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› Helopad with Airport facilities tag?
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Helopad with Airport facilities tag? (Read 96 times)
Sep 3
rd
, 2004 at 1:56pm
Glitch
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Colonel
aka IRAF_Paddy
Birmingham, Alabama
Gender:
Posts: 464
I need to create an Airport facilties .bgl for an elevated helopad anyone know if it is possible? And how? My first efforts with FSSC have not worked designing for FS2k2
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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Sep 6
th
, 2004 at 10:29am
Glitch
Offline
Colonel
aka IRAF_Paddy
Birmingham, Alabama
Gender:
Posts: 464
No answers eh? Well hopefully more details will help. I am designing scenery for Pendercrafts.com. The folks who are doing the Lost in Space models of the Jupiter 2 and the excursion pod. For those not familiar with the original series. the Jupiter 2 launched from an elevated rack. See pic:
I have created an invisible poly as a landable surface @14m altitude where the landing gear sit in the sim, when the Jupiter 2 is sitting on the launch rack. I can get the spawn point to show up where it needs to geographicly but cannot get aircraft to spawn at the altitude of the elevated landing surface. I have tried creating a runway at the location elevated to 14m but the aircraft continues to spwn on the ground.
I am using FSDSv2 to designthe .bgls for FS2002 and FSSC to generate the scasm and airport and facilities data. Can any one offer any suggestions?
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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