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creating vc (Read 141 times)
Oct 5
th
, 2004 at 12:53pm
cleobis
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Colonel
OPorto, Portugal
Gender:
Posts: 417
Hi all,I know that to create a vc I can clone the plane and rename the clone in a diferent name so that it appears as vc, but I can't remeber the name(really newbie
), can anybody help me?
thks
&&*** Força Aérea Portuguesa ***
www.emfa.pt/
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Reply #1 -
Oct 5
th
, 2004 at 2:21pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
At the very basic, and I'm assuming you're using gMax...
Create two dummy parts (ensure that the pivots are aligned correctly), named "interior" and "exterior". These parts are to be exactly located at your model's 0,0,0 point.
Create your exterior model (all parts that are visible from the outside) as normal, creating the hierarchies, etc. All your exterior parts will have the "exterior" dummy part as their topmost "parent".
The same for the vc/interior parts, except they will have the "interior" dummy as topmost "parent"..
Thus:
exterior:
|- ----------fuselage
|------------wing
|-------gear
|---etc
interior
|------------cockpit
|----------yoke
|---etc
Felix/
FFDS
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Reply #2 -
Oct 5
th
, 2004 at 3:06pm
cleobis
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Colonel
OPorto, Portugal
Gender:
Posts: 417
great
thks for the help!
&&*** Força Aérea Portuguesa ***
www.emfa.pt/
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Reply #3 -
Oct 5
th
, 2004 at 4:41pm
juri
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Colonel
Finland
Posts: 74
i think felix's method applies for fs 2004.
for fs2002 you group your interior and exterior models and name them, guess what, interior and exterior
to keep the model framerate friendly (one always should), delete all parts and surfaces that won't be visible form your "seat" in vc cocpit. they are just dead weight for rendering, and you'll never see them anyway.
-juri
"Persistence and determination are omnipotent." -Calvin Coolidge
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