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Dr. Strangelove (Read 249 times)
Nov 1
st
, 2004 at 4:47pm
SkyFod
Offline
2nd Lieutenant
I love YaBB 1G - SP1!
Posts: 1
I have 3dsmax 6, Poser 5, MSFS 2004.
How hard would it be to put a poser figure on top of an airplane like in the movie Dr. Strangelove?
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Reply #1 -
Nov 1
st
, 2004 at 4:51pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
If you build and compile everything yourself, not hard.
BRing your poser figure into 3DSMax, export as x file, compile with the makemdl.exe, and create the folders/files for FS2004.
Considering that poser figures tend to have high polygon counts, I'd expect an unsmooth 2-3 fps in FS2004.
Of course, if you do a less polygon intensive setup, so much the better!
Good luck!
Felix/
FFDS
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Reply #2 -
Nov 1
st
, 2004 at 11:57pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
What is Poser 5? I assume its a modelling prog for people, right?
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Reply #3 -
Nov 2
nd
, 2004 at 4:21am
Firestriker
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Colonel
Gearhart, Oregon
Gender:
Posts: 274
Ender,
Generally speaking, Poser is not a modeling program but more of a rendering system. Most Poser addon characters are actually constructed outside and then imported into Poser. You do setup a bone system in Poser so you can bend body parts. Then you build a scene with the characters and props much like building a scene in a movie. You can animate objects using key frame animations, and manipuate lights and cameras in the scene. Once you have a scene built you render it to an image file or in the case of an animation you can make an AVI/MPG digital movie type file. Like so many other programs nowadays, there are tons of plugins and addons, even one called Mimic so you can make a characters mouth move like it is talking in time with a wav file. Here is a simple render
Lou
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Reply #4 -
Nov 2
nd
, 2004 at 10:46am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
What's the poly count on that?
Or does that term even apply?
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Reply #5 -
Nov 2
nd
, 2004 at 11:08am
Felix/FFDS
Offline
Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Quote:
What's the poly count on that?
Or does that term even apply?
It's like a Rolls-Royce, Lamborghini, or Ferrari - if you need to ask, you can't afford it.
Felix/
FFDS
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Reply #6 -
Nov 2
nd
, 2004 at 12:16pm
Firestriker
Offline
Colonel
Gearhart, Oregon
Gender:
Posts: 274
hehehe....
Body = 74510 faces + 12 1950x1950 textures
Hair = 10351 faces + 3 3000x3000 textures
T-shirt = 5234 faces
Skirt = 3238 faces
Boots = 1695 faces each
--------------------------------
Total = 96723 faces
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Reply #7 -
Nov 2
nd
, 2004 at 1:26pm
Felix/FFDS
Offline
Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Quote:
hehehe....
Total = 96723 faces
At least *I* can't afford that...
Felix/
FFDS
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Reply #8 -
Nov 2
nd
, 2004 at 2:58pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
*Huuuumppp!* [Chokes on own tongue . . .]
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Reply #9 -
Nov 2
nd
, 2004 at 6:08pm
Firestriker
Offline
Colonel
Gearhart, Oregon
Gender:
Posts: 274
Actually, it is not all that bad. Yes, by FS standards. you would have poor frame rates if you were to use the figure there. My system is a couple of years old. AMD 1.3ghz, 512mb PC133 memory, Win2kPro, Riva TNT2 Ultra w/32mb memory. Poser4 Pro, for the most part, runs fairly smooth, but Poser 5 is pretty piggy.
Lou
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