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creating scenery object (Read 793 times)
Aug 7th, 2004 at 7:20pm

Batman93210   Offline
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Hi yaw

I would like to start making my own scenery object such as hangers .

what would be a good stater program for a newbe??
 
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Reply #1 - Aug 7th, 2004 at 8:43pm

Stratobat   Offline
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Hey Batman,

Have a look at this program Smiley

http://www.echos.ch/eod/

Regards,
Stratobat
 

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Reply #2 - Aug 8th, 2004 at 6:57pm

Batman93210   Offline
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Thank for the suggestion on EOD. I'v downloaded it, and have been trying to figer it out
 
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Reply #3 - Aug 8th, 2004 at 10:12pm

Stratobat   Offline
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No problem... Good luck Smiley

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #4 - Aug 8th, 2004 at 10:37pm

Batman93210   Offline
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Hi yal

I downloaded Airports for Windows to creat scnery for FS9 to day and was working on creating a new hangr for Moffet Fild , I also downloaded FSUIPC.dll 3.3.0.0 . Now I'm getting error FSUIPC messag, do I need to pay for the FSIUPC to b able to creat scenery ? Or is that why I'm getting the error messag
 
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Reply #5 - Aug 8th, 2004 at 11:05pm

Stratobat   Offline
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Hey Batman,

FSUIPC is a payware product, so yes, you need to pay in order to use it, but you don't need it to design scenery.

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #6 - Aug 9th, 2004 at 12:44am

Batman93210   Offline
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Ok that good .

can you give me some of the in and outs in scenery design as I,m just getting started at this. I'v bee working on Moffet Filed I'v addit parking for military AI traffic ,and so I need to laren to make scenery such as some hangers.

So any help would be good togo.
 
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Reply #7 - Aug 9th, 2004 at 4:18pm

Stratobat   Offline
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Hey Batman,

Most of what I know about scenery designing is related to CFS 2.

The hangers you can make using EOD. It may look hard, but the design below took me about 5 minutes to make. Once you have the basic design done, you can texture each part (The roof, doors and walls) by clicking on the Texture tab in the bottom left corner of the screen. You can also make the hanger crashable, so that if you fly an aircraft into it, you crash.

...

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #8 - Aug 9th, 2004 at 11:16pm

Batman93210   Offline
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Ok I have don this allready. Os My question is how do I get it in to my flight sim FS9 , where I want it, and how can see what it looks like be for I put in FS9??
 
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Reply #9 - Aug 10th, 2004 at 5:47pm

Stratobat   Offline
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Hey Batman,

I don't have any experience with scenery designing in FS, but maybe this will help...

Once you have finished and have textured the EOD file, save it and compile it as a Macro. From there take the macro and place it in the Macro folder of your Scenery program. To get the macro into FS, you will need to use the macro in a scenery project. Once you have filled in all the data for where you want to place the scenery (Latitude, Longitude, Altitude and Heading), save it and then compile it. From here you can activate it using the Scenery Library in FS.

http://www.simviation.com/lair/fs2004sc.htm

Quote:
how can see what it looks like be for I put in FS9??


EOD has a 3D Preview that you can use, but everything you texture will show up as one colour. In order to see how the hanger looks in FS, you would need to compile it and then look at it from within FS Embarrassed

...

I hope this helps Smiley

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #10 - Aug 10th, 2004 at 10:43pm

Batman93210   Offline
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Hi agen

Well I'v tryed what you sed I have the hanger all don.
But I'm having a problem whith  Runing EODSetup.exe.
what is

API macro path: Location where EOD will save API files
ASD macro path: Location where EOD will save SCM files for ASD.

I dont know what these path are

also I downloaded SceneGenX Scenery Generator for FS2004

do I need this to wow!!! this maybe over my head

 
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Reply #11 - Aug 11th, 2004 at 4:06pm

Stratobat   Offline
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Quote:
API macro path: Location where EOD will save API files
ASD macro path: Location where EOD will save SCM files for ASD.


Hey Batman,

You need to input the path into EOD under Project --> Options --> Paths Smiley

Create a folder inside the main EOD folder called Project-Files (Or something like that) and then create a folder called API Macro and another folder called ASD Macro. Then go into EOD and point the paths to the corresponding folders Smiley

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #12 - Aug 11th, 2004 at 11:20pm

Batman93210   Offline
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Ok Stratobat

Thank you for your help . I got the pathways worked out I thank. One question on the paths what is scasm and where shuold I put it that could be anserd in anther way I gess  Grin

Well I gess thats not  funny.

So now the nexed gig question cdn you exsplang alittel more about  save it and compile it as a Macro,  the Macro folder of your Scenery program, where do I eddit the (Latitude, Longitude, Altitude and Heading)
and what is my scenery program ??

P.S. I got Airports for Windows 2.6 & SceneGenX Build 14 for 2004. Do I need one of these or both with EOD ??

Agen thank you for you time and help
 
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Reply #13 - Aug 12th, 2004 at 12:08am

Stratobat   Offline
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Hey Batman,

No problem Smiley

Scasm is a scenery assembler. I'm not sure if it's included with Airports for Windows, but I know it comes with FSSC (Flight Simulator Scenery Creator). You can also download it from the site below. Have a look in the Airport for Windows folder for scasm.exe, if it's there, then just point the Scasm path in EOD to the scasm.exe file Smiley

Scasm: http://www.scasm.de/

FSSC: http://www.fssc.avsim.net/

...

Quote:
So now the nexed gig question cdn you exsplang alittel more about  save it and compile it as a Macro,  the Macro folder of your Scenery program, where do I eddit the (Latitude, Longitude, Altitude and Heading) and what is my scenery program ??


When you finish working on the EOD file, you save it so that your work doesn't get lost. After you have saved the file, you can then go into File and click on Create API. This will create the API Macro for you and place it in the API Macro folder that you specified in EOD . Once that's done, copy and paste the API/Macro into the API Macro folder of your scenery program (Airport for Windows or FSSC).

I'm not sure how you would edit the Latitude, Longitude Altitude and Heading settings in Airport for Windows, but in FSSC you would go to Edit --> Scenery Properties... (Rotation is Heading)

...

Regards,
Stratobat

Edit: If anybody would like to correct me, please do, I'm not 100% sure I've gotten everything right Smiley
 

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Reply #14 - Aug 12th, 2004 at 1:05am

Batman93210   Offline
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Thanks

Ok I downloaded Fssc. will this work with FS9? I know that FS9 is alittle diffrent than FS200 and FS2002 ?


So I will be working on this for awhile.

Thank you agen
 
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Reply #15 - Aug 12th, 2004 at 3:40am

Hagar   Offline
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Quote:
If anybody would like to correct me, please do, I'm not 100% sure I've gotten everything right Smiley

You seem to doing fine so far. Wink

Quote:
Ok I downloaded Fssc. will this work with FS9? I know that FS9 is alittle diffrent than FS200 and FS2002 ?

Hi Batman. Yes it will work fine apart from a few features. For example: the AFD BGL is not recognised in FS9. This lists new airports on the FS9 Airport menu. You can use the FSSC Menu Object instead.*

I suggest you familiarise yourself with FSSC (or Airport for Windows) before creating your own scenery objects. There are plenty of 3rd party API macros of all descriptions posted here & on other sites. Not sure about Airport but a selection of macros comes bundled with FSSC. These can be imported into either program. To start with, try placing a few of these macros on an existing airport. Taking things in easy stages is less confusing & generally works out quicker in the end.

Good luck. Smiley

*PS. Once it's complete you can use AFCAD to add the FS9 menu entries to your project. Let's do one thing at a time.
 

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Reply #16 - Aug 12th, 2004 at 3:28pm

Batman93210   Offline
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Hey Stratobat

Well I got the hanger in to FS scenery creator when I addit the hanger to FS9 scenery library, and stated FS9
the airport was gone .  So how do I get the aiport to show up in FS scenery creator so I can see what Im doing??


I thank you for all the time you have spent helping me.
 
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Reply #17 - Aug 12th, 2004 at 9:22pm

Stratobat   Offline
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Quote:
You seem to doing fine so far. Wink


Thanks, Hagar Smiley


Hey Batman,

Quote:
Well I got the hanger in to FS scenery creator when I addit the hanger to FS9 scenery library, and stated FS9 the airport was gone .


Have a look here again and just check that you didn't miss something by accident Smiley

http://www.simviation.com/lair/fs2004sc.htm

Quote:
So how do I get the aiport to show up in FS scenery creator so I can see what Im doing??


You can't, FSSC only recognised FS Scenery Creator files that look like... ...

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #18 - Aug 13th, 2004 at 2:53pm

Hagar   Offline
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Quote:
So how do I get the aiport to show up in FS scenery creator so I can see what Im doing??

What you can do is to take a screenshot of the airport in Top-down view. Then import it as a background image into FSSC.
 

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Reply #19 - Aug 13th, 2004 at 3:10pm

Stratobat   Offline
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Quote:
What you can do is to take a screenshot of the airport in Top-down view. Then import it as a background image into FSSC.


Hmm... Forgot about that Grin

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #20 - Aug 14th, 2004 at 6:02pm

Batman93210   Offline
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I'm having a problem with saving my project , and getting it to FS Scenery .  can you exsplang step by step how to do this . I know how to add scenery files to FS9 . It's getting it created and getting it inthe right format so FS9 wiil show it so far when I try adding the hanger that I made my airport disapers and there is no hanger .


Thnak you for your help   Grin
 
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Reply #21 - Aug 16th, 2004 at 10:33pm

Batman93210   Offline
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Hay Stratobat

I have a new hanger made for a diffrent airport (C80)
there is no hangers there so I thuoght I try working there . Well I'v got the source fileto the hanger in to FSSC . what do I do from here . I cant find the textures, well I'm not sure what to do .
 
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Reply #22 - Aug 17th, 2004 at 2:12pm

Stratobat   Offline
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Hey Batman,

Get the co-ordinates of where you want the hanger to be by slewing the aircraft and using the Shift+Z keys. Write down the Lat, Long, Alt and Heading. Then in FSSC, under Scenery Properties, input those values. Once that's done, save the FSSC file and then export the scenery. From there, go into FS and activate the scenery via the Scenery Library Smiley

The textures should be in the FS9 texture folder Smiley

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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