objects that previously were inaccessible (like area delimited ones - he includes loads of buildings from DFW for example). Plus it will let you add objects from libraries that people will be creating in the future.

I used it as an experiment to create my Brentwood STOLport and only used AFCAD as an additional tool to confirm my position references.

At the moment you have to use Airport (but with the same background bmp on the same scale as SceneGenX) to set your excludes and flattens but pretty soon Tom will have those in SceneGenX as well.

So there you have it. Now can you see why I've been telling everyone to forget about FSSC and use Airport. It's THE design tool of the moment. There's nothing else like it right now.

I dunno - should keep my mouth shut. Now EVERYONE will be out there making incredible sceneries.

Roger
 
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Reply #6 - Jan 23rd, 2005 at 10:16pm

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USA Photo maps is a free program at http://jdmcox.com/ .

You can use it for the color photo-real part of the texture part
You just have to figure out how to do it and have the time to do it. It is rally quite a amazing FREE program. Just type in your address and it will come up. Then zoom out.. Way out. I have almost the whole state of central Illinois. Champaign to Chicago. Then around Las Vegas and San Francisco !
 

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Reply #7 - Jan 25th, 2005 at 8:32am

brittair   Offline
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Is it me or once you get the hang of one way another appears and you are now out of date.  Just geting the hang of FSSC and FSDS and now everyone is on about scenegenx and some GUI. ???

Teach me to look away for a couple of days now I feel I am have to strat agian Embarrassed
 

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Reply #8 - Jan 25th, 2005 at 8:46am

Hagar   Offline
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Quote:
Is it me or once you get the hang of one way another appears and you are now out of date.  Just geting the hang of FSSC and FSDS and now everyone is on about scenegenx and some GUI. ???

Teach me to look away for a couple of days now I feel I am have to strat agian Embarrassed

Confusing ain't it. Roll Eyes It was different back in the days of FS98 when there was only one way of doing it but things have since moved on. The problem now is that there's too much choice & everyone has their own favourite programs.

New methods & the programs developed to take advantage of them come along all the time but the basic principles don't change. Learning to use any scenery design program will make it easier to understand & use the later ones as they appear. My advice would be to start out with the latest one available. No sense in going backwards. I've never used it but if I was just starting out I would try SceneGenX. You will still need to be familiar with Airport for Windows for features not yet possible with SceneGenX. (The Exclude & Flatten areas that RollerBall mentioned. See above.)

Also read all you can find on the subject.
 

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Reply #9 - Jan 25th, 2005 at 8:56am

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Thanks Hagar, it certainly changes fast now.  I just got used to FSSC and FSDS and have just uploaded my first project RAF Leeming to SimV so thanks to everyone in the Forum for their help getting me this far.  Birdman thanks for testing it and the texture help. Grin

As leeming works in both FS2k2 and FS9, I am just unsure whether to finish of my other plans for RAF Dishorth, Topcliffe and Linton on Ouse as well as RAF Tinwald Downs (Dumfries) decommissioned after the war as I have already got the backgrounds and runways created in FSSC and the macros from my Leeming project.  Or do I move on  ??? ???
 

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Reply #10 - Jan 25th, 2005 at 9:06am

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Hi Brittair. I'll look out for your RAF Leeming & check it out. I always liked FSSC as I find it easier to use than Airport. I use whatever I find easiest. This is purely my opinon but if the methods & tools you're using do what you want I would stick with them. Wink

It never does any harm to check out new things as they appear. I once tried to keep abreast of all new developments (not only scenery design) as soon as they became available but sadly this is no longer the case. It also made me a "Jack of all trades" but master of none. I know enough about the basics of most things to do with FS/CFS to give anyone a good start. Then it's down to them. RollerBall is the best one here to give advice on this subject now. I trust him & his opinions.
 

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Reply #11 - Jan 25th, 2005 at 1:04pm
RollerBall   Ex Member

 
Quote:
Is it me or once you get the hang of one way another appears and you are now out of date.  Just geting the hang of FSSC and FSDS and now everyone is on about scenegenx and some GUI. ???

Teach me to look away for a couple of days now I feel I am have to strat agian Embarrassed


Smiley

Sorry brittair, but things do move on.

Problem is that the stated policy for future sims is that they WILL NOT be compatible with sceneries created in anything other than XML.

Therefore all the existing BGLC stuff (FSSC, Airport) will be totally obsolete. Only scenery created by direct XML coding, SceneGenX or AFCAD will work. Rwy12 will also work but it's an object placer, not a complete scenery design package.

As yet there is an unsolved problem that may cause M$ to rethink this non-backwards compatible policy, which is that although you can create exclusion rectangles in XML, you can't do flattens. You can therefore only use SCASM based code, which means that you've got BGLC by the back door.

Watch this space to see how they get themselves out of that one  Wink

BTW

XML uses object libraries - and the objects can at present only be created and exported from GMax. So this means that nice little user-friendly EOD will also go by the board. I just haven't had the time to learn GMax so I'm bu**ered at the moment.
 
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Reply #12 - Jan 25th, 2005 at 1:14pm

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Just bear in mind that these latest design tools are only compatible with FS9 (I think so anyway). The programs & utilities you need will depend on the sim you're creating the scenery (or aircraft) for. Everyone seems to naturally assume that it's for the latest version, whether it be FS9 or CFS3. My specific interest is CFS2 for which I find FSSC perfectly satisfactory. The same can be said for FS2002, using AFCAD & FSSC (or Airport).
 

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Reply #13 - Jan 25th, 2005 at 1:44pm

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I started Leeming on FS2002 (  ready to download http://www.simviation.com/fs2004scenery41.htm )  but finished in FS9.  I run both just now but think I will be focusing on FS9 from now on.
 

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Reply #14 - Jan 26th, 2005 at 10:37am

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The problem with this new method, unless they are experienced with a computer a newbie or beginner is going to find all this XML stuff very difficult.

Firstly setting up sceneGenX is going to be hard for them - they are going to get very frustrated with it stopping every five minutes because they pressed a wrong button.

Then you have Gmax, a handful to learn even if you know the basics of scenery design, but I would say its way too difficult for most beginners.

I can't see currently (build 32) what advantages ScenegenX has over AFCAD2 in terms of taxiway and ground layout – nothing or anything with huge advantage. With AFCAD2 you can start up and add you taxiways etc in a matter of minutes.

I agree that FSSC has had its day, and scenegenx & gmax are the best tools to use, (especially when ScenegenX is released officially) - but I don't believe that everyone will be able to jump straight in the deep end. If newbies come up against a brick wall at every corner they are just going to give up.

If they use AFCAD2 for the ground. ExcBuilder to remove default signs & buildings etc & Createsign to create XML signs. Then use FSSC to place objects made with EoD on top. Then as they get confident they can start using Obplacer XML to place MDL objects.

That’s mostly XML stuff – it would just mean they could do most of it the easy way and as they get more experienced they could start using the more complicated Gmax for objects. Once they have done a project with something like that then they’ll be ready to start with ScengenX & Gmax exclusively.

It's a great shame that MS are going to leave the backward compatability completely. I wont miss the FSSC taxiways though!

Birdman.
« Last Edit: Jan 27th, 2005 at 4:15am by bm »  
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Reply #15 - Jan 26th, 2005 at 3:01pm

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Quote:
Firstly setting up sceneGenX is going to be hard for them - they are going to get very frustrated with it stopping every five minutes because they pressed a wrong button.

Then you have Gmax, a handful to learn even if you know the basics of scenery design, but I would say its way too difficult for most beginners.

I can't see currently (build 32) what advantages ScenegenX has over AFCAD2 in terms of taxiway and ground layout – nothing or anything with huge advantage. With AFCAD2 you can start up and add you taxiways etc in a matter of minutes.

FSSC has had it's day.


I couldn't aggree more.
 

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Reply #16 - Jan 27th, 2005 at 3:57am

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The problem with this new method, unless their experienced with a computer a newbie or beginner is going to find all this XML stuff very difficult.


That about sums it up.  I use computers but do not know  or have the time to really understand the workings.  I enjoy the scenery design but find some of the discussions in the forums are difficlut to follow at times.  The creation of easy to use programmes is what makes people like me able to create scenery.  I am sure over time thouigh that a best way forward will emerge from the options. or as HAGAR said

Quote:
I use whatever I find easiest


Brittair
 

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Reply #17 - Jan 27th, 2005 at 6:42am
RollerBall   Ex Member

 
Quote:
The problem with this new method, unless they are experienced with a computer a newbie or beginner is going to find all this XML stuff very difficult.
Birdman.



Ah.... I'm afraid this is where we disagree Bird. It's likely in many ways to make things a lot easier I think. At present the tools are still being developed and are in their infancy. But let me just highlight one or two things.

Can you or many other people program scenery in SCASM? Errr....no. For the very great majority of people it's a closed book. But you use FSSC and Airport that do it for you.

Can you or many other people program in XML? The answer is YES. We've all downloaded the Scenery SDK, plugged stuff into the formula that was given to us and beamed when our first object appeared in the scenery after annoyingly seeing the BglComp screen just keep flickering because we had errors (and I still get emails every week even now asking why people can't make BglComp work - so there's lots of people out there doing it).

So zillions more people have already got going with the fundamentals of basic XML scenery programming than ever did with SCASM.

But whereas we all came in after the bright people like Tom Hiscox and the Airport team and Derek Leung with FSSC had got their design tools that use SCASM pretty much worked out, we're now all just seeing the creation and development of the new ones. And I mean SceneGenX, which is the most complete one so far, AFCAD2 and Rwy12 that each do part of the job and others that I've not yet got around to trying.

But it's early days. No, they are far from perfect and they have a few bugs. Remember the problems we had because of the altitude bug in AFCAD and yes, SceneGenX is a bit tricky until you get used to it. But these are cosmetic problems that can be solved by cleaning up the coding and GUI and when they're done they'll eat Airport and FSSC for breakfast. And don't forget they had their own problems too - many of which are (or were) still being sorted with 'updates' to this day.

OK but now we come to the price that will have to be paid.

We'll either have to use default library objects, objects created by people 'cleverer than us' who have made them and put them into libraries or....and here's the crunch....we have to learn to use GMax - and only GMax - ourselves if we want to make our own custom objects.

Well isn't that tough - but what kind of scenery designers are we? Sorry - but let's face it, there's an awful lot of rubbish being created out there in FSSC etc that should never see the light of day beyond it's 'proud' creator's PC - let alone be uploaded. So maybe now the bar will be raised a little bit. The guys who have taken the trouble to learn GMax are hardly likely to create dross I reckon. And BTW - I'm one of the many who still has to make the effort with GMax. But boy, I know what it's capable of compared to 'easy' programs like EOD, and when I do I know I'll be creating stuff I'll be proud of.

And one last thing. We see constant moans and groans about program performance and FR and the need for more scenery 'realism'. The fact is you can't deal with these issues using SCASM based scenery. It's gone as far as it can go  - the more realistic you make it, the more demands you make on the CPU and the bigger the FR hit. Look at KBOS and even my Kai Tak.

XML is how these things will be tackled. So, let's put our luddite instincts away, be prepared to throw away the old (because of the way it will hold us back more and more) and embrace the new with all its potential and possibilities.

After all, that's the way life is. Why should it be any different here?

Anyway, I'm now off to send a message to America using morse code and then I've got to nip down the shops on my penny-farthing. No, it's a bit chilly, I'll maybe take the Ford Pop.  Wait a minute - the telex is just going - says something about buying a fax machine, although last week had a message saying don't do that because of some new-fangled idea called email whatever that may be Wink
 
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Reply #18 - Jan 27th, 2005 at 3:57pm

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I agree with alot of what you say but we always need new designers and everyone starts somewhere!

Quote:
but let's face it, there's an awful lot of rubbish being created out there in FSSC etc that should never see the light of day beyond it's 'proud' creator's PC - let alone be uploaded


Maybe constructive feedback would help solve this
 

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Reply #19 - Jan 27th, 2005 at 5:36pm

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but let's face it, there's an awful lot of rubbish being created out there in FSSC etc that should never see the light of day beyond it's 'proud' creator's PC - let alone be uploaded

I think we're in danger of taking things too seriously. Most people (including me) start out by doing this for their own satisfaction. If it turns out OK they upload it for others to share. What's so wrong with that? This is how it all started in the first place the very basis of the freeware community & this site. People now are far more discriminating & demand more & more goodies every day from the freeware "designers". It's got to the stage with aircraft design that unless you're part of a group there's not much chance of being taken seriously. There's so many fantastic files to choose from & some are as good if not better than payware. This is all very well for those with the experience (& the time) but how does one get that experience? I believe there's still room for everyone, beginner & "expert" alike. Every file posted here is the very best the author was capable of at the time it was uploaded. I don't think the same can said for the average commercial addon. Freeware costs nothing & you're not forced to download it. If you don't like it you simply delete it.

It all depends what you want. If it satifies you then that's fine. As I remarked in my first reply, use whatever suits you best but don't be afraid to try new things as they're discovered. Nothing will be wasted & you will gain valuable experience. That's the way I see it.

Also bear in mind that many of these new features are only possible in FS9. If you're designing for one of the earlier sims, as many still are, they're no use at all.

PS. In the end this is supposed to be fun. If you don't enjoy doing it then there's no point. Wink
 

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Reply #20 - Jan 28th, 2005 at 3:21am
RollerBall   Ex Member

 
???

Oh for goodness sake.

You pick up on a throw-away comment in a large and detailed response on this subject and apparently miss the whole point of what I've been saying.

Yeah sure if all you want to do is design scenery for old versions of the sim of course you can just stick to the old design programs. And if you want to listen to BBC Radio 2 you can probably still find it somewhere on Medium Wave on your valve radio.

Don't know why I bothered and frankly I'm surprised by the reponse I got.

BTW
As someone who issued a package that has probably introduced thousands of folks all over the world to scenery design who otherwise might not have and still gets emails every week from guys I reckon I'm the last person to be lectured, don't you?
 
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Reply #21 - Jan 28th, 2005 at 3:36am

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I respect yor advice as always Roger. I intended no offence & quite frankly I didn't expect your response either. If I caused you any offence by saying what I think I apologise unreservedly.

Now I'm not qualified to comment on the latest developments in scenery design as I haven't tried them. I've never considered myself a serious designer & only got involved in it to help people get started with their first faltering steps. Then it's down to them with help from people like you. All I can do is to show them the design tools available & the methods I use. I realise that I'm out of date now & don't usually visit this forum. In this case I thought my contribution might be helpful.

PS. Along with 13 million others I listen to Radio 2 which has just won an an award for the most successful radio station in the UK. I'm listening to it now. Wink

<edit typos>
« Last Edit: Jan 28th, 2005 at 4:58am by Hagar »  

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Reply #22 - Jan 28th, 2005 at 4:50am

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Can you or many other people program in XML? The answer is YES. We've all downloaded the Scenery SDK, plugged stuff into the formula that was given to us and beamed when our first object appeared in the scenery after annoyingly seeing the BglComp screen just keep flickering because we had errors (and I still get emails every week even now asking why people can't make BglComp work - so there's lots of people out there doing it).

XML on its own is easy as you say. This is why your makescenepack is not obsolete as it lets you see exactly what is going on in a simple and guided way. I would not be using Gmax or even having a discussion about XML - or even have a clue what XML is about without the pack!

The difficult bit is Gmax - I'm using it to create macros for sheffield city. I'm afraid the standard of objects im creating hasn't risen yet unfortunately! (no there not made in eod!) I found it difficult - i'm not very experienced I know but Ive been sitting in front of a computer for a fair long time! From the point of view of whats best its going to be exactly what you say - but unless they are happy placing default objects only can you recommend it to a beginner?

http://uksd.2.forumer.com/index.php?showforum=12

Would you mind if I use some of your thoughts Roller to create a sort of a beginner what to do guide/whats best to do guide? Then we could use it as a sort of blanket answer - this thread has a lot of info in but it may as well be in binary Smiley

Birdman.
 
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Reply #23 - Jan 28th, 2005 at 6:34am
RollerBall   Ex Member

 
Quote:

The difficult bit is Gmax........From the point of view of whats best its going to be exactly what you say - but unless they are happy placing default objects only can you recommend it to a beginner?


Thanks for your input Bird - very perceptive as usual.

I have to say --- YES. That's where a beginner now has to start. If they learn EOD it will be wasted time, effort and knowledge unless they see it just as an exercise in learning the basics of what model building is all about before going onto the real thing.

Put it this way - your son or daughter wants to learn to play the piano. Do you get them to learn how to play a toy piano first? Some people might - I'm not sure I would.

Equally there are others who will be happy just playing their toy piano for the rest of their lives - but I guess they won't ever want to create great symphonies for others to hear.  Roll Eyes  Tell that to people like Mel Rafi.

Tell you what - in a couple of years time people will be asking what EOD was and what it was used for - remember DOD? And there will still be a constant influx of new scenery designers into the field.

PS

What is it about this place that as soon as you use a 'harsh' word about anything there's a sharp intake of breath and you get stupid comments about not being 'constructive'. Sometimes you have to point out the glaringly obvious to be constructive.

The sim has moved on a long long way since even FS98 and the demands of simmers (yes, even for freeware) have rightly increased accordingly. Just take a look at the Robin DR221 in the screenie forum and the same applies for scenery. More so in some respects because as I've pointed out on many occasions, when you're 'flying' an aircraft you don't see the model. But you see scenery all of the time and it's that that makes your overall simming experience 'real' or not for most of the time.

Programs like FSSC and EOD were OK for FS98 - the graphics engine then couldn't cope with anything other than angular cylinders rather than smooth round ones and simple textures.

Now it can - it's exactly what people have paid the extra for. And frankly if you think that sceneries created in FSSC (and I include my Kai Tak in this) with flashing textures (look round the bases of the radio masts and radar towers) and FSSC 'default' objects like hangars with their simplistic shapes and even more simplistic textures (at least I've never used any of them), have merit for the latest version of the sim (let alone future ones) then I'm afraid I have to disagree.

And sorry, I will go on saying so as it's only by being critical that you generate improvements in any area. If you don't want to listen, that's OK. But if it upsets anyone's sensibilities, tough. I'm entitled to my opinion and I have the right to voice it just as others have.

But do please tell me if I've been critical of any individual or their efforts ......  Tongue
 
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Reply #24 - Jan 28th, 2005 at 7:03am

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And sorry, I will go on saying so as it's only by being critical that you generate improvements in any area. If you don't want to listen, that's OK. But if it upsets anyone's sensibilities, tough. I'm entitled to my opinion and I have the right to voice it just as others have.

But do please tell me if I've been critical of any individual or their efforts ......  Tongue

Can I try to put the record straight on this as I think you misinterpreted my comments. This is easily done in print as you can't see me when I'm typing. It's quite possible that I misinterpreted yours for the same reason.

I don't think I accused you of criticising anyone. I merely picked up on your comment that Brittair quoted & gave my opinions. In fact if he hadn't picked it out I wouldn't have noticed it. You should know me well enough by now to know that I have strong opinions on a wide range of subects & I'm not afraid of expressing them. I would never intentionally upset or offend anyone. If I do I'm the first to apologise. We've come a long way together in this fascinating hobby & I think we always agreed on the important things.

I realise that I'm no longer up-to-date & you always knew far more about the practical side of scenery design than me. For that reason I usually steer clear of the Scenery Design forum. One reason behind this is that my machine is not capable of running FS9 any sense & until I can afford to update it I can only use it for troubleshooting other people's problems. This is what I've always been most successful at. Maybe I should stick to that in future although it gets more difficult each day to keep up with.

I like to think that I've done just a little to get people started with many aspects of CFS/FS & my mailbox seems to confirm that. I received one only this morning asking for advice on FS98. OK, I accept that I'm a has-been & possibly outstayed my welcome. Maybe it's time to move on. All I ever wanted to do is to help others get the enjoyment out of the hobby that I've had for the last 6 years. I think that on the whole I succeeded.

Please don't let me stop you from helping others in the same way. If it wasn't for people like us the hobby would be much poorer.
 

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Reply #25 - Jan 28th, 2005 at 7:41am
RollerBall   Ex Member

 
Smiley

Doug - hopefully you've seen your PMs by now

Roger
 
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Reply #26 - Jan 29th, 2005 at 7:56pm

Lurch16th   Offline
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All i want to do is take a sattellite or aerial photo of my home state, Pa.,(even though it's mostly 5 years old and only available in black and white)

and insert it as a terrain texture in MSFS 2004.  hopefully get it to drape over the exsiting terrain mesh.

then take a color  aerial photo of my neighborhood and insert that onto the black and white texture of the whole state.

Is there a tutorial, step by step, on how?



I already downloaded all of the MS SDK's and docs, but just don't understand how to make the inf file, etc.

Noticed the USA map program mentioned and installed that but it keeps insisting on downloading th same zoomed in are.

any leads appreciated.
ps.
all of you genius's out there that make this stuff, i for one appreciate your long hours and hard work.  it has brought enjoyment to millions over the years.
 
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Reply #27 - Jan 31st, 2005 at 11:14am
Straferr   Ex Member

 
Looks like quite a discussion. I would like to add this. Back in the days of FS4,5,6 things weren't too user friendly. You could do certain things. And if you were any programer, you could do more. After 1995, it picked up a pace. One big reason was Falcon3.0 and 4.0 by Spectrum Holobyte. It trounced Microsoft with market share and high fidelity. It came from the program we used in the air force. That is because Spectrum Holobyte was a spinoff of Sphere. They did the airforce contract. The good part was the tremendous scenery detail and the excitement. The bad part was the lack of customer support. Gilman Louie made his money, purchased Microprose, and failed to support those who purchased his products. Bill Gates saw the problem for himself and "Microprose" and decided to change the world. That is when the combat sims started arriving. Bill's products drowned Gilman Louie.

Part of that customer support is the encouragement for 3rd party developers. Quite frankly, the boys at MS may be good; but they can't think of everything. They get ideas from 3rd party stuff. The popularity of MS has been in the subjects offerred and the 3rd party user friendliness. If that is interrupted, Bill once again chances losing that market share that keeps him in flight sim business. He knows that many people will change to X plane or something else that isn't there yet.

The point is:  3rd party developers are a huge cheap way of advertising. If these forums suddenly said MS is giving them the shaft, people read it and buy another brand. Whatever happens in the future, there will be a way of backwards compatibility enabled. Or,  Bill will start losing again. And, his stockholders won't like that.
 
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Reply #28 - Jan 31st, 2005 at 8:00pm

Lurch16th   Offline
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Can anyone answer my questions?
 
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Reply #29 - Feb 1st, 2005 at 3:42am

brittair   Offline
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Quote:
What is it about this place that as soon as you use a 'harsh' word about anything there's a sharp intake of breath and you get stupid comments about not being 'constructive'. Sometimes you have to point out the glaringly obvious to be constructive.


I have no problem with your view thats what is great about this forum.  I was merely trying point that beginners, (and I include me in this) just need to get some feedback like Birdman did for my RAF Leeming so I could learn and get better.  Please keep on giving your frank views as they help others to look at things differently.  Sorry if you thought I was having a dig.  Brittair
 

...
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Reply #30 - Feb 3rd, 2005 at 8:33pm

mikebigtoe   Offline
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Guys,
A lot of us "newbies" to creating scenery look at this forum for a place to start. Reading threads about taking offense to comments draws attention away from what this forum is all about. Helping one another. That can't be accomplished by having to sort through 15 threads of "your taking my comments all wrong" to find the one post that gives us our information that we need. A question started this topic "Which are the best software for creating scenery in 2004"
So please answer the question. Please tell us what programs you use and where we can find them and then move on. That would serve us all a lot better than reading peoples complaints about comments made in this topic.
Thanks,
Mike
 

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Reply #31 - Feb 6th, 2005 at 8:19am

Lurch16th   Offline
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Can someone answer my question back on page 2 or should i post it on a "Terrain/mesh/texture" forum or thread?
 
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Reply #32 - Feb 7th, 2005 at 11:42am

bm   Offline
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Im afraid lurch that photorealistic terrain is quite specialised and I don't know of anyone here who does it. Holger who occasionally checks in will know but he hasn't been for a while.

You might want to try downlaoding a few photo realistic terrains to see which are best and which programs were used. I have looked on avsim & found that a few were made with photoscenerymaker:

http://library.avsim.net/search.php?SearchTerm=photoscenerymaker-1.2.1.zip&CatID...

Other then that I cant help

Birdman
 
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Reply #33 - Feb 8th, 2005 at 5:42am

Lurch16th   Offline
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even this helps. at least i now know what it's called and thus have a starting point.
 
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Reply #34 - Feb 8th, 2005 at 9:08am
RollerBall   Ex Member

 
pscmkr.zip

--- Photo Scenery Maker 1.2

Photo Scenery Maker is photo scenery creation tool for FS2002/FS2004 (like TerraBuilder).

---
Takuya Murakami <tmurakam@mtd.biglobe.ne.jp>

Have it but have never installed or used it.
 
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Reply #35 - Feb 9th, 2005 at 3:15am

Bombardier101   Offline
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When I try to download FSSC full installation it tells me there's a 403 error (in other words it says I'm forbidden to access the PHP file that lets me download FSSC! AARRGGGHH!). Can anyone help....? Sad Cry Angry
 

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Reply #36 - Feb 9th, 2005 at 7:25am

brittair   Offline
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I had the same problem the other week.  If I remember right I think I had to register with avsim and go through their library to find FSSC.  I did prove frustrating but got there in the end although there is probably a better way it worked for me.

hope this helps
 

...
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Reply #37 - Feb 9th, 2005 at 8:37am

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Thanks. I hope AvSim is free... Undecided
 

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Reply #38 - Feb 9th, 2005 at 9:41am

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What do you do the search for? And which Category? ??? ??? Angry
 

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Reply #39 - Feb 9th, 2005 at 11:31am

brittair   Offline
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Try this link

http://library.avsim.net/esearch.php?CatID=fs2002sd&DLID=40836

I hope it's okay to do this ???
 

...
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Reply #40 - Feb 10th, 2005 at 4:46pm

Lurch16th   Offline
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Where can i find this pscmkr.zip?

Does it do the same thing as Terrabuilder and or this FSSC program?


 
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Reply #41 - Feb 11th, 2005 at 8:33am

Bombardier101   Offline
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Everyone should try Airport. It's very freindly if you get to use it right (took me a little while Undecided Lol!). Get it at www.airportforwindows.com. I create my scenery with it with pride Grin
 

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Reply #42 - Feb 11th, 2005 at 8:43am

Bombardier101   Offline
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Thank you
heaps
Brittair. I've finally got hold of FSSC thanks to you Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy

More addon scenery for me, eh?

Regards,


Bombardier
 

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Reply #43 - Feb 12th, 2005 at 10:32pm

Lurch16th   Offline
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hmmm, a vey basic snag i found was PhotoScenery Maker requires as one of the first step is a COLOR  bmp
satt or aerial photo.  I have only found my area in black and white.  bummer
 
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Reply #44 - Feb 13th, 2005 at 3:37pm

bm   Offline
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Perhaps you could increase the colour depth in an image editor such as irfanview to fool Photoscenerymaker into thinking it was a colour image.

Might be worth a try.
Birdman
 
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Reply #45 - Feb 16th, 2005 at 1:06pm

Lurch16th   Offline
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As it turned out I wanted to trace my driveway using colors from the Paint program. So apparently all you have to do is add even 1 pixel of a color and it becomes a "color" photo.

Photoscenery maker worked pretty well. Actually took an area(about 3/4 mile) of aerial photo and placed it exactly where it's supposed to go. 
My own residence was in the photo as a reference. 

However, even though i used very precise Lat/Long coords, when I fly over the area, 

the aerial photo texture is surrounded by large square of blue, which sure looks like water texture(light blue)


I ran PSM several times and made sure i did processes one at a time and left out the "merge Alpha texture' part, thinkin the sim thinks there's supposed to be water there.

Don't know if it means anything, but so happens, i had traced all of the roads in the aerial with a light blue color, almost, (if not the same as) the water texture color.

The "light blue" roads end at all 4 sides of the aerial photo.

Anybody have any ideas about getting rid of the light blue border?   It's possible that my photo uses an area which is smaller than a standard "scenery cell" or something.


http://www.evenlink.com/samcb/aviation/NHBD.jpg
 
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Reply #46 - Feb 17th, 2005 at 8:27am

bm   Offline
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You don't even need to add colour to turn it into a 'colour' picture. Just increasing the colour depth in irfanview would do the trick. Adding a pixel of colour does the same thing (but then you have 1 pixel of colour Wink)

Looks like your doing well - thanks for showing us how it’s coming on. Never done or seen anything like that being done so it’s great to see.

Quote:
Anybody have any ideas about getting rid of the light blue border?   It's possible that my photo uses an area which is smaller than a standard "scenery cell" or something.

That seems likely. Perhaps photo scenery maker fills the rest of the cell in with alpha channel. Could you put a screenshot of the default terrain in as the alpha water texture? Then you may get the water being replaced by that. It’s only a suggestion (and a bad one at that!). Apart from that I’m afraid it’s currently beyond me. You will have to seek higher council Grin

Thanks
Birdy
 
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Reply #47 - Feb 17th, 2005 at 11:47am
RollerBall   Ex Member

 
Quote:
Anybody have any ideas about getting rid of the light blue border?   It's possible that my photo uses an area which is smaller than a standard "scenery cell" or something.



Yes, it looks as though your scenery element is smaller than a LOD cell. The FS world consists of a water cylinder and the global land mass is mapped over the cylinder (I smile wrily when I see all the 'complaints' about the 'faults' in the sim from people who have no idea of the complexities involved in doing this).

Imagine an eskimo cutting a hole in the ice. I think that is how the program you are using is working from the look of it. Then the bit you are replacing is smaller than the bit you have cut out.

I don't know what's involved, but you really need to drape your photoreal element over the existing mesh rather than replace a chunk of it. Otherwise the element you are creating would need to be EXACTLY the same size as a whole or multiples of a whole LOD cell.

Does that make sense  ???
 
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Reply #48 - Feb 17th, 2005 at 7:55pm

Lurch16th   Offline
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yeah, i remember reading about the water cylinder with land mass draped over it.
I thought i had draped it over the existing mesh.   if not what do i need to do.

I remember reading about modifying the .inf file to force the aerial photo to be placed in a specific spot.

think i'll keep track of what i did and when i get it right, then do a step-by-step tutorial.
 
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Reply #49 - Feb 19th, 2005 at 6:56am

Tasmanet   Offline
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Have a look at
http://www.terrabuilder.com/

>Help
>Technical Bulletins
>Scenery Display Problems

A tutorial would be great.
 
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Reply #50 - Feb 19th, 2005 at 9:18am

Bombardier101   Offline
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Hi guys,

Where do you type in the lat-lon coordinates of your scenery in FSSC?


Regards,

Bombardier
 

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Reply #51 - Feb 19th, 2005 at 10:44am

Lurch16th   Offline
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That's great Tas,
However, if you look at the very last photo of the example where the satt scenery doesn't fill any of the LOD cells,  that is the same as the screen shot that i just posted.  It didn't fill any one cell, but scenery was created.  So what does that mean?

I got the same result when i edited the inf file to force a LOD = 13, so simply doing that won't solve the problem and leaving it out didn't make it any worse.

What i will do though is go back to the same USGS site,pan north, south east and west, getting sreens of each,  expand the original photo canvas to exact LOD cell size and copy in the pans.

Is  there an easier way to use any sizeaerial photo and just drape it on top of the mesh, like mentioned above, without all the copy/paste etc.?
 
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Reply #52 - Feb 20th, 2005 at 2:57am

brittair   Offline
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Bombadier, In FSSC to put in the lat/long co-ords, Edit, Scenery Properties, Dimensions.
 

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Reply #53 - Feb 22nd, 2005 at 6:46am

Bombardier101   Offline
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That was why my scenery wasn't working!! Grin Grin Grin Grin
 

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Reply #54 - Feb 22nd, 2005 at 12:04pm

brittair   Offline
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Glad I could help
 

...
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Reply #55 - Feb 23rd, 2005 at 6:59am

Bombardier101   Offline
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Hi again Brittair,

Gotta prob; when I make a flat area that is elevated above the ground and put a polygon there it shows up as patches of sand, not a large area of sand!!??? ??? ??? ??? Can you help me out? ???
 

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Reply #56 - Feb 23rd, 2005 at 7:06am

brittair   Offline
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Could you clarify what you are creating and post an image of the problem, not sure I understand the problem.
 

...
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Reply #57 - Feb 23rd, 2005 at 7:39am

Lurch16th   Offline
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Can anyone answer my question?

Is  there an easier way to use any size aerial photo and just drape it on top of the mesh, like mentioned above, without all the copy/paste etc.?

ie, if you use a photo that is smaller than a LOD cell how can you make it drape over the existing scenery as opposed to replacing it?
 
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Reply #58 - Feb 23rd, 2005 at 8:55am

brittair   Offline
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Sorry Lurch I do not know much about this area. 

I did use an aerial photo to create an airfield by placing it as a background in FSSC, scaling is using known building sizes, runway orientation and made it visible in FS9.  I then used AFCAD to create runways and taxiways etc.

Hope this helps
 

...
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Reply #59 - Feb 24th, 2005 at 4:50am

Bombardier101   Offline
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Sorry about the lack of info Brittair. Now I've created a flat area in FSSC and then I do a polygon on the flat area and choose a sand texture for the polygon. When I go into CFS2 it isn't one big polygon, it looks like a sand checkerboard Angry Angry Angry ??? Roll Eyes Embarrassed Might help to say the flat area is actualy elevated. ???
 

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Reply #60 - Feb 24th, 2005 at 5:46pm

archtx   Offline
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Hi....I'm new to this forum, so I thought I'd jump in and get my feet wet. I'm one of the ones that do things mostly for my on pleasure, because my sceneries do not always have the qualities of some of the ones on the major download sites. But everyone I do gets a little better. I also have a hard time learning the newer programs (d*mn, I'll miss EOD!)...and have not mastered GMAX. But I haven't seen anyone on here mention SBuilder, and I think it is one of the best programs out there. There is an island tutorial for it, and I guarantee if you do that tutorial, you will learn SBuilder. Once you use it, it is quite easy....and I have found out how to fix many "irritating" things in FS2004 that I haven't been able to fix with FSSC or AFCAD.

1. mesh
2. default airport polygons and flattens.
3. ugly little default rivers that look like a narrow blue string.
4. Shorelines
5. Relocating default roads and rivers that are in the wrong place, or run up the side of a hill instead of a river valley. (in conjunction with defarea to erase the old ones)
6. Landclass (although EZ-Landclass is easier)
7. Place objects
8. excludes

and more.

If you are having trouble in any of these areas, try it out. The help files are pretty good...but be sure and at least read the Island Tutorial.
 
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Reply #61 - Feb 25th, 2005 at 5:32am

bm   Offline
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Thanks archtx - Sbuilder sounds similar to Ground2K4 with almost exactly the same functions. I think I have it somewhere but G2K4 fulfilled my needs so I didn't look any further. I seem to remember it being shareware with limited functionality, which always puts me off (forgive me if I am wrong!).  I'll have a go with Sbuilder though and see what happens!

G2K4 is also a little difficult to understand at first so this step-by-step tutorial is essential:
http://library.avsim.net/search.php?SearchTerm=ground2k_for_beginners_121649.zip...

Can Sbuilder delete the default flattens easily? I'm having a nightmare with BiA_V4 (EGGD) - M$ really screwed up with the default flattens.......

Nice to have a new face on the scenery design forum! Welcome to SimV Cheesy

Lurch - Perhaps you could try one of the above (G2K4 or Sbuilder) to create a VTP1 polygon with your map - might work. I believe a VTP1 as apposed to a VTP2 polygon allows you to manipulate the placement of the texture (I.e. your map within the polygon. Don't quote me on this though!

Thanks,
Birdy
 
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Reply #62 - Feb 27th, 2005 at 9:18pm

Tasmanet   Offline
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Hi

Finally got Scenery Builder up and running.

If you are haviving trouble with
"runtime error 339. Component TABCTL32.OCX or one of it dependecies is not correctly registered."
or similar try the following

"Hello,
The following may be important:

"Component TABCTL32.OCX or one of its dependencies is not correctly registered: a file is missing or invalid."

- This error has been reported with all versions of Windows.
To fix this error...

- First download TABCTL32.OCX and copy it into the \Windows\System32 directory.

- Then, open the run dialog box using "Start | Run..." and enter "Regsvr32 c:\windows\system32\tabctl32.ocx" to register the DLL.

Regards, Luis"

* Please note that there is a SPACE after "regsvr32" and before the rest of the command.



More info on the 2 files I had trouble with.

http://www.ascentive.com/support/new/support_dll.phtml?dllname=COMDLG32.OCX

http://www.ascentive.com/support/new/support_dll.phtml?dllname=TABCTL32.OCX

 
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Reply #63 - Mar 4th, 2005 at 5:15pm

Lurch16th   Offline
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Still working on my little project.  Trying the Terrabuilder lite.

Anyone know where the "Altitude maps" can be found, which are refferred to in Terrabuilder?

It appears that they might be in MSFS, in one of the directories.
 
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Reply #64 - Mar 7th, 2005 at 9:20am

Lurch16th   Offline
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ok, after weeks of diddling with Terra Builder Lite, Photoscenery Maker and MSFS SDK 04, I have only been able to place my aerial photo into MSFS with the blue"water" texture border around it or not at all.

The aerial photo looks good but can't get rid of the water border. 

The tutorial in Terra Builder says that if the photo does not completely fill a LOD terrain square, that it will be discarded.  Not so.  The portion of the photo shows up and the unfilled LOD square portion shows up as blue water.

I have enough photo to fill 2 full LOD squares, but can't get just those 2 to show up.


It ain't easy. yet!


I've tried everything i can think of and i'm sure it's something simple.  So next, i'll try the SBuilder.
 
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Reply #65 - Mar 7th, 2005 at 9:43am

bm   Offline
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Well done for persisting - I wish you luck with your next attempt Smiley I guess if that doesn't work the only other way I can think of would be placing the picture as a background image in good old FSSC.
 
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Reply #66 - Mar 11th, 2005 at 2:50am

neilperrin   Offline
2nd Lieutenant
West Sussex, United Kingdom

Gender: male
Posts: 1
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Hi

I'm new to FS9 scenery design and have been trying to get Sbuilder to work on my system. When I click on the "aircraft" icon all I get is "Run-Time Error 76" Path Not Found. There is no documentation that comes with this package and it provides no opportunity to set a path. I have installed SCASM.EXE in the same folder as SBuilder. I'm running WinXP on a P4 3.2 ghz machine. I don't have Win SP2 installed, and if that's what it takes to make SBuilder work then I'd rather not bother.

I guess the error message might be something to do with a VB file that I don't have in my Windows folder. I'd be very grateful to anyone who can give advice on how to resolve this problem so that I can at least get into Sbuilder.
 

Neil Perrin&&EGKK (London-Gatwick)
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Reply #67 - Mar 11th, 2005 at 4:09am

bm   Offline
Colonel
UK

Gender: male
Posts: 1177
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Being a payware/shareware program perhaps the author would be the best person to contact. He is bound to be able to give expert advice. Apparently these authors tend to respond very quickly.
 
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Reply #68 - Mar 11th, 2005 at 9:08am

Lurch16th   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 38
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I don't think i'm going to mess with SBuilder, after some of the posts.  The problems i've had may have something to do with how i manipulated the aerial photos.

None of thebgl or bmp files, made in Terra builder lite works in msfs 04 at all.  But what i have done is used Terrabuilder to make the .INF file and then use the MSFS SDK's for 04 to do the rest.  I'll keep you posted.

Another thing i'm doing is switching to Terraser/MS for the images, which has a 4m/pixel res which is much closer to what the SDK's use and very good grid lat/lon feature.
 
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