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creating vc (Read 141 times)
Oct 5th, 2004 at 12:53pm

cleobis   Offline
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OPorto, Portugal

Gender: male
Posts: 417
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Hi all,I know that to create a vc I can clone the plane and  rename the clone in a diferent name so that it appears as vc, but I can't remeber the name(really newbie Smiley ), can anybody help me?

thks
 

...&&*** Força Aérea Portuguesa *** www.emfa.pt/
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Reply #1 - Oct 5th, 2004 at 2:21pm

Felix/FFDS   Offline
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FINALLY an official Granddad!
Orlando, FL

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At the very basic, and I'm assuming you're using gMax...


Create two dummy parts (ensure that the pivots are aligned correctly), named "interior" and "exterior".  These parts are to be exactly located at your model's 0,0,0 point.

Create your exterior model (all parts that are visible from the outside) as normal, creating the hierarchies, etc.  All your exterior parts will have the "exterior" dummy part as their topmost "parent".

The same for the vc/interior parts, except they will have the "interior" dummy as topmost "parent"..

Thus:

exterior:
|- ----------fuselage
|------------wing
                   |-------gear
                   |---etc

interior
|------------cockpit
                   |----------yoke
                   |---etc

 

Felix/FFDS...
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Reply #2 - Oct 5th, 2004 at 3:06pm

cleobis   Offline
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OPorto, Portugal

Gender: male
Posts: 417
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great Cheesy thks for the help!
 

...&&*** Força Aérea Portuguesa *** www.emfa.pt/
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Reply #3 - Oct 5th, 2004 at 4:41pm

juri   Offline
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Finland

Posts: 74
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i think felix's method applies for fs 2004.
for fs2002 you group your interior and exterior models and name them, guess what, interior  and exterior  Cheesy

to keep the model framerate friendly (one always should), delete all parts and surfaces that won't be visible form your "seat" in vc cocpit. they are just dead weight for rendering, and you'll never see them anyway.

-juri
 

"Persistence and determination are omnipotent." -Calvin Coolidge
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