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creating scenery object (Read 790 times)
Aug 7
th
, 2004 at 7:20pm
Batman93210
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Hi yaw
I would like to start making my own scenery object such as hangers .
what would be a good stater program for a newbe??
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Aug 7
th
, 2004 at 8:43pm
Stratobat
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Hey Batman,
Have a look at this program
http://www.echos.ch/eod/
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #2 -
Aug 8
th
, 2004 at 6:57pm
Batman93210
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Thank for the suggestion on EOD. I'v downloaded it, and have been trying to figer it out
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Reply #3 -
Aug 8
th
, 2004 at 10:12pm
Stratobat
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No problem... Good luck
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #4 -
Aug 8
th
, 2004 at 10:37pm
Batman93210
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Hi yal
I downloaded Airports for Windows to creat scnery for FS9 to day and was working on creating a new hangr for Moffet Fild , I also downloaded FSUIPC.dll 3.3.0.0 . Now I'm getting error FSUIPC messag, do I need to pay for the FSIUPC to b able to creat scenery ? Or is that why I'm getting the error messag
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Aug 8
th
, 2004 at 11:05pm
Stratobat
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Hey Batman,
FSUIPC is a payware product, so yes, you need to pay in order to use it, but you don't need it to design scenery.
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #6 -
Aug 9
th
, 2004 at 12:44am
Batman93210
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Ok that good .
can you give me some of the in and outs in scenery design as I,m just getting started at this. I'v bee working on Moffet Filed I'v addit parking for military AI traffic ,and so I need to laren to make scenery such as some hangers.
So any help would be good togo.
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Reply #7 -
Aug 9
th
, 2004 at 4:18pm
Stratobat
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Hey Batman,
Most of what I know about scenery designing is related to CFS 2.
The hangers you can make using EOD. It may look hard, but the design below took me about 5 minutes to make. Once you have the basic design done, you can texture each part (The roof, doors and walls) by clicking on the Texture tab in the bottom left corner of the screen. You can also make the hanger crashable, so that if you fly an aircraft into it, you crash.
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Aug 9
th
, 2004 at 11:16pm
Batman93210
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Ok I have don this allready. Os My question is how do I get it in to my flight sim FS9 , where I want it, and how can see what it looks like be for I put in FS9??
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Reply #9 -
Aug 10
th
, 2004 at 5:47pm
Stratobat
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Hey Batman,
I don't have any experience with scenery designing in FS, but maybe this will help...
Once you have finished and have textured the EOD file, save it and compile it as a Macro. From there take the macro and place it in the Macro folder of your Scenery program. To get the macro into FS, you will need to use the macro in a scenery project. Once you have filled in all the data for where you want to place the scenery (Latitude, Longitude, Altitude and Heading), save it and then compile it. From here you can activate it using the Scenery Library in FS.
http://www.simviation.com/lair/fs2004sc.htm
Quote:
how can see what it looks like be for I put in FS9??
EOD has a 3D Preview that you can use, but everything you texture will show up as one colour. In order to see how the hanger looks in FS, you would need to compile it and then look at it from within FS
I hope this helps
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #10 -
Aug 10
th
, 2004 at 10:43pm
Batman93210
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Hi agen
Well I'v tryed what you sed I have the hanger all don.
But I'm having a problem whith Runing EODSetup.exe.
what is
API macro path: Location where EOD will save API files
ASD macro path: Location where EOD will save SCM files for ASD.
I dont know what these path are
also I downloaded SceneGenX Scenery Generator for FS2004
do I need this to wow!!! this maybe over my head
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Reply #11 -
Aug 11
th
, 2004 at 4:06pm
Stratobat
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Quote:
API macro path: Location where EOD will save API files
ASD macro path: Location where EOD will save SCM files for ASD.
Hey Batman,
You need to input the path into EOD under Project --> Options --> Paths
Create a folder inside the main EOD folder called Project-Files (Or something like that) and then create a folder called API Macro and another folder called ASD Macro. Then go into EOD and point the paths to the corresponding folders
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #12 -
Aug 11
th
, 2004 at 11:20pm
Batman93210
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Ok Stratobat
Thank you for your help . I got the pathways worked out I thank. One question on the paths what is scasm and where shuold I put it that could be anserd in anther way I gess
Well I gess thats not funny.
So now the nexed gig question cdn you exsplang alittel more about save it and compile it as a Macro, the Macro folder of your Scenery program, where do I eddit the (Latitude, Longitude, Altitude and Heading)
and what is my scenery program ??
P.S. I got Airports for Windows 2.6 & SceneGenX Build 14 for 2004. Do I need one of these or both with EOD ??
Agen thank you for you time and help
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Reply #13 -
Aug 12
th
, 2004 at 12:08am
Stratobat
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Posts: 1165
Hey Batman,
No problem
Scasm is a scenery assembler. I'm not sure if it's included with Airports for Windows, but I know it comes with FSSC (Flight Simulator Scenery Creator). You can also download it from the site below. Have a look in the Airport for Windows folder for scasm.exe, if it's there, then just point the Scasm path in EOD to the scasm.exe file
Scasm:
http://www.scasm.de/
FSSC:
http://www.fssc.avsim.net/
Quote:
So now the nexed gig question cdn you exsplang alittel more about save it and compile it as a Macro, the Macro folder of your Scenery program, where do I eddit the (Latitude, Longitude, Altitude and Heading) and what is my scenery program ??
When you finish working on the EOD file, you save it so that your work doesn't get lost. After you have saved the file, you can then go into File and click on Create API. This will create the API Macro for you and place it in the API Macro folder that you specified in EOD . Once that's done, copy and paste the API/Macro into the API Macro folder of your scenery program (Airport for Windows or FSSC).
I'm not sure how you would edit the Latitude, Longitude Altitude and Heading settings in Airport for Windows, but in FSSC you would go to Edit --> Scenery Properties... (Rotation is Heading)
Regards,
Stratobat
Edit: If anybody would like to correct me, please do, I'm not 100% sure I've gotten everything right
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #14 -
Aug 12
th
, 2004 at 1:05am
Batman93210
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Posts: 235
Thanks
Ok I downloaded Fssc. will this work with FS9? I know that FS9 is alittle diffrent than FS200 and FS2002 ?
So I will be working on this for awhile.
Thank you agen
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