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› thrust vector exhaust question
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thrust vector exhaust question (Read 213 times)
Aug 9
th
, 2004 at 10:39pm
Glitch
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aka IRAF_Paddy
Birmingham, Alabama
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Posts: 464
How would you go about producing a thrust vectoring tail cone for a jet in fs2k2 using fsdsv2? Seems like you would use a variation of the method used to create an animated stick. Anyone know a method or tutorial?
glitch
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Reply #1 -
Aug 9
th
, 2004 at 11:46pm
SilverFox441
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Now What?
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Why not just make it an elevator or aileron as appropriate?
If you need a different throw then the stick method would work...
Steve
(Silver Fox)
Daly
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Aug 10
th
, 2004 at 6:04am
Glitch
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aka IRAF_Paddy
Birmingham, Alabama
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Roger that! I am planing a rectangular exaust port. and was planing to use elevator for the horiz. central parts and rudder for the verti. central parts. It is the corner parts which will need to move both horiz. and verti. that are proving to be a problem.
Glitch
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Aug 10
th
, 2004 at 2:40pm
Gnome
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I love YaBB 1G - SP1!
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I had to do a vee tail recently so I made a simple object (a tiny cube) and burried it at the hinge point, called it rudder_left, made another for the other side, rudder_right, then did similar for both elevators. Next I linked the actual 'ruddervators' to the rudders then the rudders to the elevators. Worked a treat and gave me the movements I needed.
Then I discovered that there was an ELEVON part name.
Kev
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Reply #4 -
Aug 10
th
, 2004 at 9:15pm
Glitch
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aka IRAF_Paddy
Birmingham, Alabama
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I checked the elevon name in FSDS help and found nothing. I found it in the stock animation list how do you use it in this application?
glitch
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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Reply #5 -
Aug 11
th
, 2004 at 1:15pm
Gnome
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I love YaBB 1G - SP1!
Posts: 244
TBH, I haven't tried as my first attempt worked.
I think you get four elevons to play with though.
Can you stick a picture up of the bit you're working on? It might help me to visualize it.
Oops, just noticed you're using FSDS. Sorry, I'm the wrong person to ask as I've never used that.
Kev
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Reply #6 -
Aug 11
th
, 2004 at 9:06pm
Glitch
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aka IRAF_Paddy
Birmingham, Alabama
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Posts: 464
I think in FSDS there are 6, listed 0 thru 5. Since it is stock animation I guess I will just put 2 parts side by side with the centers set at the end. and see what happens. I would set a pic but I am just in the visualization phase myself right now. trying to get a handle on the part naming and linking. I think I am beginning to work out how it should be linked together.
glitch
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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