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Contact Points (Read 222 times)
Oct 26th, 2004 at 8:15pm

MattNW   Offline
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I'm looking for something that explains how to edit contact points in aircraft.cfg files. I did a forum search and found little on the topic. Is there a tutorial somewhere that explains how this is done?

I have some aircraft that I'm porting over from FS 2002 to 2004. Everything else works OK but the float planes jump up about 500 ft every time they touch water. Seems the problem is in the contact points. I copied the .cfg file from a plane that works in 2004 and got them to stay near the ground but since the height is different my airplane floats about three feet above the water. Some non-amphibs also tend to float above the runway.
 

In Memory of John Consterdine (FS Tipster)1962-2003
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Reply #1 - Oct 26th, 2004 at 8:27pm

Berserk   Offline
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Sic Itur Ad Astra
Bogotá, Colombia

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MattNW look this page

http://www.sim-outhouse.com/index.php?loc=articles&page=cp

I guess that there you will found it.

Regards

Bersek
 

......
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Reply #2 - Oct 27th, 2004 at 2:57am

MattNW   Offline
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Thanks for the prompt reply. Cool trick with the lights. Never would have thought of that one.
 

In Memory of John Consterdine (FS Tipster)1962-2003
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Reply #3 - Oct 27th, 2004 at 3:49am

Travis   Offline
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Assuming you're making your own aircraft.

Instead of fiddling with changing the lights, entering FS, changing the lights, entering FS, etc try this:

Select the vertex that you want to be the contact point on the wheel (or whatever).  Note the positions in the X,Y,Z entry boxes and then paste that info directly into the config.  Works every time.
 

...
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Reply #4 - Oct 27th, 2004 at 9:43pm

MattNW   Offline
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Indiana

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Quote:
Assuming you're making your own aircraft.

Instead of fiddling with changing the lights, entering FS, changing the lights, entering FS, etc try this:

Select the vertex that you want to be the contact point on the wheel (or whatever).  Note the positions in the X,Y,Z entry boxes and then paste that info directly into the config.  Works every time.



Not making my own. I'm just trying to transport some of my FS 2002 favorites over to FS 2004. Haven't flown them since I had 2002 installed and decided to take some time and try them out. No problems with the models (except one without a prop because of an old FSD version) but some of the float planes and non-plane boats just don't behave properly in ACOF (especially the Kevelkat boat).

Boats and float planes seem to have some trouble with contact points. They act like they are crashing in FS 2004 water. I copied the contact points from a 2004 plane into their .cfg file and it stopped the behavior but that makes them float in the air a couple feet above the water. I'm trying to adjust them so they float the way they are supposed to.
 

In Memory of John Consterdine (FS Tipster)1962-2003
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