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Upgraded to FS2004; can't get makemdl to work (Read 181 times)
Aug 14th, 2004 at 1:22pm

Ottopilot   Offline
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Hello everyone.  Haven't been on here for quite a while and I'm a bit rusty.  I haven't designed any scenery in months, but did at one time know how with FS2002 and had very good results.

I recently bought FS2004 and am getting back into scenery design.  I've installed gmax and the SDKs and I think I have the various directories and files where they're supposed to be (i.e. I unzipped the Gmax SDK package into my C:\gmax\ directory).

To cut to the chase, when I 'export' my model (scenery) out of gmax, I name my file and save it to C:\Program Files\Microsoft Games\Flight Simulator 9\Addon Scenery\scenery, save as type "Flight Scenery Object (*.MDL), and then the makemdl dialog box opens up...but then closes as soon as the file is exported.  It doesn't give me a chance to enter the lat/long, select any options, LOD or anything else within the makemdl dialog.  The files are placed in the right directory but I don't get the opportunity to give it world coordinates.

Do any other gmax files/directories need to be moved to the C:\Program Files\Microsoft Games\Flight Simulator 9 directory?

Any help would be most appreciated!  
« Last Edit: Aug 14th, 2004 at 2:43pm by Ottopilot »  
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Reply #1 - Aug 15th, 2004 at 9:08am

Ottopilot   Offline
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bump

Anyone?
 
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Reply #2 - Aug 15th, 2004 at 12:44pm

Firestriker   Offline
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Look in the directory that you exported to for the *.log file. It will have the same name as your models name but with a .log extension. Open it with a simple text editor like Notepad. It should give you a clue as to what the problem is.

Lou
 
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Reply #3 - Aug 15th, 2004 at 9:46pm

Ottopilot   Offline
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Apparently FS2004 uses makemdl differently than FS2002 because the scenery is in XML format now.  Makemdl creates the xml and mdl files but then you need to use the bglcomp.exe compiler to convert the xml file to a .bgl.  *gasp* Before you compile the xml file you need to open it with notepad and edit it (specify the lat/long, etc., move the "comment" symbols in the file).  It's kind of complicated but the docs that come with the gmax SDK explain how to do it.  Also, the folks over at the AVSIM scenery creation folder helped me out too.
 
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