Greetings simmers,
I have converted quite a few of the CFS1 missions over to CFS2 successfully. But like Hagar (Doug? is that you?) said, it's a lot of trouble. It requires lot's of testing to be done correctly.
In many cases compromises must be made. CFS2 just doesn't do bomber attack/escort like CFS1 did. Shame really, but it's the truth. And as this is what CFS1 was mostly about, you must really pick and choose the leftovers from there on. They can be done, but they ain't gonna turn out like the originals. The ai would just as soon dogfight as attack bombers, no matter how much tampering you do with the mission files.
What does work pretty well are ground attack missions. But even with these you are at the mercy of the ai for the particular planes you decide to use. Also the straight up furball type stuff is doable, but very limiting in scope.
Now having said that, I am pretty happy with the way many of em turned out. But I can't stress this enough, I spent days, sometimes weeks, and in some cases months on each conversion. I'm pretty fanatical about my testing though, they can be done quicker, they'll just end up very "generic".
Some of mine have so many triggers and events in em, they'll make your head spin if you open up the hood and check em out.
If you're really serious about it, the CFS1 objects are already there (at least they are in my old, old, old copy of CFS2).
If you'd like to save yourself numerous headaches, I have a whole slew of em available on my web site.
http://www.geocities.com/brooky1969. And there's more on the way. Plus there are some good things headed our way, (if you are an ETO fanatic like myself). New scenery techniques and more.
I went through the process of trying to upload em here, but I'm using lots of aircraft and or other items that are located elsewhere, so the policy (understandably) was to upload only packages that used parts that could be found here on-site. I will look em over again and see if I have any that meet that criteria.