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theres gotta be a way,... (Read 218 times)
Aug 31st, 2004 at 7:53pm

alrot   Offline
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to import *.mdl files into gmax or 3d studio max,and if it isnt,some one soon will brake that scripted code,why did Microsoft make it like this?
 

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Reply #1 - Aug 31st, 2004 at 8:54pm

Felix/FFDS   Offline
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There are ways to import the old style (FS98/FS2000) mdl files into the design programs.

If this were extended to the newer models made with gmax and FSDS2, you would see a sudden drying up of quality freeware models and an increase in file protected payware.

After all, it it becomes easy to take off someone else's model, change it a bit, and pass it off as one's own work, what is the incentive to produce quality work?

 

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Reply #2 - Aug 31st, 2004 at 11:43pm

FSEdge   Offline
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Quote:
to import *.mdl files into gmax or 3d studio max,and if it isnt,some one soon will brake that scripted code,why did Microsoft make it like this?


If I might ask you ALROT, why do feel the need to import *.mdl into gmax or 3DS? What do you hope to gain by doing this?  ???

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Reply #3 - Sep 8th, 2004 at 7:10pm

Katahu   Offline
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"IF" the *.mdl files were to "EVER" be successfully imported to Gmax or FSDS, then there would be a very good chance that M$ might change the FS series from open-source to closed-source (like the IL-2 series of 1C: Maddox Games).

As a result, we would all be greatly affected by such a sudden change. I thank god that no one has broken the code. And I also pray to god that no one ever does so ,successfully. Because I don't won't to see the negative effects of cracking such a code (like the one that Felix pointed out).
 
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