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Problem with scaling (Read 157 times)
Nov 2nd, 2004 at 2:54pm

stiz   Offline
Colonel
Yorkshire-England

Gender: male
Posts: 661
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I've been building a tree block for CFS2 that gives an impression of loads of trees but without all the objects.

The problem is that it just will not scale right. I've tried it on several PCs but still the same thing.

Is there any way off changine the scale of the object when its been compiled as a bgl?

Please please please please help me sort this problem out.

Thanks in advance.

Stiz

« Last Edit: Nov 3rd, 2004 at 8:07am by stiz »  
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Reply #1 - Nov 2nd, 2004 at 3:04pm

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

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Posts: 4515
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Okay, I tried the link and then tried to click to get to the images, but I have to be a member of Sim Outhouse.  Roll Eyes At the moment I am not wiling to go through the rigamarole to mess with it.

Please, no linking.

If you would like us to help you, we'd be more than happy to, just post the images.
 

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Reply #2 - Nov 3rd, 2004 at 8:11am

stiz   Offline
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Yorkshire-England

Gender: male
Posts: 661
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I wasn't aware that you had to be a member to see the images.

I'll removed the link and post the screenshots here.

Sorry about the linking.

Stiz
 
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Reply #3 - Nov 3rd, 2004 at 10:22am

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
Sokay.  No harm, no foul.  Its just a nuisance to see that kind of thing over there.

If someone gets a link on another site to come here, there isn't anything in the way that prevents them from seeing anything we have posted. Roll Eyes
 

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Reply #4 - Nov 3rd, 2004 at 12:02pm

stiz   Offline
Colonel
Yorkshire-England

Gender: male
Posts: 661
*****
 
I think its becaus they kept getting attacked so for full features you have to be a full member  ???

Anyway back onto the problem:

This is what it looks like when i make it into a api macro (using FSDSv2.24 for the building and compiling the api)

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and tis is what it looks like when its converted into a bgl file using scasm.

...

and

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Stiz
 
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