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low framerate in multiplayer (Read 137 times)
Aug 28th, 2004 at 3:54am

gabel   Offline
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Hi all,
my problem is like this..when I connect to multiplayer ZONE,Roger Wilco+VATSIM),the framerates drops DRAMATICLY,from 25-30 in medium display settings to 12-13 when connected to mulitplayer. Embarrassed
HOWEVER,when I swich the sound off the framerate goes back again to normal.
I tried sound addons like GPSW,cabin crew announcemets,air condition sound,and the framerate still is good.
The oroblem only happeds in multiplayer and with the default FS2004  sound.
NOTE..I have all the latest drivers for my computer
Win XP,Gforce4,512RAM,2.4G processor.

Thanks in Advance

Gabriel Weissman.


 
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Reply #1 - Aug 28th, 2004 at 4:03am

ozzy72   Offline
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Pretty scary huh?
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MP is quite system resource intensive.
The other good way to keep FPS up is to lower the resolution and detail of the display.
Alas this means not so impressive screenies Sad but life is full of compromises....

Ozzy
 

...
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #2 - Aug 28th, 2004 at 8:26am

Gixer   Offline
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Lets go fly a kite!!

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Hmmm that seems like a rather large drop in FPS to me.  What aircraft were the other people flying? There are planes renowed for decreasing FPS online, i.e. the Maule.  Its a great plane but not very good for online use.

I did notice once if I kept the chat window box shut it helped the FPS and I would open it when I wanted to type.  Very strange that default sound is causing you this problem though.  Maybe a soundcard/dirver issue or a confliction with onboard sound?

There is a setting where you can turn down the sound quality too. Maybe try setting it at medium instead of High??
 

AMD64 3500+ @ 2200MHz 400FSB&&MSI K8N Neo 2 mobo nForce3 chipset&&1gig Corsair XMS PC3200 timings @ 10.2.2.2 &&XFX 6800 Ultra @ 450/1200&&80gig HDD&&Loadsa fans!!!
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Reply #3 - Aug 28th, 2004 at 10:04am

JBaymore   Offline
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Under the curse of the
hombuilt cockpit!

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One thing that can really slow down multiplayer is if one of the participants in the session is flying a highly complex plane....let's say like the PMDG payware stuff.......... AND you also have it on your system.

What happens is that suddenly that PMDG moeld becoems one of the "AI" aircraft that the sime has to model.  If multiple people in the multiplayer session are using complex aircraft AND you have those planes on YOUR system...... it gets worse.

Another variation on this theme is if someone is flying a simple aircraft that is not a default one but that you don't have on your system.  Then fs2004 looks for the closest "match" to that plane.  If your closest "match" is say the PMDG craft....... than that is what gets used to the other players plane.

The third slight variation on this theme is if you have deleted the default aircraft that someone is using.... and the sim again selects a complex aircraft to "match" it for multiplayer.

Also..... in multiplayer if you are using a 56K dialup connection along with both fs2004 plus Teamspeak / Roger Wilco.......... THAT really takes bandwidth.  The speed limiter in that case is the 56K modem's data pipeline.

Just some other thoughts.

best,

..................john

 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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