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FS Scenery Programs (Read 2729 times)
Nov 6
th
, 2004 at 3:33pm
xumepoc
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Colonel
From all the thing I lost,
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Hi. Can you tell me which are the best (freeware or payware) software/programs for creating FS Scenery for FS2004
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Reply #1 -
Nov 8
th
, 2004 at 7:02pm
Ijineda
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yah please mention some!!I would love to create my own scenery!
Intel Quad Core 2 Extreme Q6600 @ 2.60GHz - Radeon HD 4850 - P5N-D - 4 GB RAM
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Reply #2 -
Nov 9
th
, 2004 at 4:52am
bm
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This is a very difficult question. There are many answers, and I don't even know myself. However I'm going to answer it
The simplest way is to create the taxiways & aprons is with AFCAD2. Then you can add 3d objects etc with FSSC &/or XML code. You can add loads of objects from the FS2004 object bank using Rollerballs User friendly design package which may help some to understand what this XML code stuff is about
To make macros for use with FSSC you can use Easy object Designer or FSDS(2). To create macros in XML format you need to use GMAX and do all sorts of fiddly stuff, which I can't help you with!
Anyway I believe that’s the best I can do!
Birdman.
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Last Edit: Jan 26
th
, 2005 at 12:03pm by bm
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Reply #3 -
Nov 9
th
, 2004 at 4:59am
bm
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Colonel
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Flight Simulator Scenery Creator:
http://www.fssc.avsim.net/
Easy Object Design:
http://www.echos.ch/eod/
Rollerballs User friendly design package:
http://www.simviation.com/fsdesign_scenery8.htm
AFCAD2:
http://www.simviation.com/fs2004utilities1.htm
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Reply #4 -
Nov 9
th
, 2004 at 8:36am
Ijineda
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Vienna, Austria
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great, thanx a lot! I will try my best...
Intel Quad Core 2 Extreme Q6600 @ 2.60GHz - Radeon HD 4850 - P5N-D - 4 GB RAM
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Reply #5 -
Nov 9
th
, 2004 at 11:31am
RollerBall
Ex Member
Quote:
You can add loads of objects from the FS2004 object bank using Rollerballs User friendly design package which may help some to understand what this XML code stuff is about
Hiya Bird
Thanks for the mention but things have come on some since.
Forget AFCAD2.
YES forget AFCAD. It now has major limitations. I'm sorry Lee, but Tom Hiscox has now done it while we've been waiting.
Use SceneGenX by Tom of Airport fame. It does the lot with a user-friendly GUI interface, FSUIPC connection, the works.
You can do all the same stuff as AFCAD (OK, it's a bit more tricky to do things like taxiways, but stuff like navaids is a snip) but you can also add objects from the default FS9 library including objects that previously were inaccessible (like area delimited ones - he includes loads of buildings from DFW for example). Plus it will let you add objects from libraries that people will be creating in the future.
I used it as an experiment to create my Brentwood STOLport and only used AFCAD as an additional tool to confirm my position references.
At the moment you have to use Airport (but with the same background bmp on the same scale as SceneGenX) to set your excludes and flattens but pretty soon Tom will have those in SceneGenX as well.
So there you have it. Now can you see why I've been telling everyone to forget about FSSC and use Airport. It's THE design tool of the moment. There's nothing else like it right now.
I dunno - should keep my mouth shut. Now EVERYONE will be out there making incredible sceneries.
Roger
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Reply #6 -
Jan 23
rd
, 2005 at 10:16pm
Spidious
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Colonel
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Illinois, USA
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USA Photo maps is a free program at
http://jdmcox.com/
.
You can use it for the color photo-real part of the texture part
You just have to figure out how to do it and have the time to do it. It is rally quite a amazing FREE program. Just type in your address and it will come up. Then zoom out.. Way out. I have almost the whole state of central Illinois. Champaign to Chicago. Then around Las Vegas and San Francisco !
Remember&&
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Reply #7 -
Jan 25
th
, 2005 at 8:32am
brittair
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why oh why did I start
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Is it me or once you get the hang of one way another appears and you are now out of date. Just geting the hang of FSSC and FSDS and now everyone is on about scenegenx and some GUI. ???
Teach me to look away for a couple of days now I feel I am have to strat agian
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Reply #8 -
Jan 25
th
, 2005 at 8:46am
Hagar
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My Spitfire Girl
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Quote:
Is it me or once you get the hang of one way another appears and you are now out of date. Just geting the hang of FSSC and FSDS and now everyone is on about scenegenx and some GUI. ???
Teach me to look away for a couple of days now I feel I am have to strat agian
Confusing ain't it.
It was different back in the days of FS98 when there was only one way of doing it but things have since moved on. The problem now is that there's too much choice & everyone has their own favourite programs.
New methods & the programs developed to take advantage of them come along all the time but the basic principles don't change. Learning to use any scenery design program will make it easier to understand & use the later ones as they appear. My advice would be to start out with the latest one available. No sense in going backwards. I've never used it but if I was just starting out I would try SceneGenX. You will still need to be familiar with Airport for Windows for features not yet possible with SceneGenX.
(The Exclude & Flatten areas that RollerBall mentioned. See above.)
Also read all you can find on the subject.
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Reply #9 -
Jan 25
th
, 2005 at 8:56am
brittair
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why oh why did I start
doing this !!!
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Thanks Hagar, it certainly changes fast now. I just got used to FSSC and FSDS and have just uploaded my first project RAF Leeming to SimV so thanks to everyone in the Forum for their help getting me this far. Birdman thanks for testing it and the texture help.
As leeming works in both FS2k2 and FS9, I am just unsure whether to finish of my other plans for RAF Dishorth, Topcliffe and Linton on Ouse as well as RAF Tinwald Downs (Dumfries) decommissioned after the war as I have already got the backgrounds and runways created in FSSC and the macros from my Leeming project. Or do I move on ??? ???
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Reply #10 -
Jan 25
th
, 2005 at 9:06am
Hagar
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My Spitfire Girl
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Hi Brittair. I'll look out for your RAF Leeming & check it out. I always liked FSSC as I find it easier to use than Airport. I use whatever I find easiest. This is purely my opinon but if the methods & tools you're using do what you want I would stick with them.
It never does any harm to check out new things as they appear. I once tried to keep abreast of all new developments (not only scenery design) as soon as they became available but sadly this is no longer the case. It also made me a "Jack of all trades" but master of none. I know enough about the basics of most things to do with FS/CFS to give anyone a good start. Then it's down to them. RollerBall is the best one here to give advice on this subject now. I trust him & his opinions.
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Reply #11 -
Jan 25
th
, 2005 at 1:04pm
RollerBall
Ex Member
Quote:
Is it me or once you get the hang of one way another appears and you are now out of date. Just geting the hang of FSSC and FSDS and now everyone is on about scenegenx and some GUI. ???
Teach me to look away for a couple of days now I feel I am have to strat agian
Sorry brittair, but things do move on.
Problem is that the stated policy for future sims is that they WILL NOT be compatible with sceneries created in anything other than XML.
Therefore all the existing BGLC stuff (FSSC, Airport) will be totally obsolete. Only scenery created by direct XML coding, SceneGenX or AFCAD will work. Rwy12 will also work but it's an object placer, not a complete scenery design package.
As yet there is an unsolved problem that may cause M$ to rethink this non-backwards compatible policy, which is that although you can create exclusion rectangles in XML, you can't do flattens. You can therefore only use SCASM based code, which means that you've got BGLC by the back door.
Watch this space to see how they get themselves out of that one
BTW
XML uses object libraries - and the objects can at present only be created and exported from GMax. So this means that nice little user-friendly EOD will also go by the board. I just haven't had the time to learn GMax so I'm bu**ered at the moment.
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Reply #12 -
Jan 25
th
, 2005 at 1:14pm
Hagar
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Just bear in mind that these latest design tools are only compatible with FS9 (I think so anyway). The programs & utilities you need will depend on the sim you're creating the scenery (or aircraft) for. Everyone seems to naturally assume that it's for the latest version, whether it be FS9 or CFS3. My specific interest is CFS2 for which I find FSSC perfectly satisfactory. The same can be said for FS2002, using AFCAD & FSSC (or Airport).
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Reply #13 -
Jan 25
th
, 2005 at 1:44pm
brittair
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Colonel
why oh why did I start
doing this !!!
North Yorks, England
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I started Leeming on FS2002 ( ready to download
http://www.simviation.com/fs2004scenery41.htm
) but finished in FS9. I run both just now but think I will be focusing on FS9 from now on.
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Reply #14 -
Jan 26
th
, 2005 at 10:37am
bm
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The problem with this new method, unless they are experienced with a computer a newbie or beginner is going to find all this XML stuff very difficult.
Firstly setting up sceneGenX is going to be hard for them - they are going to get very frustrated with it stopping every five minutes because they pressed a wrong button.
Then you have Gmax, a handful to learn even if you know the basics of scenery design, but I would say its way too difficult for most beginners.
I can't see currently (build 32) what advantages ScenegenX has over AFCAD2 in terms of taxiway and ground layout – nothing or anything with huge advantage. With AFCAD2 you can start up and add you taxiways etc in a matter of minutes.
I agree that FSSC has had its day, and scenegenx & gmax are the best tools to use, (especially when ScenegenX is released officially) - but I don't believe that everyone will be able to jump straight in the deep end. If newbies come up against a brick wall at every corner they are just going to give up.
If they use AFCAD2 for the ground. ExcBuilder to remove default signs & buildings etc & Createsign to create XML signs. Then use FSSC to place objects made with EoD on top. Then as they get confident they can start using Obplacer XML to place MDL objects.
That’s mostly XML stuff – it would just mean they could do most of it the easy way and as they get more experienced they could start using the more complicated Gmax for objects. Once they have done a project with something like that then they’ll be ready to start with ScengenX & Gmax exclusively.
It's a great shame that MS are going to leave the backward compatability completely. I wont miss the FSSC taxiways though!
Birdman.
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Last Edit: Jan 27
th
, 2005 at 4:15am by bm
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