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creating scenery object (Read 792 times)
Reply #15 -
Aug 12
th
, 2004 at 3:40am
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
Quote:
If anybody would like to correct me, please do, I'm not 100% sure I've gotten everything right
You seem to doing fine so far.
Quote:
Ok I downloaded Fssc. will this work with FS9? I know that FS9 is alittle diffrent than FS200 and FS2002 ?
Hi Batman. Yes it will work fine apart from a few features. For example: the AFD BGL is not recognised in FS9. This lists new airports on the FS9 Airport menu. You can use the FSSC Menu Object instead.*
I suggest you familiarise yourself with FSSC (or Airport for Windows) before creating your own scenery objects. There are plenty of 3rd party API macros of all descriptions posted here & on other sites. Not sure about Airport but a selection of macros comes bundled with FSSC. These can be imported into either program. To start with, try placing a few of these macros on an existing airport. Taking things in easy stages is less confusing & generally works out quicker in the end.
Good luck.
*PS. Once it's complete you can use AFCAD to add the FS9 menu entries to your project. Let's do one thing at a time.
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Reply #16 -
Aug 12
th
, 2004 at 3:28pm
Batman93210
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I live to Fly
California
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Posts: 235
Hey Stratobat
Well I got the hanger in to FS scenery creator when I addit the hanger to FS9 scenery library, and stated FS9
the airport was gone . So how do I get the aiport to show up in FS scenery creator so I can see what Im doing??
I thank you for all the time you have spent helping me.
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Reply #17 -
Aug 12
th
, 2004 at 9:22pm
Stratobat
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To fly... Or not to fly?
Posts: 1165
Quote:
You seem to doing fine so far.
Thanks, Hagar
Hey Batman,
Quote:
Well I got the hanger in to FS scenery creator when I addit the hanger to FS9 scenery library, and stated FS9 the airport was gone .
Have a look here again and just check that you didn't miss something by accident
http://www.simviation.com/lair/fs2004sc.htm
Quote:
So how do I get the aiport to show up in FS scenery creator so I can see what Im doing??
You can't, FSSC only recognised FS Scenery Creator files that look like...
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #18 -
Aug 13
th
, 2004 at 2:53pm
Hagar
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Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
Quote:
So how do I get the aiport to show up in FS scenery creator so I can see what Im doing??
What you can do is to take a screenshot of the airport in Top-down view. Then import it as a background image into FSSC.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
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Reply #19 -
Aug 13
th
, 2004 at 3:10pm
Stratobat
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To fly... Or not to fly?
Posts: 1165
Quote:
What you can do is to take a screenshot of the airport in Top-down view. Then import it as a background image into FSSC.
Hmm... Forgot about that
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #20 -
Aug 14
th
, 2004 at 6:02pm
Batman93210
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I live to Fly
California
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Posts: 235
I'm having a problem with saving my project , and getting it to FS Scenery . can you exsplang step by step how to do this . I know how to add scenery files to FS9 . It's getting it created and getting it inthe right format so FS9 wiil show it so far when I try adding the hanger that I made my airport disapers and there is no hanger .
Thnak you for your help
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Reply #21 -
Aug 16
th
, 2004 at 10:33pm
Batman93210
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Colonel
I live to Fly
California
Gender:
Posts: 235
Hay Stratobat
I have a new hanger made for a diffrent airport (C80)
there is no hangers there so I thuoght I try working there . Well I'v got the source fileto the hanger in to FSSC . what do I do from here . I cant find the textures, well I'm not sure what to do .
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Reply #22 -
Aug 17
th
, 2004 at 2:12pm
Stratobat
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Colonel
To fly... Or not to fly?
Posts: 1165
Hey Batman,
Get the co-ordinates of where you want the hanger to be by slewing the aircraft and using the Shift+Z keys. Write down the Lat, Long, Alt and Heading. Then in FSSC, under Scenery Properties, input those values. Once that's done, save the FSSC file and then export the scenery. From there, go into FS and activate the scenery via the Scenery Library
The textures should be in the FS9 texture folder
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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