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› AI aircraft & the CFG File
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AI aircraft & the CFG File (Read 170 times)
Sep 10
th
, 2004 at 9:31am
edzmen
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Colonel
United Kingdom
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Posts: 537
Ive just downloaded Historic Jetliners Group's great Boeing Model 717/KC-135 series air tanker for FS2002.
What i wanted to do was to convert it to fly AI so that i could fly up behind it in my fighter jet and practice re-fueling.
Anyhow, the sim couldn't handle the jet using the stock .AIR and .CGF files so i replaced them with the default ones for the Boeing 747-400.
The sim can now handle it fine and there's no probelms with it dissapearing on taxi to the runway.
However, my problem is that it now taxies at about 5ft above the ground the whole time because of the 747 CGF entries!
What values in the CFG file do i change to lower it onto the 'deck' as normal?
Many thanks for your time!
Ed
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Sep 10
th
, 2004 at 1:21pm
garymbuska
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Colonel
I would rather be flying
Jacksonville, Florida
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Posts: 2850
You need to alter the contact points.
this is what controls how a airplane shows up while on the ground. If you look back through the posts you should find several that cover this subject. 8)
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