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› Night Texture Help
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Night Texture Help (Read 229 times)
Oct 6
th
, 2004 at 9:48am
brittair
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Colonel
why oh why did I start
doing this !!!
North Yorks, England
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Posts: 132
???I think I am missing something when it comes to night textures using FSDSv2. Briefly, I created a hanger in FSDS and applied textures (day) and created a macro from this model and used FSSC to place it and it turns up fine.
So now I want to have different textures for the night. I altered the original (day) texture and added '_lm' to the file name. I added this texture to the texture list and marked it night. But how do I tell FSDS to use this only at night and apply it to the surfaces of the model without overwriting the day textures??
I am sure this is real basic but I am stuck, Any help really appreciated.
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Oct 6
th
, 2004 at 12:25pm
garymbuska
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Jacksonville, Florida
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I not sure about FSDS but in gmax you have two copies of both the building and the textures one for night & one for day. With Gmax you can use save as and add the_lm at the end to make it for night.
But not sure if this applies in FSDS. 8)
You apply the day texture to the day building
and the night texture to the night building
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Oct 6
th
, 2004 at 4:41pm
andyjohnston.net
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Good Grief!
Posts: 59
Don't add the texture to the texture list. Select the texture in question, click edit, then check the night box.
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Reply #3 -
Oct 7
th
, 2004 at 4:13am
brittair
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Colonel
why oh why did I start
doing this !!!
North Yorks, England
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Posts: 132
Thanks garymbuska and andyjohnson. This makes sense but it raises another question. If you convert each of the day and night building into macros to place them with FSSC, do you place in the same place and one will appear during the day and the other at night?
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Reply #4 -
Oct 7
th
, 2004 at 12:20pm
garymbuska
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I would rather be flying
Jacksonville, Florida
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That is what I did with GMAX.
FS uses one for day and the other for night. But as I said I do not know if you have to do this with FSDS.
It might be different.
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Reply #5 -
Oct 7
th
, 2004 at 5:02pm
andyjohnston.net
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Good Grief!
Posts: 59
No...no...no.........
One object. That's all you make. Apply the day texture, then follow the procedure I outlined.
It will automatically transition between day and night.
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