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Flatten area with BGLComp (Read 107 times)
Oct 18
th
, 2004 at 11:19pm
stevewilson
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Colonel
Wish I had my pic here!
Hanford, Ca.
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Posts: 445
I seem to recall this can be done, but can't find it anywhere.
Building exclude areas is no problem, but I have read and reread the tutorial that came with the Compiling Scenery with BGLComp SDK, and I just don't see any referance to it.
So does anyone know if it is possible to create a flatten area using BGLComp?
Steve&&&&CPU: Intel Pentium 4 519 3.06 GHz &&Memory: 512MB (256MBx2) DDR PC3200 (400MHz) DIMM &&Intel Graphics Media Accelerator 900 Graphics&&Motherboard: Intel Augsburg &&SATA 8MB Cache 160GB 7200 &&CD R/W ROM, DVD-R/RW&&1 CPU FAN, 1 ANTEC FAN&&300 W PSU, WITH FAN &&FS9/2002&&
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