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Smoke trail effects (Read 220 times)
Aug 12th, 2004 at 9:24am

edzmen   Offline
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United Kingdom

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My question is regarding smoke trail effects in FS2002:-

How do you get the frequency of the smoke emmition more frequent?
Im using it with a jet and once its over 350kts there is a gap in the air between smoke puffs and it doesnt look very accurate.   Embarrassed

Can anyone tell me what i need to change in the effect file to increase the frequency of moke puffs?

Many thanks,  Wink
Ed
 
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Reply #1 - Aug 13th, 2004 at 2:46pm

microlight   Offline
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Ed,

In the.fx file [emitter] section, there's a value called 'rate' e.g.

Rate=30.00, 40.00

This defines particles per second emitted. (First figure is minimum, second is maximum.) The higher the figure, the more frequent the emissions and the more dense the smoke. The downside is that it also more video card intensive, so FPS might suffer.

Smiley
 

...
BAe ATP for FS9 now available! www.enigmasim.com
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Reply #2 - Aug 13th, 2004 at 11:32pm

Saratoga   Offline
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757/767 Captain   Major,
USAF
Dallas-Ft. Worth Intl. (KDFW)

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You mean contrails or just regular smoke? If it's contrails and it's emitting wrong something is up with your sim.
 

Pilot for a major US airline certified in the: EMB-120, CRJ, 727, 737, 757, 767, and A-320 and military, T-38, C-130, C-141, and C-5 along with misc. other small airplanes. Any questions, I'm here for you.
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Reply #3 - Aug 14th, 2004 at 6:36pm

edzmen   Offline
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United Kingdom

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Posts: 537
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Hello again Microlight!

Thanks for the advice -

The original Rate setting was

Rate=0.50, 0.55  - so i changed it to:-
Rate=300.00, 320.00  - when i ran the sim with this setting the smoke was denser but the gaps in between puffs was still the same.

I then changed the rate to:
Rate=1000.00, 1050.00  - this again gave denser smoke and far reduced frame rates - as you said - but the gap in between smoke puffs remained the same.

Is there anything i can change to shorten the time in between smoke puffs - the Rate seems to only work on the density of each smoke puff... Cry

Any ideas?
Thanks,
Ed
 
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